Player Matchup

Izanami
Izanami
 
Izanami
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
MaceWizgo
Cernunnos
Level 149
God Stats
3W - 4L
1,305 SR
Queue Stats
297W - 319L
1,366 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
luzzy_cx
Morgan Le Fay
Level 87
God Stats
3W - 3L
1,444 SR
Queue Stats
137W - 139L
1,487 Elo+
Solo
Team Averages
Level 125
1,450 SR
1,470 Elo+

VS

Team Averages
Level 113
1,582 SR
1,465 Elo+
Surtr
Surtr
BoltingTurnip99
Surtr
Level 124
God Stats
8W - 7L
1,654 SR
Queue Stats
433W - 431L
1,463 Elo+
Party 3
Medusa
Medusa
Heebe
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,416 Elo+
Party 1
Ullr
Ullr
Hoodz X1
Ullr
Level 145
God Stats
2W - 5L
1,756 SR
Queue Stats
481W - 472L
1,440 Elo+
Party 3
Charon
Charon
KingHaef
Charon
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 236L
1,557 Elo+
Solo
Tiamat
Tiamat
LockOmally
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
13 / 2 / 8
11,001
917
16,381
11,363
5,871
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
 
Cthulhu
18
3 / 1 / 20
10,182
849
11,043
14,399
15,001
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
 
Ah Muzen Cab
17
4 / 1 / 13
10,017
835
11,661
10,181
5,262
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cernunnos
MaceWizgo
Cernunnos
15
4 / 3 / 11
9,356
780
10,570
9,742
5,417
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
luzzy_cx
Morgan Le Fay
17
2 / 2 / 16
9,731
811
10,998
10,000
5,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,792
649
5,118
12,051
12,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Heebe
Medusa
15
3 / 6 / 3
8,610
718
14,522
13,675
7,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
15
1 / 5 / 2
8,071
673
7,522
12,238
6,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charon
KingHaef
Charon
14
0 / 5 / 4
8,286
691
5,814
14,743
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
LockOmally
Tiamat
15
1 / 6 / 0
7,995
666
10,042
12,580
8,561
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
15
26
Kills
6
9
Deaths
26
68
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
13
2
8
8.5
W
Cthulhu
 
Cthulhu
3
1
20
13
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
13
10.5
L
1
4
0
0.25
L
Medusa
Heebe
Medusa
3
6
3
0.75
L
Ullr
1
5
2
0.4
L
Charon
KingHaef
Charon
0
5
4
0.4
L
Tiamat
LockOmally
Tiamat
1
6
0
0.17
W
Cernunnos
MaceWizgo
Cernunnos
4
3
11
3.17
W
Morgan Le Fay
luzzy_cx
Morgan Le Fay
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,653
Damage
43,018
55,685
Taken
65,287
37,267
Mitigated
50,693
18,284
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,381
12,097
860
2,658
11,363
5,871
2,011
4,129
7,234
0
32,929
W
Cthulhu
 
Cthulhu
11,043
234
2,419
2,962
14,399
15,001
311
4,131
10,268
22,952
547
W
Ah Muzen Cab
 
Ah Muzen Cab
11,661
6,926
2,026
3,596
10,181
5,262
2,420
3,107
7,074
0
26,471
L
5,118
1,335
1,084
1,515
12,051
12,474
0
3,589
8,306
123
9,845
L
Medusa
Heebe
Medusa
14,522
4,945
330
576
13,675
7,166
0
3,789
9,732
0
22,460
L
Ullr
7,522
2,381
452
817
12,238
6,487
0
3,364
8,744
0
18,796
L
Charon
KingHaef
Charon
5,814
261
858
1,499
14,743
16,005
0
4,711
9,736
9,896
0
L
Tiamat
LockOmally
Tiamat
10,042
1,008
387
1,440
12,580
8,561
0
5,163
7,275
22,503
0
W
Cernunnos
MaceWizgo
Cernunnos
10,570
5,511
267
798
9,742
5,417
2,090
2,030
7,712
0
22,399
W
Morgan Le Fay
luzzy_cx
Morgan Le Fay
10,998
1,235
957
1,741
10,000
5,716
1,106
2,582
7,418
27,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,287
Gold Earned
40,754
161
Minions Killed
103
0
Camps Cleared
0
1,132,018
Distance Traveled
974,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,001
917
30
3
0
208,894
0
W
Cthulhu
10,182
849
21
2
0
262,792
0
W
Ah Muzen Cab
10,017
835
39
3
0
259,853
0
L
Surtr
7,792
649
15
1
0
181,211
0
L
Medusa
8,610
718
28
2
0
192,958
0
L
Ullr
8,071
673
24
2
0
209,627
0
L
Charon
8,286
691
13
1
0
206,728
0
L
Tiamat
7,995
666
23
2
0
183,652
0
W
Cernunnos
9,356
780
29
2
0
175,440
0
W
Morgan Le Fay
9,731
811
42
4
0
225,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role