Player Matchup

Gilgamesh
Gilgamesh
BlackFortuneNahr
Gilgamesh
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Solo
Cerberus
Cerberus
Da Snake1857
Cerberus
Level 46
God Stats
3W - 3L
1,689 SR
Queue Stats
55W - 40L
1,475 Elo+
Solo
Pele
Pele
DamnThySouls
Pele
Level 124
God Stats
8W - 7L
1,528 SR
Queue Stats
607W - 640L
1,458 Elo+
Solo
Xbalanque
Xbalanque
Legit-_-KamiGuru
Xbalanque
Level 157
God Stats
9W - 2L
1,874 SR
Queue Stats
199W - 225L
1,426 Elo+
Solo
Vulcan
Vulcan
filotimoWarrior
Vulcan
Level 101
God Stats
2W - 3L
1,479 SR
Queue Stats
307W - 287L
1,492 Elo+
Solo
Team Averages
Level 103
1,614 SR
1,421 Elo+

VS

Team Averages
Level 110
1,437 SR
1,453 Elo+
Chaac
Chaac
CaNN3D GooDS
Chaac
Level 103
God Stats
2W - 4L
1,395 SR
Queue Stats
74W - 77L
1,482 Elo+
Solo
Cabrakan
Cabrakan
Food4me247
Cabrakan
Level 125
God Stats
2W - 0L
1,247 SR
Queue Stats
241W - 253L
1,375 Elo+
Solo
Ah Puch
Ah Puch
GP DonDada
Ah Puch
Level 129
God Stats
36W - 28L
1,682 SR
Queue Stats
243W - 231L
1,533 Elo+
Solo
Izanami
Izanami
MorganLeThicc
Izanami
Level 103
God Stats
7W - 6L
1,521 SR
Queue Stats
128W - 129L
1,507 Elo+
Solo
Susano
Susano
Vulcan CDI
Susano
Level 91
God Stats
16W - 13L
1,338 SR
Queue Stats
660W - 704L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
0 / 1 / 1
5,230
523
2,771
7,989
5,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Da Snake1857
Cerberus
8
0 / 6 / 0
4,471
447
1,496
11,121
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

1
0 / 0 / 0
2,100
210
0
0
0
Xbalanque
8
0 / 5 / 0
4,542
454
3,167
8,140
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 0
5,580
558
3,501
4,564
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,584
658
4,878
7,652
3,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Food4me247
Cabrakan
9
2 / 0 / 5
5,896
590
1,308
5,829
6,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
GP DonDada
Ah Puch
11
1 / 0 / 0
6,807
681
1,391
2,033
703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
12
8 / 0 / 3
7,672
767
11,030
5,518
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Vulcan CDI
Susano
11
2 / 0 / 2
6,430
643
2,696
8,169
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
0
1
1
0.5
W
1
1
1
1.5
L
Cerberus
Da Snake1857
Cerberus
0
6
0
0
L
0
0
0
0
W
Cabrakan
Food4me247
Cabrakan
2
0
5
4.5
W
Ah Puch
GP DonDada
Ah Puch
1
0
0
1
L
Xbalanque
0
5
0
0
W
Izanami
8
0
3
9.5
W
Susano
Vulcan CDI
Susano
2
0
2
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,935
Damage
21,303
31,814
Taken
29,201
15,735
Mitigated
15,922
5,244
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
2,771
1,191
0
21
7,989
5,855
0
332
7,628
0
26,941
W
4,878
1,109
0
2,836
7,652
3,645
375
1,212
6,440
0
41,086
L
Cerberus
Da Snake1857
Cerberus
1,496
415
0
3,088
11,121
5,851
0
617
10,504
24,633
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
Food4me247
Cabrakan
1,308
108
0
425
5,829
6,122
81
427
5,402
20,705
0
W
Ah Puch
GP DonDada
Ah Puch
1,391
0
0
434
2,033
703
1,408
577
1,456
51,037
0
L
Xbalanque
3,167
1,499
0
1,403
8,140
2,366
0
691
7,449
0
22,715
W
Izanami
11,030
8,804
0
2,116
5,518
2,433
414
1,023
4,495
0
58,399
W
Susano
Vulcan CDI
Susano
2,696
504
0
4,204
8,169
3,019
0
1,758
6,411
0
38,802
L
3,501
481
0
732
4,564
1,663
0
938
3,534
36,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,923
Gold Earned
33,389
253
Minions Killed
368
0
Camps Cleared
0
743,825
Distance Traveled
951,123
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,230
523
46
5
0
182,522
0
W
Chaac
6,584
658
66
7
0
184,323
2
L
Cerberus
4,471
447
88
9
0
184,246
0
L
Pele
2,100
210
0
0
0
0
0
W
Cabrakan
5,896
590
24
2
0
151,238
2
W
Ah Puch
6,807
681
110
11
0
189,011
2
L
Xbalanque
4,542
454
43
4
0
166,115
0
W
Izanami
7,672
767
99
10
0
178,760
0
W
Susano
6,430
643
69
7
0
247,791
0
L
Vulcan
5,580
558
76
8
0
210,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role