Player Matchup

Chaac
Chaac
Gold I
PingersPing
Chaac
Gold I
Level 145
God Stats
19W - 8L
1,765 SR
Queue Stats
28W - 21L
1,817 MMR
Party 1
Athena
Athena
Gold I
PooPooGarb
Athena
Gold I
Level 158
God Stats
42W - 26L
1,660 SR
Queue Stats
57W - 53L
1,762 MMR
Party 1
Vulcan
Vulcan
Gold I
VinnieRotten
Vulcan
Gold I
Level 159
God Stats
6W - 4L
1,682 SR
Queue Stats
58W - 53L
1,779 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,703 SR
1,786 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,641 SR
1,712 MMR
Horus
Horus
Platinum III
Marxist743
Horus
Platinum III
Level 75
God Stats
45W - 44L
1,643 SR
Queue Stats
186W - 188L
1,739 MMR
Party 2
Anhur
Anhur
Gold III
RandyLeahy
Anhur
Gold III
Level 164
God Stats
11W - 3L
1,640 SR
Queue Stats
21W - 13L
1,721 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
howlermonkey129
Baron Samedi
Platinum V
Level 129
God Stats
15W - 8L
1,638 SR
Queue Stats
145W - 138L
1,676 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
9,207
658
7,956
15,757
10,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
PooPooGarb
Athena
13
1 / 2 / 1
9,744
696
5,257
18,050
17,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
13
1 / 5 / 1
10,198
728
14,208
7,841
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ne ZhaAchillesAtlasKuzenboThoth

VS

Bans
CharonHeraAnubisPoseidonRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 1 / 11
10,930
781
11,355
16,525
17,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
15
4 / 1 / 10
11,648
832
13,938
8,536
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
howlermonkey129
Baron Samedi
15
8 / 0 / 5
12,225
873
13,333
10,821
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Horus
2
1
11
7.5
L
0
7
1
0.07
L
Athena
PooPooGarb
Athena
1
2
1
0.75
W
Anhur
4
1
10
9
L
Vulcan
1
5
1
0.3
W
Baron Samedi
howlermonkey129
Baron Samedi
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,421
Damage
38,626
41,648
Taken
35,882
31,142
Mitigated
27,969
3,844
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
11,355
3,940
472
3,282
16,525
17,922
386
9,396
7,129
1,961
17,670
L
7,956
815
0
2,559
15,757
10,884
0
5,040
10,111
0
30,645
L
Athena
PooPooGarb
Athena
5,257
1,117
0
1,000
18,050
17,300
0
6,184
11,487
15,933
0
W
Anhur
13,938
7,948
0
4,240
8,536
3,849
1,471
4,887
3,649
0
73,921
L
Vulcan
14,208
6,176
0
285
7,841
2,958
0
2,935
4,697
60,145
0
W
Baron Samedi
howlermonkey129
Baron Samedi
13,333
660
1,690
3,879
10,821
6,198
1,113
5,681
5,140
69,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,149
Gold Earned
34,803
150
Minions Killed
212
0
Camps Cleared
0
800,920
Distance Traveled
817,679
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,930
781
16
1
0
284,548
0
L
Chaac
9,207
658
51
4
0
252,772
0
L
Athena
9,744
696
23
2
0
287,593
0
W
Anhur
11,648
832
97
7
0
263,912
2
L
Vulcan
10,198
728
76
5
0
260,555
0
W
Baron Samedi
12,225
873
99
7
0
269,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role