Player Matchup

Cerberus
Cerberus
Cervehza1017
Cerberus
Level 29
God Stats
4W - 3L
1,389 SR
Queue Stats
98W - 105L
1,435 Elo+
Party 2
Danzaburou
Danzaburou
LinkMaster M
Danzaburou
Level 159
God Stats
2W - 0L
1,665 SR
Queue Stats
107W - 167L
1,335 Elo+
Solo
Ganesha
Ganesha
MuNcHiiEz
Ganesha
Level 116
God Stats
4W - 1L
1,653 SR
Queue Stats
130W - 118L
1,458 Elo+
Party 2
Apollo
Apollo
oChroniiCz
Apollo
Level 119
God Stats
1W - 2L
1,091 SR
Queue Stats
83W - 80L
1,451 Elo+
Party 2
Fenrir
Fenrir
xcomandrx
Fenrir
Level 95
God Stats
2W - 2L
1,485 SR
Queue Stats
95W - 88L
1,455 Elo+
Party 2
Team Averages
Level 104
1,457 SR
1,427 Elo+

VS

Team Averages
Level 106
1,360 SR
1,400 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
GO_OFF_DUDE
He Bo
Level 147
God Stats
0W - 6L
1,032 SR
Queue Stats
203W - 201L
1,467 Elo+
Solo
Charybdis
Charybdis
Haleydan
Charybdis
Level 42
God Stats
0W - 1L
1,461 SR
Queue Stats
30W - 39L
1,363 Elo+
Party 1
Sun Wukong
Sun Wukong
YASH0709
Sun Wukong
Level 117
God Stats
0W - 1L
1,309 SR
Queue Stats
34W - 42L
1,363 Elo+
Party 1
Agni
Agni
schmidgett_k
Agni
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 84L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cervehza1017
Cerberus
18
7 / 2 / 18
11,000
846
11,364
18,311
19,607
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
LinkMaster M
Danzaburou
20
8 / 0 / 19
12,380
952
14,975
10,903
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ganesha
MuNcHiiEz
Ganesha
18
0 / 2 / 22
11,058
851
9,247
16,511
16,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
oChroniiCz
Apollo
18
10 / 3 / 10
11,428
879
11,484
10,967
6,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
xcomandrx
Fenrir
15
4 / 6 / 12
9,999
769
11,003
15,250
8,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
1 / 7 / 9
8,631
664
13,178
14,360
6,754
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 6 / 5
9,415
724
12,216
11,104
4,388
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Haleydan
Charybdis
15
1 / 7 / 4
8,727
671
6,165
12,073
4,323
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
YASH0709
Sun Wukong
17
3 / 5 / 7
9,546
734
10,116
17,167
15,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 4 / 5
9,779
752
9,347
10,383
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
41
29
Kills
11
13
Deaths
29
81
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
7
9
0.79
W
Cerberus
Cervehza1017
Cerberus
7
2
18
8
L
3
6
5
0.92
L
Charybdis
Haleydan
Charybdis
1
7
4
0.43
W
Danzaburou
LinkMaster M
Danzaburou
8
0
19
17.5
W
Ganesha
MuNcHiiEz
Ganesha
0
2
22
5.5
L
Sun Wukong
YASH0709
Sun Wukong
3
5
7
1.3
W
Apollo
oChroniiCz
Apollo
10
3
10
5
L
3
4
5
1.38
W
Fenrir
xcomandrx
Fenrir
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,073
Damage
51,022
71,942
Taken
65,087
57,320
Mitigated
35,539
24,489
Healing
11,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
13,178
554
1,181
2,074
14,360
6,754
0
4,199
10,161
22,426
0
W
Cerberus
Cervehza1017
Cerberus
11,364
362
3,080
4,411
18,311
19,607
571
6,236
12,075
17,648
1,003
L
12,216
299
0
480
11,104
4,388
246
3,725
7,379
28,893
0
L
Charybdis
Haleydan
Charybdis
6,165
3,338
0
246
12,073
4,323
290
3,771
8,302
0
18,508
W
Danzaburou
LinkMaster M
Danzaburou
14,975
2,293
2,703
4,568
10,903
6,380
2,712
6,065
4,838
0
48,706
W
Ganesha
MuNcHiiEz
Ganesha
9,247
412
607
3,280
16,511
16,840
524
10,724
5,787
22,066
0
L
Sun Wukong
YASH0709
Sun Wukong
10,116
969
1,312
4,894
17,167
15,842
59
3,682
13,485
0
21,882
W
Apollo
oChroniiCz
Apollo
11,484
5,642
586
1,341
10,967
6,109
3,422
6,741
4,226
0
28,686
L
9,347
768
225
1,482
10,383
4,232
0
4,231
6,152
19,479
0
W
Fenrir
xcomandrx
Fenrir
11,003
4,227
1,832
2,081
15,250
8,384
2,513
4,975
10,139
0
19,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,865
Gold Earned
46,098
164
Minions Killed
136
0
Camps Cleared
0
1,255,688
Distance Traveled
1,185,512
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,631
664
21
2
0
226,608
0
W
Cerberus
11,000
846
25
2
0
296,599
0
L
He Bo
9,415
724
38
3
0
245,726
2
L
Charybdis
8,727
671
27
2
0
201,990
0
W
Danzaburou
12,380
952
82
6
0
277,940
0
W
Ganesha
11,058
851
3
0
0
262,323
0
L
Sun Wukong
9,546
734
27
2
0
270,948
0
W
Apollo
11,428
879
32
2
0
212,728
0
L
Agni
9,779
752
23
2
0
240,240
0
W
Fenrir
9,999
769
22
2
0
206,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role