Player Matchup

Cliodhna
Cliodhna
DangMasters
Cliodhna
Level 65
God Stats
9W - 2L
1,622 SR
Queue Stats
74W - 61L
1,429 Elo+
Party 1
Jormungandr
Jormungandr
Soneykan
Jormungandr
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 50L
1,477 Elo+
Party 1
Discordia
Discordia
Watergnom
Discordia
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,275 Elo+
Party 1
Team Averages
Level 76
1,541 SR
1,393 Elo+

VS

Team Averages
Level 105
1,647 SR
1,497 Elo+
Discordia
Discordia
Felipe_Gouvea27
Discordia
Level 43
God Stats
12W - 13L
1,661 SR
Queue Stats
74W - 73L
1,511 Elo+
Party 2
Bacchus
Bacchus
Helliezer97
Bacchus
Level 148
God Stats
9W - 13L
1,579 SR
Queue Stats
263W - 266L
1,509 Elo+
Party 2
Izanami
Izanami
zmaherz
Izanami
Level 123
God Stats
0W - 1L
1,700 SR
Queue Stats
46W - 51L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DangMasters
Cliodhna
15
9 / 1 / 5
11,897
850
9,523
9,961
3,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Soneykan
Jormungandr
13
3 / 2 / 8
10,626
759
8,189
12,812
14,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Watergnom
Discordia
14
2 / 0 / 10
10,956
783
12,121
6,530
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Felipe_Gouvea27
Discordia
12
1 / 5 / 0
9,246
660
5,408
8,900
2,560
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Helliezer97
Bacchus
11
1 / 5 / 1
9,159
654
7,603
14,627
18,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
zmaherz
Izanami
12
1 / 4 / 1
9,848
703
8,701
11,278
3,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
3
3
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
DangMasters
Cliodhna
9
1
5
11.5
L
Discordia
Felipe_Gouvea27
Discordia
1
5
0
0.2
L
Bacchus
Helliezer97
Bacchus
1
5
1
0.3
W
Jormungandr
Soneykan
Jormungandr
3
2
8
3.5
W
Discordia
Watergnom
Discordia
2
0
10
7
L
Izanami
zmaherz
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
21,712
29,303
Taken
34,805
20,743
Mitigated
25,299
3,783
Healing
3,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
DangMasters
Cliodhna
9,523
1,721
0
2,274
9,961
3,866
455
5,190
4,771
0
35,525
L
Discordia
Felipe_Gouvea27
Discordia
5,408
0
0
365
8,900
2,560
0
5,295
3,605
28,882
0
L
Bacchus
Helliezer97
Bacchus
7,603
873
0
2,097
14,627
18,960
0
8,500
6,127
19,205
0
W
Jormungandr
Soneykan
Jormungandr
8,189
1,661
0
1,033
12,812
14,380
65
3,384
9,428
28,062
0
W
Discordia
Watergnom
Discordia
12,121
308
0
476
6,530
2,497
736
4,671
1,859
57,285
0
L
Izanami
zmaherz
Izanami
8,701
5,407
0
1,027
11,278
3,779
0
6,933
4,345
0
47,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,479
Gold Earned
28,253
155
Minions Killed
123
0
Camps Cleared
0
845,783
Distance Traveled
713,047
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,897
850
47
3
0
299,018
0
L
Discordia
9,246
660
33
2
0
210,795
0
L
Bacchus
9,159
654
18
1
0
254,500
9
W
Jormungandr
10,626
759
21
2
0
270,759
0
W
Discordia
10,956
783
87
6
0
276,006
0
L
Izanami
9,848
703
72
5
0
247,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role