Player Matchup

Hel
Hel
HellsRose
Hel
Level 149
God Stats
4W - 0L
1,767 SR
Queue Stats
188W - 100L
1,705 Elo+
Party 1
Zhong Kui
Zhong Kui
JagBearCub
Zhong Kui
Level 159
God Stats
6W - 7L
1,687 SR
Queue Stats
112W - 123L
1,534 Elo+
Solo
Anhur
Anhur
KernalFlanders
Anhur
Level 139
God Stats
1W - 1L
1,582 SR
Queue Stats
176W - 144L
1,575 Elo+
Party 1
Discordia
Discordia
Scratcheey
Discordia
Level 121
God Stats
5W - 3L
1,470 SR
Queue Stats
76W - 67L
1,571 Elo+
Party 1
Xing Tian
Xing Tian
Swampfox241
Xing Tian
Level 124
God Stats
8W - 8L
1,795 SR
Queue Stats
564W - 379L
1,685 Elo+
Party 1
Team Averages
Level 138
1,660 SR
1,614 Elo+

VS

Team Averages
Level 136
1,497 SR
1,506 Elo+
Freya
Freya
GanJiko
Freya
Level 176
God Stats
2W - 7L
1,272 SR
Queue Stats
961W - 947L
1,488 Elo+
Solo
Yemoja
Yemoja
Teeree98
Yemoja
Level 124
God Stats
9W - 8L
1,681 SR
Queue Stats
543W - 541L
1,508 Elo+
Party 2
Pele
Pele
iBite sometimes
Pele
Level 152
God Stats
1W - 3L
1,375 SR
Queue Stats
384W - 379L
1,512 Elo+
Party 2
Ullr
Ullr
swiftersweep69
Ullr
Level 118
God Stats
0W - 1L
1,785 SR
Queue Stats
10W - 15L
1,464 Elo+
Solo
Da Ji
Da Ji
xMizzDeathx
Da Ji
Level 108
God Stats
4W - 11L
1,373 SR
Queue Stats
682W - 658L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 13
10,436
803
10,606
11,104
7,216
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zhong Kui
JagBearCub
Zhong Kui
17
2 / 1 / 16
9,742
749
7,533
14,007
12,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 3 / 9
10,293
792
13,767
11,490
5,608
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Scratcheey
Discordia
18
8 / 1 / 14
11,233
864
26,806
9,377
4,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Swampfox241
Xing Tian
16
2 / 2 / 21
10,440
803
8,190
18,475
19,726
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
GanJiko
Freya
13
0 / 5 / 1
7,881
606
4,939
13,402
5,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Teeree98
Yemoja
16
1 / 5 / 5
8,993
692
8,922
16,885
13,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
3 / 4 / 3
9,417
724
9,177
14,098
5,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
0 / 6 / 3
7,480
575
6,407
13,825
5,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 6 / 4
8,677
667
6,956
11,846
6,310
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
22
26
Kills
6
8
Deaths
26
73
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Freya
GanJiko
Freya
0
5
1
0.1
W
7
1
13
13.5
W
Zhong Kui
JagBearCub
Zhong Kui
2
1
16
10
W
7
3
9
3.83
W
Discordia
Scratcheey
Discordia
8
1
14
15
W
Xing Tian
Swampfox241
Xing Tian
2
2
21
6.25
L
Yemoja
Teeree98
Yemoja
1
5
5
0.7
L
3
4
3
1.13
L
0
6
3
0.25
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,902
Damage
36,401
64,453
Taken
70,056
48,722
Mitigated
36,330
37,771
Healing
14,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
GanJiko
Freya
4,939
1,066
783
2,531
13,402
5,385
0
10,847
2,257
18,309
0
W
10,606
335
14,882
7,078
11,104
7,216
868
3,945
7,159
20,505
0
W
Zhong Kui
JagBearCub
Zhong Kui
7,533
625
1,237
4,512
14,007
12,082
1,662
2,924
11,083
31,922
0
W
13,767
7,015
832
662
11,490
5,608
2,971
2,017
9,473
0
27,461
W
Discordia
Scratcheey
Discordia
26,806
556
1,111
2,281
9,377
4,090
2,463
2,240
7,137
43,328
0
W
Xing Tian
Swampfox241
Xing Tian
8,190
433
2,753
2,423
18,475
19,726
390
2,735
15,740
11,896
0
L
Yemoja
Teeree98
Yemoja
8,922
351
4,662
2,199
16,885
13,207
0
12,270
4,301
16,310
0
L
9,177
184
265
2,917
14,098
5,753
0
9,790
4,074
0
25,398
L
6,407
1,895
146
1,443
13,825
5,675
0
10,718
2,935
0
19,389
L
6,956
566
0
0
11,846
6,310
0
8,340
3,354
0
11,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,144
Gold Earned
42,448
140
Minions Killed
103
0
Camps Cleared
0
1,232,199
Distance Traveled
935,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,881
606
29
2
0
148,513
0
W
Hel
10,436
803
22
2
0
296,807
0
W
Zhong Kui
9,742
749
48
4
0
226,112
0
W
Anhur
10,293
792
28
2
0
219,600
0
W
Discordia
11,233
864
41
3
0
243,223
0
W
Xing Tian
10,440
803
1
0
0
246,457
0
L
Yemoja
8,993
692
11
1
0
177,111
0
L
Pele
9,417
724
37
3
0
226,208
0
L
Ullr
7,480
575
15
1
0
196,832
0
L
Da Ji
8,677
667
11
1
0
186,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role