Player Matchup

Terra
Terra
Silver II
Saitama420_69
Terra
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,190 MMR
Party 2
Anhur
Anhur
Silver II
keefboz
Anhur
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,190 MMR
Party 2
Poseidon
Poseidon
Silver II
schawkarrow
Poseidon
Silver II
Level 113
God Stats
4W - 5L
1,453 SR
Queue Stats
81W - 85L
1,002 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,484 SR
1,127 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,544 SR
1,087 MMR
Ra
Ra
Silver III
BlueCrystalNight
Ra
Silver III
Level 62
God Stats
9W - 11L
1,564 SR
Queue Stats
42W - 59L
1,095 MMR
Solo
Neith
Neith
Silver II
TtvDalazy1
Neith
Silver II
Level 149
God Stats
4W - 3L
1,568 SR
Queue Stats
19W - 27L
1,042 MMR
Party 1
Chaac
Chaac
Silver II
itzzilvaxTTV
Chaac
Silver II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
8,791
628
8,247
13,403
13,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
keefboz
Anhur
11
0 / 6 / 1
8,710
622
2,482
11,651
4,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
schawkarrow
Poseidon
12
1 / 2 / 0
9,342
667
7,274
6,630
2,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
HorusVulcanMulanAh Muzen CabAres

VS

Bans
HerculesCerberusHeraKuzenboScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
11,089
792
6,956
8,704
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
13
1 / 0 / 6
10,256
733
6,417
7,827
3,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 0 / 5
11,288
806
13,578
12,337
12,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
10
10
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
0
2
1
0.25
W
Neith
1
0
6
4
W
5
0
5
7.5
L
Anhur
keefboz
Anhur
0
6
1
0.08
L
Poseidon
schawkarrow
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,003
Damage
26,951
31,684
Taken
28,868
21,333
Mitigated
19,793
1,452
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,956
335
1,620
4,347
8,704
3,697
870
4,534
4,170
49,287
0
L
8,247
1,845
287
1,068
13,403
13,810
0
3,419
9,586
24,054
0
W
Neith
6,417
1,038
0
2,888
7,827
3,570
1,748
5,640
2,187
0
44,773
W
13,578
1,272
0
3,208
12,337
12,526
264
6,122
6,215
91
48,375
L
Anhur
keefboz
Anhur
2,482
630
0
0
11,651
4,866
0
2,191
9,185
0
18,196
L
Poseidon
schawkarrow
Poseidon
7,274
614
0
97
6,630
2,657
0
837
5,732
49,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,843
Gold Earned
32,633
129
Minions Killed
196
0
Camps Cleared
0
722,037
Distance Traveled
743,102
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,089
792
85
6
0
231,678
5
L
Terra
8,791
628
30
2
0
267,177
0
W
Neith
10,256
733
74
5
0
234,043
0
W
Chaac
11,288
806
37
3
0
277,381
0
L
Anhur
8,710
622
32
2
0
202,482
1
L
Poseidon
9,342
667
67
5
0
252,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role