Player Matchup

Da Ji
Da Ji
BabaLaj
Da Ji
Level 83
God Stats
7W - 2L
1,317 SR
Queue Stats
129W - 137L
1,486 Elo+
Solo
Ah Puch
Ah Puch
Evade
Ah Puch
Level 159
God Stats
1W - 2L
1,584 SR
Queue Stats
32W - 37L
1,500 Elo+
Party 2
Eset
Eset
JinxThePsycho
Eset
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,448 Elo+
Party 2
Set
Set
P3NN_94
Set
Level 106
God Stats
1W - 1L
1,286 SR
Queue Stats
98W - 106L
1,423 Elo+
Solo
Kukulkan
Kukulkan
Rhanakin
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,343 Elo+
Party 2
Team Averages
Level 96
1,438 SR
1,440 Elo+

VS

Team Averages
Level 88
1,444 SR
1,471 Elo+
Eset
Eset
BagStaff6692
Eset
Level 69
God Stats
0W - 2L
1,268 SR
Queue Stats
174W - 169L
1,466 Elo+
Solo
Hou Yi
Hou Yi
Femty
Hou Yi
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,449 Elo+
Party 1
Maui
Maui
InsidiousEffect
Maui
Level 101
God Stats
5W - 3L
1,483 SR
Queue Stats
224W - 208L
1,496 Elo+
Solo
Anhur
Anhur
whiteconsul
Anhur
Level 118
God Stats
0W - 1L
1,732 SR
Queue Stats
79W - 67L
1,480 Elo+
Party 1
Tyr
Tyr
xwolfman4x
Tyr
Level 77
God Stats
0W - 1L
1,236 SR
Queue Stats
126W - 110L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BabaLaj
Da Ji
14
9 / 5 / 7
9,186
919
9,249
10,468
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Evade
Ah Puch
17
4 / 1 / 14
9,612
961
16,498
9,459
4,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 1 / 11
9,230
923
9,465
5,470
2,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Set
13
0 / 2 / 16
7,663
766
7,523
10,784
5,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
Rhanakin
Kukulkan
15
5 / 2 / 12
9,069
907
12,300
7,375
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,098
710
5,850
10,807
5,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Femty
Hou Yi
14
2 / 6 / 6
7,646
765
6,895
11,798
5,557
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 6
7,581
758
5,067
14,004
18,017
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 4
7,855
786
6,687
9,099
4,721
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 5 / 6
7,739
774
6,583
13,974
14,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
35
25
Kills
9
11
Deaths
25
60
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BabaLaj
Da Ji
9
5
7
2.5
L
1
6
4
0.5
W
Ah Puch
Evade
Ah Puch
4
1
14
11
L
Hou Yi
Femty
Hou Yi
2
6
6
0.83
L
0
3
6
1
W
7
1
11
12.5
W
Set
0
2
16
4
W
Kukulkan
Rhanakin
Kukulkan
5
2
12
5.5
L
3
5
4
1
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,035
Damage
31,082
43,556
Taken
59,682
22,726
Mitigated
47,447
15,263
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BabaLaj
Da Ji
9,249
3,050
304
609
10,468
5,850
50
1,566
8,736
0
11,100
L
5,850
428
1,414
1,097
10,807
5,053
0
7,634
3,173
13,309
0
W
Ah Puch
Evade
Ah Puch
16,498
306
1,639
4,795
9,459
4,549
675
2,605
6,720
30,993
0
L
Hou Yi
Femty
Hou Yi
6,895
3,094
497
1,161
11,798
5,557
0
7,668
4,130
0
15,085
L
5,067
230
796
2,841
14,004
18,017
0
8,436
5,568
9,884
0
W
9,465
697
2,485
1,380
5,470
2,993
854
1,260
4,112
22,230
0
W
Set
7,523
2,612
449
2,132
10,784
5,529
1,137
2,389
8,253
0
10,500
W
Kukulkan
Rhanakin
Kukulkan
12,300
758
504
966
7,375
3,805
126
2,355
4,818
30,615
0
L
6,687
3,252
221
156
9,099
4,721
0
5,871
3,228
0
12,306
L
6,583
358
362
1,341
13,974
14,099
0
8,654
5,320
0
13,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,760
Gold Earned
37,919
120
Minions Killed
90
0
Camps Cleared
0
991,492
Distance Traveled
932,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,186
919
2
0
0
171,637
0
L
Eset
7,098
710
16
2
0
176,060
0
W
Ah Puch
9,612
961
35
4
0
203,159
0
L
Hou Yi
7,646
765
31
3
0
169,047
0
L
Maui
7,581
758
11
1
0
192,988
0
W
Eset
9,230
923
25
3
0
179,730
0
W
Set
7,663
766
5
1
0
237,569
0
W
Kukulkan
9,069
907
53
5
0
199,397
0
L
Anhur
7,855
786
24
2
0
169,320
0
L
Tyr
7,739
774
8
1
0
224,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role