Player Matchup

Bacchus
Bacchus
GGaming2001
Bacchus
Level 33
God Stats
3W - 3L
1,597 SR
Queue Stats
264W - 306L
1,384 Elo+
Party 1
Janus
Janus
Minimumwage1
Janus
Level 30
God Stats
4W - 5L
1,500 SR
Queue Stats
72W - 81L
1,384 Elo+
Solo
Danzaburou
Danzaburou
TooHigh2Fly
Danzaburou
Level 25
God Stats
27W - 18L
1,530 SR
Queue Stats
46W - 44L
1,365 Elo+
Party 1
Team Averages
Level 29
1,542 SR
1,378 Elo+

VS

Team Averages
Level 54
1,443 SR
1,378 Elo+
Achilles
Achilles
FattySplooshLord
Achilles
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,292 Elo+
Party 2
Ra
Ra
SY_Clipper
Ra
Level 47
God Stats
0W - 1L
1,280 SR
Queue Stats
29W - 21L
1,426 Elo+
Party 2
Charon
Charon
my_naked_brother
Charon
Level 67
God Stats
2W - 2L
1,550 SR
Queue Stats
55W - 51L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GGaming2001
Bacchus
12
5 / 2 / 6
8,996
818
6,731
9,177
7,621
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 2 / 7
8,453
768
9,229
6,852
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TooHigh2Fly
Danzaburou
13
6 / 1 / 6
9,862
897
11,868
8,910
3,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,448
677
3,327
14,103
12,771
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 4 / 1
8,130
739
9,235
7,890
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 4
8,114
738
6,892
12,743
13,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
5
5
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Bacchus
GGaming2001
Bacchus
5
2
6
4
W
1
2
7
2.25
L
3
4
1
0.88
W
Danzaburou
TooHigh2Fly
Danzaburou
6
1
6
9
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,828
Damage
19,454
24,939
Taken
34,736
13,980
Mitigated
29,353
5,707
Healing
3,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,327
708
258
723
14,103
12,771
22
6,279
7,388
0
14,073
W
Bacchus
GGaming2001
Bacchus
6,731
1,011
0
997
9,177
7,621
68
4,568
4,609
13,179
0
W
9,229
433
0
775
6,852
2,700
429
4,574
2,278
33,295
0
L
9,235
457
1,089
766
7,890
3,488
0
4,163
3,607
42,371
0
W
Danzaburou
TooHigh2Fly
Danzaburou
11,868
6,651
0
3,935
8,910
3,659
850
6,852
1,993
0
41,162
L
6,892
1,556
371
335
12,743
13,094
0
5,011
7,494
16,509
469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,311
Gold Earned
23,692
104
Minions Killed
92
0
Camps Cleared
0
537,091
Distance Traveled
522,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,448
677
17
2
0
169,663
0
W
Bacchus
8,996
818
2
0
0
194,488
0
W
Janus
8,453
768
55
5
0
184,867
0
L
Ra
8,130
739
58
5
0
166,328
0
W
Danzaburou
9,862
897
47
4
0
157,736
0
L
Charon
8,114
738
17
2
0
186,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role