Player Matchup

Maui
Maui
 
Maui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Kilroy768304
Terra
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 44L
1,540 Elo+
Party 2
Nemesis
Nemesis
Obombi
Nemesis
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
110W - 90L
1,545 Elo+
Party 2
Thor
Thor
Xtra21 4 fun
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,272 Elo+
Party 2
Cerberus
Cerberus
misael1-3-2
Cerberus
Level 140
God Stats
0W - 1L
1,301 SR
Queue Stats
59W - 78L
1,491 Elo+
Solo
Team Averages
Level 98
1,503 SR
1,469 Elo+

VS

Team Averages
Level 119
1,442 SR
1,517 Elo+
Medusa
Medusa
FallingBear67
Medusa
Level 158
God Stats
2W - 1L
1,745 SR
Queue Stats
398W - 384L
1,557 Elo+
Party 1
Ra
Ra
KaosInACan
Ra
Level 140
God Stats
7W - 5L
1,477 SR
Queue Stats
492W - 511L
1,481 Elo+
Party 1
Surtr
Surtr
MiyuValkyrie
Surtr
Level 149
God Stats
1W - 3L
1,193 SR
Queue Stats
285W - 315L
1,549 Elo+
Solo
Achilles
Achilles
Stinnyp
Achilles
Level 60
God Stats
1W - 2L
1,190 SR
Queue Stats
281W - 281L
1,483 Elo+
Solo
Arachne
Arachne
TheDirtyBubble2
Arachne
Level 86
God Stats
12W - 7L
1,605 SR
Queue Stats
405W - 400L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
1 / 2 / 6
6,006
858
3,569
6,857
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 3 / 5
6,185
884
4,075
9,332
5,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nemesis
Obombi
Nemesis
12
4 / 3 / 3
6,938
991
8,692
7,372
6,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 5 / 3
6,405
915
3,517
7,357
3,528
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
misael1-3-2
Cerberus
8
1 / 3 / 3
5,637
805
4,374
7,631
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 10
7,201
1,029
11,015
4,447
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 3 / 6
6,583
940
4,058
5,473
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
3 / 2 / 12
6,940
991
4,889
8,428
7,505
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Stinnyp
Achilles
13
5 / 2 / 9
7,787
1,112
9,002
7,574
3,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 13
6,837
977
6,374
9,380
9,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
8
Kills
16
16
Deaths
10
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
6
2
W
3
1
10
8
W
3
3
6
2
L
0
3
5
0.83
W
3
2
12
4.5
L
Nemesis
Obombi
Nemesis
4
3
3
1.83
W
Achilles
Stinnyp
Achilles
5
2
9
4.75
W
2
2
13
4.25
L
2
5
3
0.7
L
Cerberus
misael1-3-2
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,227
Damage
35,338
38,549
Taken
35,302
28,297
Mitigated
24,285
10,676
Healing
13,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,569
401
1,203
1,343
6,857
6,167
0
940
5,837
4,886
0
W
11,015
4,094
590
107
4,447
1,868
856
1,052
3,395
0
21,730
W
4,058
301
3,991
1,431
5,473
2,164
201
2,870
2,603
8,158
0
L
4,075
841
2,138
1,579
9,332
5,687
0
1,001
7,999
9,541
0
W
4,889
1,367
477
1,676
8,428
7,505
298
2,528
5,900
1,557
6,258
L
Nemesis
Obombi
Nemesis
8,692
3,515
663
1,058
7,372
6,072
0
868
6,354
0
20,544
W
Achilles
Stinnyp
Achilles
9,002
3,397
755
1,047
7,574
3,600
31
3,085
4,489
0
15,389
W
6,374
3,987
493
3,305
9,380
9,148
288
2,483
6,897
0
8,743
L
3,517
528
0
0
7,357
3,528
0
1,103
6,064
0
9,118
L
Cerberus
misael1-3-2
Cerberus
4,374
111
363
2,329
7,631
6,843
0
963
6,459
11,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,171
Gold Earned
35,348
112
Minions Killed
70
0
Camps Cleared
0
587,430
Distance Traveled
688,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,006
858
4
1
0
124,568
0
W
Medusa
7,201
1,029
22
3
0
124,976
0
W
Ra
6,583
940
15
2
0
119,788
0
L
Terra
6,185
884
11
2
0
135,666
0
W
Surtr
6,940
991
11
2
0
152,094
0
L
Nemesis
6,938
991
41
6
0
140,725
0
W
Achilles
7,787
1,112
16
2
0
143,533
0
W
Arachne
6,837
977
6
1
0
148,091
0
L
Thor
6,405
915
10
1
0
105,726
0
L
Cerberus
5,637
805
46
7
0
80,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role