Player Matchup

Medusa
Medusa
InfiniteKombat4
Medusa
Level 143
God Stats
1W - 0L
1,305 SR
Queue Stats
5W - 5L
1,486 Elo+
Party 2
Sol
Sol
ModernSisyphus
Sol
Level 136
God Stats
1W - 1L
1,466 SR
Queue Stats
26W - 17L
1,576 Elo+
Party 2
Fenrir
Fenrir
MtnDEWmercenary
Fenrir
Level 140
God Stats
1W - 0L
1,436 SR
Queue Stats
12W - 8L
1,582 Elo+
Party 2
Athena
Athena
ZxchNA
Athena
Level 101
God Stats
1W - 0L
1,751 SR
Queue Stats
3W - 1L
1,507 Elo+
Party 2
King Arthur
King Arthur
raffika09
King Arthur
Level 124
God Stats
2W - 0L
1,678 SR
Queue Stats
25W - 17L
1,595 Elo+
Party 2
Team Averages
Level 129
1,527 SR
1,549 Elo+

VS

Team Averages
Level 133
1,551 SR
1,502 Elo+
Kuzenbo
Kuzenbo
Books Due
Kuzenbo
Level 108
God Stats
3W - 2L
1,825 SR
Queue Stats
88W - 66L
1,513 Elo+
Party 1
Mercury
Mercury
Chipsahoyboy3
Mercury
Level 155
God Stats
11W - 13L
1,445 SR
Queue Stats
103W - 80L
1,503 Elo+
Party 1
Anhur
Anhur
DisturbedOver
Anhur
Level 154
God Stats
10W - 13L
1,513 SR
Queue Stats
183W - 183L
1,503 Elo+
Solo
Tyr
Tyr
LeifTheTheif
Tyr
Level 104
God Stats
8W - 12L
1,415 SR
Queue Stats
435W - 438L
1,477 Elo+
Solo
Raijin
Raijin
pingpongchingbi
Raijin
Level 146
God Stats
7W - 5L
1,558 SR
Queue Stats
76W - 68L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,217
516
5,169
8,283
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 5
7,643
546
9,868
10,375
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 1 / 3
8,042
574
6,938
11,636
5,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
ZxchNA
Athena
9
0 / 3 / 5
6,091
435
2,686
9,140
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
raffika09
King Arthur
14
10 / 1 / 1
8,824
630
11,712
14,911
14,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Books Due
Kuzenbo
8
0 / 3 / 4
6,028
431
3,727
10,206
11,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
13
4 / 3 / 1
7,694
550
5,553
13,440
5,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 1
7,150
511
2,642
8,381
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 1
5,810
415
5,557
12,342
7,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 2
7,060
504
6,949
8,300
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
6
7
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Books Due
Kuzenbo
0
3
4
0.67
L
Mercury
4
3
1
1.5
L
0
1
1
0.5
W
0
1
2
1
L
0
6
1
0.08
W
2
1
5
4.5
W
4
1
3
5.5
W
Athena
ZxchNA
Athena
0
3
5
0.83
L
2
3
2
1
W
King Arthur
raffika09
King Arthur
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,373
Damage
24,428
54,345
Taken
52,669
32,422
Mitigated
31,006
15,557
Healing
8,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Books Due
Kuzenbo
3,727
994
0
2,285
10,206
11,211
36
4,402
5,804
17,680
0
L
Mercury
5,553
2,120
0
877
13,440
5,836
0
1,806
11,634
0
68,455
L
2,642
1,780
0
3,114
8,381
3,326
0
451
7,930
0
63,454
W
5,169
2,155
0
3,466
8,283
2,900
0
494
7,789
0
67,089
L
5,557
1,002
0
1,587
12,342
7,336
0
1,949
10,393
0
31,614
W
9,868
3,129
0
6,240
10,375
3,818
1,605
3,237
6,874
67,074
3,719
W
6,938
1,396
0
2,630
11,636
5,138
0
1,337
10,135
0
57,274
W
Athena
ZxchNA
Athena
2,686
499
0
1,209
9,140
6,386
0
3,334
5,564
10,912
0
L
6,949
966
0
844
8,300
3,297
0
3,946
4,354
56,634
0
W
King Arthur
raffika09
King Arthur
11,712
814
0
2,012
14,911
14,180
0
1,546
13,307
0
54,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,817
Gold Earned
33,742
421
Minions Killed
376
0
Camps Cleared
0
1,401,370
Distance Traveled
1,266,997
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,028
431
23
2
0
260,723
0
L
Mercury
7,694
550
105
8
0
318,364
0
L
Anhur
7,150
511
102
7
0
242,582
4
W
Medusa
7,217
516
109
8
0
263,217
0
L
Tyr
5,810
415
46
3
0
198,772
0
W
Sol
7,643
546
119
9
0
247,729
1
W
Fenrir
8,042
574
89
6
0
327,263
0
W
Athena
6,091
435
18
1
0
288,340
0
L
Raijin
7,060
504
100
7
0
246,556
0
W
King Arthur
8,824
630
86
6
0
274,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role