Player Matchup

Pele
Pele
Platinum V
Criptooo
Pele
Platinum V
Level 128
God Stats
7W - 2L
1,796 SR
Queue Stats
432W - 426L
1,749 MMR
Solo
Sol
Sol
Gold II
NJmaker
Sol
Gold II
Level 68
God Stats
6W - 5L
1,537 SR
Queue Stats
262W - 281L
1,620 MMR
Solo
Sylvanus
Sylvanus
Gold III
NasthtyCanasthta
Sylvanus
Gold III
Level 162
God Stats
22W - 25L
1,519 SR
Queue Stats
745W - 766L
1,551 MMR
Solo
Ares
Ares
Platinum II
Ollaham
Ares
Platinum II
Level 147
God Stats
30W - 28L
1,510 SR
Queue Stats
378W - 372L
1,955 MMR
Solo
Raijin
Raijin
Gold III
Sebirh
Raijin
Gold III
Level 88
God Stats
2W - 2L
1,523 SR
Queue Stats
122W - 110L
1,507 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,577 SR
1,676 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,520 SR
1,677 MMR
Ne Zha
Ne Zha
Gold II
F7ϟRyzhiy
Ne Zha
Gold II
Level 154
God Stats
0W - 1L
1,253 SR
Queue Stats
78W - 74L
1,526 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
vladgamer
Kuzenbo
Gold II
Level 149
God Stats
2W - 4L
1,485 SR
Queue Stats
104W - 103L
1,544 MMR
Solo
Scylla
Scylla
Platinum I
warnadokasper
Scylla
Platinum I
Level 173
God Stats
9W - 5L
1,789 SR
Queue Stats
311W - 271L
1,839 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Ðívíđê
Heimdallr
Platinum II
Level 125
God Stats
29W - 38L
1,466 SR
Queue Stats
405W - 395L
1,974 MMR
Solo
Loki
Loki
Platinum IV
暴菊专业户
Loki
Platinum IV
Level 85
God Stats
6W - 8L
1,610 SR
Queue Stats
322W - 319L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 1 / 1
5,399
600
1,354
7,552
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
10
1 / 1 / 0
5,916
657
3,483
4,916
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 2
5,566
618
2,543
5,410
2,999
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
Ollaham
Ares
10
3 / 0 / 0
5,982
665
3,749
5,243
5,236
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Sebirh
Raijin
9
0 / 1 / 3
5,514
613
4,621
5,086
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SusanoThanatosKaliAo Kuang

VS

Bans
ArachneChernobogAthenaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
F7ϟRyzhiy
Ne Zha
9
1 / 2 / 2
5,103
567
3,696
6,868
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
vladgamer
Kuzenbo
6
0 / 1 / 2
4,314
479
2,185
5,883
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 1
5,684
632
2,959
3,593
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ðívíđê
Heimdallr
7
2 / 1 / 0
4,566
507
2,511
3,938
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
4,888
543
3,377
5,089
1,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
5
Kills
4
4
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
0
1
1
0.5
L
Ne Zha
F7ϟRyzhiy
Ne Zha
1
2
2
1
W
Sol
1
1
0
1
W
1
1
2
2
W
Ares
Ollaham
Ares
3
0
0
3
W
Raijin
Sebirh
Raijin
0
1
3
1.5
L
Kuzenbo
vladgamer
Kuzenbo
0
1
2
1
L
1
0
1
1.5
L
Heimdallr
Ðívíđê
Heimdallr
2
1
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,750
Damage
14,728
28,207
Taken
25,371
13,789
Mitigated
11,170
15,376
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
1,354
141
0
4,414
7,552
2,420
0
1,229
6,259
0
37,272
L
Ne Zha
F7ϟRyzhiy
Ne Zha
3,696
1,028
0
913
6,868
2,461
0
2,506
4,325
0
35,604
W
Sol
3,483
1,935
0
2,783
4,916
1,419
3,441
665
4,251
47,801
0
W
2,543
839
1,618
2,564
5,410
2,999
0
1,922
3,450
12,257
0
W
Ares
Ollaham
Ares
3,749
377
0
2,404
5,243
5,236
0
6
5,237
27,937
0
W
Raijin
Sebirh
Raijin
4,621
501
0
1,593
5,086
1,715
0
1,178
3,866
47,949
0
L
Kuzenbo
vladgamer
Kuzenbo
2,185
1,157
0
1,426
5,883
4,368
0
4,293
1,511
8,255
0
L
2,959
322
0
1,268
3,593
1,198
0
1,854
1,694
42,576
168
L
Heimdallr
Ðívíđê
Heimdallr
2,511
1,283
0
1,838
3,938
1,380
0
2,500
1,438
0
22,129
L
3,377
537
0
1,891
5,089
1,763
0
3,082
2,007
0
26,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
24,555
314
Minions Killed
234
0
Camps Cleared
0
911,174
Distance Traveled
879,424
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,399
600
67
7
0
221,590
0
L
Ne Zha
5,103
567
61
7
0
197,893
2
W
Sol
5,916
657
99
11
0
175,107
0
W
Sylvanus
5,566
618
10
1
0
160,880
3
W
Ares
5,982
665
47
5
0
188,038
0
W
Raijin
5,514
613
91
10
0
165,559
0
L
Kuzenbo
4,314
479
13
1
0
179,208
1
L
Scylla
5,684
632
93
10
0
173,090
1
L
Heimdallr
4,566
507
27
3
0
122,136
1
L
Loki
4,888
543
40
4
0
207,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role