Player Matchup

Heimdallr
Heimdallr
JÖKUM
Heimdallr
Level 23
God Stats
29W - 32L
1,442 SR
Queue Stats
37W - 49L
1,345 Elo+
Party 1
Osiris
Osiris
MasterofSecret
Osiris
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,490 Elo+
Solo
Sylvanus
Sylvanus
Yuehna
Sylvanus
Level 42
God Stats
3W - 6L
1,248 SR
Queue Stats
154W - 141L
1,511 Elo+
Party 1
Hel
Hel
charly_30_3
Hel
Level 128
God Stats
2W - 4L
1,531 SR
Queue Stats
358W - 345L
1,453 Elo+
Solo
Lancelot
Lancelot
snob8
Lancelot
Level 103
God Stats
22W - 17L
1,640 SR
Queue Stats
439W - 433L
1,518 Elo+
Solo
Team Averages
Level 71
1,472 SR
1,463 Elo+

VS

Team Averages
Level 90
1,548 SR
1,471 Elo+
Hachiman
Hachiman
 
Hachiman
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Anon99
Ne Zha
Level 96
God Stats
9W - 3L
1,599 SR
Queue Stats
183W - 157L
1,468 Elo+
Solo
Merlin
Merlin
MekV0S
Merlin
Level 121
God Stats
22W - 14L
1,513 SR
Queue Stats
337W - 342L
1,416 Elo+
Solo
Zhong Kui
Zhong Kui
RomesPompeii
Zhong Kui
Level 82
God Stats
6W - 3L
1,627 SR
Queue Stats
147W - 156L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JÖKUM
Heimdallr
7
0 / 6 / 1
4,564
415
4,453
9,175
3,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 2 / 0
4,163
378
1,435
3,939
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Yuehna
Sylvanus
7
1 / 2 / 0
5,312
483
3,907
7,355
4,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 2 / 1
6,289
572
3,079
9,142
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
snob8
Lancelot
3
0 / 1 / 0
3,836
349
802
2,041
547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
4 / 1 / 2
6,211
565
5,326
5,275
1,680
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
 
Sobek
9
2 / 0 / 5
6,174
561
4,192
9,193
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Anon99
Ne Zha
13
2 / 2 / 3
7,386
671
4,414
9,719
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
MekV0S
Merlin
12
2 / 2 / 1
7,543
686
5,377
5,704
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
RomesPompeii
Zhong Kui
12
3 / 0 / 0
7,215
656
4,386
5,013
4,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
2
5
W
Sobek
 
Sobek
2
0
5
4.5
W
Ne Zha
Anon99
Ne Zha
2
2
3
1.75
L
Heimdallr
JÖKUM
Heimdallr
0
6
1
0.08
L
0
2
0
0
W
Merlin
MekV0S
Merlin
2
2
1
1.25
W
Zhong Kui
RomesPompeii
Zhong Kui
3
0
0
3
L
Sylvanus
Yuehna
Sylvanus
1
2
0
0.5
L
1
2
1
0.75
L
Lancelot
snob8
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,676
Damage
23,695
31,652
Taken
34,904
13,612
Mitigated
18,301
9,368
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,326
3,800
0
214
5,275
1,680
469
1,206
4,069
0
22,706
W
Sobek
 
Sobek
4,192
701
0
2,919
9,193
7,103
0
2,362
6,831
17,152
0
W
Ne Zha
Anon99
Ne Zha
4,414
1,217
0
1,376
9,719
3,433
999
339
9,380
0
57,402
L
Heimdallr
JÖKUM
Heimdallr
4,453
2,573
0
414
9,175
3,153
0
2,373
6,802
0
20,910
L
1,435
562
0
925
3,939
2,256
0
2,464
1,475
0
11,309
W
Merlin
MekV0S
Merlin
5,377
183
0
750
5,704
1,957
591
2,609
3,095
51,608
0
W
Zhong Kui
RomesPompeii
Zhong Kui
4,386
942
0
3,498
5,013
4,128
3,393
470
4,543
47,219
0
L
Sylvanus
Yuehna
Sylvanus
3,907
1,173
1,121
2,182
7,355
4,284
0
3,078
4,277
12,709
0
L
3,079
120
350
3,991
9,142
3,372
0
5,461
3,681
44,510
0
L
Lancelot
snob8
Lancelot
802
168
0
385
2,041
547
0
579
1,462
0
4,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,164
Gold Earned
34,529
173
Minions Killed
326
0
Camps Cleared
0
714,522
Distance Traveled
1,080,626
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,211
565
32
3
0
216,922
0
W
Sobek
6,174
561
24
2
0
224,688
0
W
Ne Zha
7,386
671
97
9
0
254,136
0
L
Heimdallr
4,564
415
40
4
0
162,011
0
L
Osiris
4,163
378
16
1
0
86,310
0
W
Merlin
7,543
686
102
9
0
207,374
0
W
Zhong Kui
7,215
656
71
6
0
177,506
2
L
Sylvanus
5,312
483
11
1
0
198,897
4
L
Hel
6,289
572
98
9
0
221,004
0
L
Lancelot
3,836
349
8
1
0
46,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role