Player Matchup

Charybdis
Charybdis
BeEasy83
Charybdis
Level 148
God Stats
2W - 3L
1,247 SR
Queue Stats
306W - 307L
1,480 Elo+
Solo
Osiris
Osiris
FatherVersace
Osiris
Level 120
God Stats
3W - 2L
1,603 SR
Queue Stats
79W - 71L
1,520 Elo+
Party 2
Bacchus
Bacchus
Monstergamer1015
Bacchus
Level 111
God Stats
7W - 7L
1,616 SR
Queue Stats
172W - 140L
1,526 Elo+
Solo
Janus
Janus
RadDadDaKangBoio
Janus
Level 127
God Stats
2W - 1L
1,455 SR
Queue Stats
210W - 207L
1,552 Elo+
Solo
Horus
Horus
V-Sxuce-
Horus
Level 127
God Stats
2W - 0L
1,361 SR
Queue Stats
124W - 124L
1,523 Elo+
Party 2
Team Averages
Level 127
1,457 SR
1,520 Elo+

VS

Team Averages
Level 113
1,357 SR
1,456 Elo+
Hachiman
Hachiman
Buccaneerz51
Hachiman
Level 65
God Stats
0W - 1L
1,445 SR
Queue Stats
28W - 36L
1,429 Elo+
Party 1
Hun Batz
Hun Batz
SmOWkScreen
Hun Batz
Level 155
God Stats
1W - 3L
1,355 SR
Queue Stats
814W - 822L
1,461 Elo+
Solo
Osiris
Osiris
SomeBadgers
Osiris
Level 152
God Stats
2W - 5L
1,293 SR
Queue Stats
302W - 307L
1,541 Elo+
Solo
Guan Yu
Guan Yu
TheOnesler
Guan Yu
Level 143
God Stats
0W - 1L
1,504 SR
Queue Stats
29W - 36L
1,437 Elo+
Party 1
The Morrigan
The Morrigan
ViciousJuuNi
The Morrigan
Level 51
God Stats
0W - 3L
1,191 SR
Queue Stats
64W - 93L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BeEasy83
Charybdis
16
8 / 2 / 15
9,739
1,082
13,157
8,203
3,578
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 3 / 16
7,568
841
6,047
8,928
6,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 1 / 13
9,188
1,021
7,158
9,240
7,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
6 / 1 / 13
9,628
1,070
14,266
5,026
2,191
Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
V-Sxuce-
Horus
15
4 / 2 / 19
8,729
970
4,021
11,745
13,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Buccaneerz51
Hachiman
15
6 / 7 / 1
8,760
973
10,297
12,312
7,181
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
SmOWkScreen
Hun Batz
8
0 / 2 / 1
6,068
674
995
4,326
3,879
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Osiris
15
2 / 7 / 1
8,072
897
6,599
14,929
17,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
TheOnesler
Guan Yu
14
1 / 6 / 2
7,205
801
3,687
14,661
11,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

The Morrigan
ViciousJuuNi
The Morrigan
6
0 / 2 / 1
5,595
622
979
1,836
711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
24
Kills
9
9
Deaths
24
76
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BeEasy83
Charybdis
8
2
15
7.75
L
Hachiman
Buccaneerz51
Hachiman
6
7
1
0.93
W
0
3
16
2.67
W
6
1
13
12.5
W
6
1
13
12.5
L
Hun Batz
SmOWkScreen
Hun Batz
0
2
1
0.25
L
Osiris
2
7
1
0.36
L
Guan Yu
TheOnesler
Guan Yu
1
6
2
0.33
W
Horus
V-Sxuce-
Horus
4
2
19
6.75
L
The Morrigan
ViciousJuuNi
The Morrigan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,649
Damage
22,557
43,142
Taken
48,064
33,188
Mitigated
40,891
22,677
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BeEasy83
Charybdis
13,157
6,282
206
1,707
8,203
3,578
3,858
244
7,784
0
32,896
L
Hachiman
Buccaneerz51
Hachiman
10,297
6,329
211
637
12,312
7,181
0
7,344
4,968
0
14,873
W
6,047
2,763
185
991
8,928
6,706
1,334
387
8,193
0
9,254
W
7,158
1,119
2,470
3,094
9,240
7,136
1,001
0
8,925
16,599
0
W
14,266
1,437
1,697
2,205
5,026
2,191
1,035
0
4,890
31,715
0
L
Hun Batz
SmOWkScreen
Hun Batz
995
136
142
213
4,326
3,879
0
1,740
2,586
0
2,658
L
Osiris
6,599
1,332
0
573
14,929
17,397
0
5,445
9,484
0
21,017
L
Guan Yu
TheOnesler
Guan Yu
3,687
448
1,715
2,982
14,661
11,723
0
6,670
7,991
0
10,993
W
Horus
V-Sxuce-
Horus
4,021
1,960
5,052
5,070
11,745
13,577
797
348
10,796
552
6,130
L
The Morrigan
ViciousJuuNi
The Morrigan
979
324
84
60
1,836
711
0
549
1,279
979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,852
Gold Earned
35,700
95
Minions Killed
59
0
Camps Cleared
0
897,351
Distance Traveled
522,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,739
1,082
38
4
0
151,763
0
L
Hachiman
8,760
973
9
1
0
113,395
0
W
Osiris
7,568
841
5
1
0
151,782
0
W
Bacchus
9,188
1,021
15
2
0
206,445
0
W
Janus
9,628
1,070
35
4
0
200,051
0
L
Hun Batz
6,068
674
7
1
0
53,185
0
L
Osiris
8,072
897
38
4
0
155,715
0
L
Guan Yu
7,205
801
5
1
0
153,689
0
W
Horus
8,729
970
2
0
0
187,310
0
L
The Morrigan
5,595
622
0
0
0
46,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role