Player Matchup

Merlin
Merlin
EyeBuyDipZzZ
Merlin
Level 109
God Stats
9W - 9L
1,525 SR
Queue Stats
69W - 67L
1,449 Elo+
Party 1
Odin
Odin
STEEEEELNUTZ
Odin
Level 6
God Stats
6W - 2L
1,917 SR
Queue Stats
8W - 8L
1,479 Elo+
Party 1
Izanami
Izanami
tjonezz
Izanami
Level 48
God Stats
1W - 3L
1,372 SR
Queue Stats
73W - 77L
1,438 Elo+
Party 1
Team Averages
Level 54
1,605 SR
1,455 Elo+

VS

Team Averages
Level 81
1,545 SR
1,486 Elo+
Atlas
Atlas
Clown4Hire
Atlas
Level 28
God Stats
17W - 11L
1,677 SR
Queue Stats
165W - 154L
1,500 Elo+
Party 2
Chernobog
Chernobog
ToeSuckerr
Chernobog
Level 94
God Stats
5W - 4L
1,458 SR
Queue Stats
82W - 80L
1,459 Elo+
Solo
Hel
Hel
WeeabooLucifer
Hel
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 53L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 5 / 1
9,869
759
14,713
10,555
4,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 2
8,141
626
3,489
16,532
12,728
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
tjonezz
Izanami
11
1 / 4 / 3
9,200
708
9,323
10,585
3,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
2 / 1 / 7
9,664
743
10,725
13,338
11,268
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chernobog
ToeSuckerr
Chernobog
14
6 / 1 / 6
11,101
854
14,472
12,135
4,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 7
10,211
785
5,833
9,790
3,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
2
1
7
5.5
L
Merlin
3
5
1
0.7
L
0
3
2
0.33
W
Chernobog
ToeSuckerr
Chernobog
6
1
6
9
W
4
2
7
3.75
L
Izanami
tjonezz
Izanami
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,525
Damage
31,030
37,672
Taken
35,263
20,653
Mitigated
19,839
5,815
Healing
16,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
10,725
3,669
0
2,023
13,338
11,268
183
5,856
7,482
25,242
0
L
Merlin
14,713
597
0
905
10,555
4,080
0
5,479
5,076
45,165
0
L
3,489
340
496
2,833
16,532
12,728
0
6,928
9,604
0
15,197
W
Chernobog
ToeSuckerr
Chernobog
14,472
10,363
0
4,654
12,135
4,690
2,247
3,869
8,266
0
73,366
W
5,833
443
4,445
5,839
9,790
3,881
606
5,443
4,347
30,699
0
L
Izanami
tjonezz
Izanami
9,323
5,387
0
1,581
10,585
3,845
106
4,351
6,234
0
35,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,210
Gold Earned
30,976
128
Minions Killed
153
0
Camps Cleared
0
614,008
Distance Traveled
671,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,664
743
28
2
0
232,477
0
L
Merlin
9,869
759
61
5
0
186,091
0
L
Odin
8,141
626
13
1
0
224,420
0
W
Chernobog
11,101
854
87
7
0
234,100
0
W
Hel
10,211
785
38
3
0
204,996
0
L
Izanami
9,200
708
54
4
0
203,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role