Player Matchup

Cthulhu
Cthulhu
IllBEAKER5164
Cthulhu
Level 4
God Stats
0W - 4L
1,086 SR
Queue Stats
0W - 5L
1,181 Elo+
Party 3
Nu Wa
Nu Wa
Marsfiremandala
Nu Wa
Level 128
God Stats
20W - 13L
1,532 SR
Queue Stats
281W - 262L
1,463 Elo+
Party 1
Izanami
Izanami
lllLYCCIE5164
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,181 Elo+
Party 3
Kukulkan
Kukulkan
quackrazquacka
Kukulkan
Level 66
God Stats
0W - 1L
1,206 SR
Queue Stats
1W - 6L
1,129 Elo+
Party 3
Xbalanque
Xbalanque
samurrot7777
Xbalanque
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 93L
1,512 Elo+
Party 1
Team Averages
Level 66
1,365 SR
1,293 Elo+

VS

Team Averages
Level 108
1,531 SR
1,462 Elo+
Thor
Thor
DrMudz
Thor
Level 87
God Stats
2W - 1L
1,456 SR
Queue Stats
84W - 86L
1,426 Elo+
Party 2
Sol
Sol
Shadowsmoke420
Sol
Level 174
God Stats
13W - 11L
1,428 SR
Queue Stats
578W - 556L
1,498 Elo+
Solo
Arachne
Arachne
XTAceOfSpadesTX
Arachne
Level 127
God Stats
8W - 3L
1,746 SR
Queue Stats
829W - 803L
1,470 Elo+
Party 2
Poseidon
Poseidon
aolb21
Poseidon
Level 87
God Stats
3W - 1L
1,695 SR
Queue Stats
126W - 129L
1,454 Elo+
Solo
Osiris
Osiris
l-Skulls-l
Osiris
Level 67
God Stats
1W - 4L
1,329 SR
Queue Stats
49W - 50L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 8 / 0
5,020
386
2,603
14,175
9,722
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

12
3 / 3 / 1
7,409
570
7,547
7,481
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
9
1 / 7 / 0
5,913
455
1,700
10,014
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
9
0 / 5 / 1
5,436
418
5,205
9,594
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
samurrot7777
Xbalanque
8
0 / 5 / 1
5,362
412
4,504
11,316
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DrMudz
Thor
12
2 / 0 / 12
8,013
616
1,928
6,577
5,318
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
16 / 0 / 2
9,826
756
21,511
9,232
3,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 1 / 6
8,436
649
4,917
12,104
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
aolb21
Poseidon
12
0 / 3 / 2
7,380
568
5,804
7,538
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
l-Skulls-l
Osiris
12
5 / 0 / 1
8,219
632
6,869
11,147
9,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
4
Kills
28
28
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thor
DrMudz
Thor
2
0
12
8
L
Cthulhu
0
8
0
0
L
3
3
1
1.17
W
16
0
2
17
W
5
1
6
8
W
Poseidon
aolb21
Poseidon
0
3
2
0.33
W
Osiris
l-Skulls-l
Osiris
5
0
1
5.5
L
Izanami
1
7
0
0.14
L
Kukulkan
0
5
1
0.1
L
Xbalanque
samurrot7777
Xbalanque
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,559
Damage
41,029
52,580
Taken
46,598
23,200
Mitigated
25,956
5,665
Healing
16,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
DrMudz
Thor
1,928
459
290
2,366
6,577
5,318
650
2,176
4,227
0
14,238
L
Cthulhu
2,603
468
0
1,032
14,175
9,722
0
10,641
3,534
19,164
0
L
7,547
606
0
1,435
7,481
2,851
0
5,947
1,534
52,662
0
W
21,511
12,414
0
6,198
9,232
3,745
2,211
3,532
5,574
71,298
15,355
W
4,917
3,310
0
4,316
12,104
4,816
904
2,568
9,394
0
69,342
W
Poseidon
aolb21
Poseidon
5,804
596
0
1,527
7,538
2,404
330
2,403
4,977
65,900
0
W
Osiris
l-Skulls-l
Osiris
6,869
1,157
0
1,667
11,147
9,673
215
3,954
7,071
0
51,976
L
Izanami
1,700
1,354
0
298
10,014
3,141
38
2,247
7,767
0
17,694
L
Kukulkan
5,205
1,148
0
0
9,594
3,687
66
2,420
7,174
34,657
0
L
Xbalanque
samurrot7777
Xbalanque
4,504
1,469
0
2,900
11,316
3,799
0
5,781
5,535
0
33,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,140
Gold Earned
41,874
284
Minions Killed
421
0
Camps Cleared
0
1,186,286
Distance Traveled
1,241,691
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,013
616
18
1
0
220,849
0
L
Cthulhu
5,020
386
23
2
0
268,055
0
L
Nu Wa
7,409
570
107
8
0
218,963
2
W
Sol
9,826
756
123
9
0
239,295
0
W
Arachne
8,436
649
100
8
0
296,429
0
W
Poseidon
7,380
568
108
8
0
248,800
0
W
Osiris
8,219
632
72
6
0
236,318
1
L
Izanami
5,913
455
25
2
0
252,178
0
L
Kukulkan
5,436
418
69
5
0
240,214
0
L
Xbalanque
5,362
412
60
5
0
206,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role