Player Matchup

Freya
Freya
 
Freya
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Ssnnaake
Raijin
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,562 Elo+
Party 2
Zhong Kui
Zhong Kui
TAKEMIKADUCHI
Zhong Kui
Level 154
God Stats
3W - 2L
1,540 SR
Queue Stats
195W - 261L
1,418 Elo+
Party 1
Surtr
Surtr
TheBoxMunch
Surtr
Level 157
God Stats
3W - 3L
1,348 SR
Queue Stats
282W - 272L
1,560 Elo+
Solo
Charon
Charon
stampylongname2
Charon
Level 55
God Stats
4W - 0L
1,500 SR
Queue Stats
32W - 21L
1,562 Elo+
Party 2
Team Averages
Level 103
1,478 SR
1,520 Elo+

VS

Team Averages
Level 115
1,465 SR
1,507 Elo+
Chiron
Chiron
BuffaloTerror
Chiron
Level 156
God Stats
0W - 1L
1,736 SR
Queue Stats
66W - 64L
1,519 Elo+
Solo
Danzaburou
Danzaburou
FabledMyth6664
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,519 Elo+
Solo
Vulcan
Vulcan
HumbleMan25
Vulcan
Level 129
God Stats
0W - 4L
1,369 SR
Queue Stats
41W - 46L
1,481 Elo+
Solo
Maui
Maui
VizualEyes
Maui
Level 142
God Stats
5W - 13L
1,218 SR
Queue Stats
765W - 754L
1,600 Elo+
Solo
Ah Puch
Ah Puch
charofer
Ah Puch
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 140L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
6 / 3 / 7
10,256
789
10,981
7,647
3,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Ssnnaake
Raijin
17
4 / 4 / 10
10,248
788
10,492
12,602
6,480
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
TAKEMIKADUCHI
Zhong Kui
18
4 / 1 / 12
10,742
826
12,710
10,898
10,751
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

17
6 / 3 / 13
10,483
806
10,683
21,481
13,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 17
10,314
793
7,971
10,189
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
8,460
651
10,142
11,019
5,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
FabledMyth6664
Danzaburou
17
3 / 4 / 6
9,422
725
5,909
12,143
7,034
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
13
1 / 5 / 9
8,268
636
8,969
8,480
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 4 / 10
8,587
661
5,294
13,822
18,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
charofer
Ah Puch
14
3 / 3 / 5
8,491
653
10,179
10,329
5,773
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
46
21
Kills
10
12
Deaths
21
59
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
3
7
3.17
L
3
5
6
1.2
L
Danzaburou
FabledMyth6664
Danzaburou
3
4
6
1.5
L
Vulcan
1
5
9
1.1
W
Raijin
Ssnnaake
Raijin
4
4
10
2.25
W
Zhong Kui
TAKEMIKADUCHI
Zhong Kui
4
1
12
10
W
6
3
13
4.17
L
0
4
10
1.25
L
Ah Puch
charofer
Ah Puch
3
3
5
1.83
W
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,837
Damage
40,493
62,817
Taken
55,793
43,880
Mitigated
40,610
24,446
Healing
14,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
10,981
3,147
0
1,259
7,647
3,612
1,810
3,244
4,403
19,782
0
L
10,142
4,239
2,551
1,445
11,019
5,484
0
8,957
2,046
0
18,072
L
Danzaburou
FabledMyth6664
Danzaburou
5,909
1,724
0
1,483
12,143
7,034
324
8,896
3,247
0
29,362
L
Vulcan
8,969
3,151
1,067
912
8,480
4,183
0
5,800
2,680
20,346
0
W
Raijin
Ssnnaake
Raijin
10,492
1,735
2,252
1,905
12,602
6,480
1,541
6,078
5,144
36,792
0
W
Zhong Kui
TAKEMIKADUCHI
Zhong Kui
12,710
101
2,138
5,738
10,898
10,751
2,534
5,035
5,863
32,638
0
W
10,683
2,424
890
7,246
21,481
13,225
1,393
6,857
13,703
310
21,925
L
5,294
835
1,269
2,766
13,822
18,136
0
10,080
3,742
8,419
0
L
Ah Puch
charofer
Ah Puch
10,179
122
713
2,141
10,329
5,773
0
8,066
2,263
24,599
0
W
7,971
482
1,030
1,988
10,189
9,812
805
3,228
6,871
14,191
619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,043
Gold Earned
43,228
173
Minions Killed
148
0
Camps Cleared
0
1,220,059
Distance Traveled
1,086,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,256
789
12
1
0
246,715
0
L
Chiron
8,460
651
25
2
0
198,252
0
L
Danzaburou
9,422
725
43
3
0
232,288
0
L
Vulcan
8,268
636
29
2
0
190,616
0
W
Raijin
10,248
788
57
4
0
214,649
0
W
Zhong Kui
10,742
826
59
5
0
279,608
0
W
Surtr
10,483
806
25
2
0
239,733
0
L
Maui
8,587
661
11
1
0
231,337
0
L
Ah Puch
8,491
653
40
3
0
234,085
0
W
Charon
10,314
793
20
2
0
239,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role