Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AXLMASTERY123
Cthulhu
Level 48
God Stats
1W - 3L
1,716 SR
Queue Stats
1W - 3L
1,655 Elo+
Solo
Terra
Terra
EverBleeds
Terra
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 28L
1,443 Elo+
Solo
Rama
Rama
IGod-_-Games
Rama
Level 80
God Stats
0W - 2L
1,311 SR
Queue Stats
31W - 47L
1,342 Elo+
Solo
Janus
Janus
akaycsjdc
Janus
Level 33
God Stats
2W - 4L
1,269 SR
Queue Stats
19W - 31L
1,309 Elo+
Solo
Team Averages
Level 61
1,459 SR
1,450 Elo+

VS

Team Averages
Level 90
1,582 SR
1,410 Elo+
Atlas
Atlas
Like_A_Sir734
Atlas
Level 89
God Stats
107W - 86L
1,471 SR
Queue Stats
279W - 270L
1,437 Elo+
Solo
Izanami
Izanami
OtakuDej
Izanami
Level 103
God Stats
2W - 0L
1,855 SR
Queue Stats
315W - 364L
1,459 Elo+
Solo
King Arthur
King Arthur
Shai-HuludH20
King Arthur
Level 106
God Stats
35W - 30L
1,472 SR
Queue Stats
347W - 396L
1,374 Elo+
Solo
Anubis
Anubis
TurtleZ-333
Anubis
Level 103
God Stats
15W - 10L
1,610 SR
Queue Stats
230W - 239L
1,471 Elo+
Solo
Thanatos
Thanatos
V1BP
Thanatos
Level 48
God Stats
6W - 2L
1,500 SR
Queue Stats
26W - 32L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 1 / 1
3,397
679
2,638
4,865
968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
1
0 / 0 / 0
987
197
0
0
0
Terra
5
0 / 0 / 0
3,224
645
651
4,247
1,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

5
0 / 1 / 0
2,904
581
1,160
3,155
859
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
akaycsjdc
Janus
6
1 / 3 / 0
3,375
675
1,497
3,059
539
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,781
756
2,037
2,319
1,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
OtakuDej
Izanami
5
0 / 0 / 0
3,239
648
1,630
2,659
713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Shai-HuludH20
King Arthur
7
1 / 0 / 0
4,152
830
869
3,484
1,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
7
2 / 1 / 2
4,340
868
2,965
3,303
1,260
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
V1BP
Thanatos
6
1 / 1 / 1
3,621
724
1,136
3,963
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
5
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
1
1.5
L
Cthulhu
0
0
0
0
L
Terra
0
0
0
0
L
0
1
0
0
W
1
0
0
1
W
Izanami
OtakuDej
Izanami
0
0
0
0
W
King Arthur
Shai-HuludH20
King Arthur
1
0
0
1
W
Anubis
2
1
2
3
W
Thanatos
V1BP
Thanatos
1
1
1
1.5
L
Janus
akaycsjdc
Janus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,946
Damage
8,637
15,326
Taken
15,728
3,924
Mitigated
5,472
5,379
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,638
1,548
0
875
4,865
968
0
1,899
2,966
0
10,823
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Terra
651
27
939
2,238
4,247
1,558
0
799
3,448
5,596
0
L
1,160
1,050
0
888
3,155
859
0
1,141
2,014
0
13,124
W
2,037
1,002
624
457
2,319
1,129
396
179
2,140
8,740
0
W
Izanami
OtakuDej
Izanami
1,630
1,321
0
1,178
2,659
713
408
472
2,187
0
21,942
W
King Arthur
Shai-HuludH20
King Arthur
869
84
0
1,422
3,484
1,182
0
494
2,990
0
19,559
W
Anubis
2,965
296
91
1,948
3,303
1,260
66
799
2,504
22,375
0
W
Thanatos
V1BP
Thanatos
1,136
93
0
2,054
3,963
1,188
0
204
3,759
0
16,917
L
Janus
akaycsjdc
Janus
1,497
45
0
439
3,059
539
0
1,163
1,896
13,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,887
Gold Earned
19,133
57
Minions Killed
151
0
Camps Cleared
0
439,404
Distance Traveled
500,062
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,397
679
13
3
0
131,453
0
L
Cthulhu
987
197
0
0
0
0
0
L
Terra
3,224
645
7
1
0
109,130
0
L
Rama
2,904
581
20
4
0
101,446
0
W
Atlas
3,781
756
8
2
0
100,716
1
W
Izanami
3,239
648
35
7
0
85,617
0
W
King Arthur
4,152
830
39
8
0
108,774
0
W
Anubis
4,340
868
35
7
0
91,917
0
W
Thanatos
3,621
724
34
7
0
113,038
0
L
Janus
3,375
675
17
3
0
97,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role