Player Matchup

Fenrir
Fenrir
BlvckJesus
Fenrir
Level 109
God Stats
0W - 1L
1,284 SR
Queue Stats
22W - 29L
1,483 Elo+
Party 2
Ix Chel
Ix Chel
CraftyZP
Ix Chel
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 110L
1,504 Elo+
Party 2
Merlin
Merlin
GrandOakGatsby
Merlin
Level 103
God Stats
2W - 2L
1,572 SR
Queue Stats
102W - 82L
1,570 Elo+
Solo
Zhong Kui
Zhong Kui
Onai
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 182L
1,527 Elo+
Solo
Amaterasu
Amaterasu
xKasifeu
Amaterasu
Level 145
God Stats
1W - 3L
1,575 SR
Queue Stats
82W - 85L
1,526 Elo+
Party 2
Team Averages
Level 117
1,486 SR
1,522 Elo+

VS

Team Averages
Level 97
1,544 SR
1,645 Elo+
Artemis
Artemis
CheckMyATLUS
Artemis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 20L
1,650 Elo+
Party 3
Anhur
Anhur
Comazur
Anhur
Level 104
God Stats
5W - 2L
1,434 SR
Queue Stats
104W - 86L
1,493 Elo+
Solo
Fenrir
Fenrir
Delayahu
Fenrir
Level 146
God Stats
4W - 2L
1,786 SR
Queue Stats
150W - 78L
1,697 Elo+
Party 1
Geb
Geb
Quintoile
Geb
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 52L
1,621 Elo+
Party 1
Terra
Terra
sanbokTHEbot
Terra
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 52L
1,766 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BlvckJesus
Fenrir
16
2 / 9 / 5
8,849
737
5,082
19,080
17,959
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
CraftyZP
Ix Chel
15
1 / 6 / 4
8,623
719
12,178
11,371
5,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 6 / 4
9,951
829
16,723
10,997
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Onai
Zhong Kui
15
2 / 7 / 6
8,823
735
10,205
14,685
12,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
xKasifeu
Amaterasu
14
2 / 9 / 2
8,840
737
8,618
22,766
26,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CheckMyATLUS
Artemis
18
8 / 1 / 21
10,894
908
24,483
12,979
8,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
Comazur
Anhur
16
6 / 3 / 17
10,672
889
15,615
13,045
7,343
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Delayahu
Fenrir
18
14 / 3 / 17
11,268
939
12,048
17,655
20,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
9 / 2 / 27
10,733
894
10,525
16,251
20,378
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 1 / 30
10,315
860
10,949
14,442
19,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
149
10
Kills
37
37
Deaths
10
21
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BlvckJesus
Fenrir
2
9
5
0.5
W
Artemis
CheckMyATLUS
Artemis
8
1
21
18.5
W
Anhur
Comazur
Anhur
6
3
17
4.83
L
Ix Chel
CraftyZP
Ix Chel
1
6
4
0.5
W
Fenrir
Delayahu
Fenrir
14
3
17
7.5
L
3
6
4
0.83
L
Zhong Kui
Onai
Zhong Kui
2
7
6
0.71
W
9
2
27
11.25
W
0
1
30
15
L
Amaterasu
xKasifeu
Amaterasu
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,806
Damage
73,620
78,899
Taken
74,372
67,545
Mitigated
76,041
13,953
Healing
30,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BlvckJesus
Fenrir
5,082
636
271
1,119
19,080
17,959
0
5,210
13,870
0
10,783
W
Artemis
CheckMyATLUS
Artemis
24,483
10,305
225
3,642
12,979
8,631
2,560
6,380
6,599
0
47,686
W
Anhur
Comazur
Anhur
15,615
7,647
3,355
2,369
13,045
7,343
2,103
7,913
5,132
0
36,742
L
Ix Chel
CraftyZP
Ix Chel
12,178
626
2,312
1,446
11,371
5,654
0
2,949
8,422
25,277
0
W
Fenrir
Delayahu
Fenrir
12,048
2,968
1,888
4,054
17,655
20,158
1,863
7,346
8,367
0
19,544
L
16,723
871
717
781
10,997
5,496
0
3,350
7,647
31,244
0
L
Zhong Kui
Onai
Zhong Kui
10,205
931
560
1,783
14,685
12,063
0
4,332
10,353
19,157
647
W
10,525
723
1,541
1,466
16,251
20,378
680
9,383
6,868
18,638
640
W
10,949
919
8,964
3,294
14,442
19,531
690
7,872
6,570
18,886
0
L
Amaterasu
xKasifeu
Amaterasu
8,618
633
487
4,477
22,766
26,373
0
4,993
17,773
0
15,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,086
Gold Earned
53,882
111
Minions Killed
120
0
Camps Cleared
0
923,570
Distance Traveled
1,233,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,849
737
5
0
0
181,353
0
W
Artemis
10,894
908
37
3
0
229,638
0
W
Anhur
10,672
889
39
3
0
216,769
0
L
Ix Chel
8,623
719
30
3
0
204,691
0
W
Fenrir
11,268
939
19
2
0
255,031
0
L
Merlin
9,951
829
39
3
0
157,231
0
L
Zhong Kui
8,823
735
23
2
0
181,720
0
W
Geb
10,733
894
6
1
0
266,593
0
W
Terra
10,315
860
19
2
0
265,529
0
L
Amaterasu
8,840
737
14
1
0
198,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role