Player Matchup

Nemesis
Nemesis
Drizzy K2
Nemesis
Level 64
God Stats
1W - 6L
1,563 SR
Queue Stats
152W - 135L
1,470 Elo+
Party 2
Tiamat
Tiamat
Drkript
Tiamat
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 97L
1,489 Elo+
Party 2
Arachne
Arachne
SleepyJoe5556
Arachne
Level 139
God Stats
2W - 3L
1,447 SR
Queue Stats
87W - 84L
1,481 Elo+
Party 2
Team Averages
Level 76
1,504 SR
1,480 Elo+

VS

Team Averages
Level 100
1,622 SR
1,436 Elo+
Anhur
Anhur
Lalovii-
Anhur
Level 62
God Stats
16W - 12L
1,503 SR
Queue Stats
357W - 372L
1,350 Elo+
Party 1
Chang'e
Chang'e
Redland11
Chang'e
Level 128
God Stats
4W - 2L
1,681 SR
Queue Stats
45W - 41L
1,551 Elo+
Solo
Cabrakan
Cabrakan
XBurningBushManX
Cabrakan
Level 111
God Stats
3W - 1L
1,683 SR
Queue Stats
39W - 43L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drizzy K2
Nemesis
11
1 / 4 / 2
8,876
683
6,836
13,565
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Tiamat
Drkript
Tiamat
11
2 / 5 / 0
8,888
684
7,459
10,011
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
12
1 / 5 / 3
9,435
726
4,828
15,553
8,288
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Lalovii-
Anhur
13
3 / 1 / 7
10,425
802
6,856
6,535
2,731
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Redland11
Chang'e
14
7 / 2 / 7
11,583
891
15,577
11,573
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 1 / 9
10,923
840
10,105
12,184
13,251
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
14
14
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Drizzy K2
Nemesis
1
4
2
0.5
L
Tiamat
Drkript
Tiamat
2
5
0
0.4
W
Anhur
Lalovii-
Anhur
3
1
7
6.5
W
Chang'e
Redland11
Chang'e
7
2
7
5.25
L
Arachne
1
5
3
0.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,123
Damage
32,538
39,129
Taken
30,292
20,437
Mitigated
19,726
4,729
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Drizzy K2
Nemesis
6,836
1,802
0
1,372
13,565
6,199
0
9,617
3,948
0
22,914
L
Tiamat
Drkript
Tiamat
7,459
636
0
1,257
10,011
5,950
0
5,336
4,675
29,518
0
W
Anhur
Lalovii-
Anhur
6,856
3,418
0
657
6,535
2,731
2,252
1,265
5,270
0
33,019
W
Chang'e
Redland11
Chang'e
15,577
887
1,775
4,308
11,573
3,744
748
2,048
9,525
58,503
0
L
Arachne
4,828
3,335
0
2,100
15,553
8,288
0
10,117
5,436
0
24,511
W
10,105
701
0
1,797
12,184
13,251
0
4,957
7,227
36,742
1,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,199
Gold Earned
32,931
99
Minions Killed
209
0
Camps Cleared
0
672,254
Distance Traveled
717,813
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,876
683
34
3
0
243,973
0
L
Tiamat
8,888
684
36
3
0
198,079
2
W
Anhur
10,425
802
58
4
0
223,518
0
W
Chang'e
11,583
891
103
8
0
268,801
0
L
Arachne
9,435
726
29
2
0
230,202
1
W
Cabrakan
10,923
840
48
4
0
225,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role