Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
Dr Rockso4543
Mulan
Level 156
God Stats
0W - 3L
1,769 SR
Queue Stats
191W - 191L
1,539 Elo+
Solo
Lancelot
Lancelot
Lasatinus
Lancelot
Level 155
God Stats
1W - 1L
1,601 SR
Queue Stats
74W - 59L
1,615 Elo+
Party 1
Izanami
Izanami
Sirdarkkev
Izanami
Level 157
God Stats
1W - 2L
1,739 SR
Queue Stats
147W - 152L
1,503 Elo+
Party 3
Yu Huang
Yu Huang
SunWukongsStaff
Yu Huang
Level 147
God Stats
2W - 3L
1,647 SR
Queue Stats
45W - 38L
1,591 Elo+
Party 1
Team Averages
Level 153
1,651 SR
1,550 Elo+

VS

Team Averages
Level 137
1,393 SR
1,513 Elo+
Sol
Sol
AGreatChaos
Sol
Level 107
God Stats
9W - 15L
1,444 SR
Queue Stats
213W - 225L
1,563 Elo+
Party 2
Neith
Neith
Aziixaa
Neith
Level 133
God Stats
2W - 2L
1,429 SR
Queue Stats
184W - 202L
1,436 Elo+
Party 2
Achilles
Achilles
Hydrozity
Achilles
Level 157
God Stats
38W - 46L
1,542 SR
Queue Stats
497W - 549L
1,484 Elo+
Party 2
Cliodhna
Cliodhna
Nick763
Cliodhna
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
314W - 260L
1,600 Elo+
Solo
Sobek
Sobek
Rùsh
Sobek
Level 126
God Stats
1W - 5L
1,048 SR
Queue Stats
32W - 55L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 4 / 0
7,988
533
8,448
17,868
18,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 1
6,913
461
5,085
12,541
8,709
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Lasatinus
Lancelot
11
0 / 4 / 2
6,783
452
6,478
14,267
5,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Sirdarkkev
Izanami
12
0 / 3 / 0
6,884
459
4,367
12,117
4,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
12
2 / 4 / 0
7,307
487
8,782
8,868
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
9,187
612
11,137
7,962
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Aziixaa
Neith
13
1 / 2 / 9
7,726
515
9,598
9,747
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Hydrozity
Achilles
14
3 / 1 / 0
8,814
588
10,421
15,239
11,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
Nick763
Cliodhna
16
7 / 0 / 4
9,464
631
7,947
11,457
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Rùsh
Sobek
12
2 / 0 / 7
8,244
550
5,674
11,742
11,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
17
17
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
0
0.25
W
4
0
3
5.5
W
Neith
Aziixaa
Neith
1
2
9
2.75
L
0
2
1
0.25
W
Achilles
Hydrozity
Achilles
3
1
0
3
L
Lancelot
Lasatinus
Lancelot
0
4
2
0.25
W
Cliodhna
Nick763
Cliodhna
7
0
4
9
W
Sobek
Rùsh
Sobek
2
0
7
5.5
L
Izanami
Sirdarkkev
Izanami
0
3
0
0
L
Yu Huang
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,160
Damage
44,777
65,661
Taken
56,147
41,262
Mitigated
34,621
17,926
Healing
25,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,448
787
0
6,083
17,868
18,564
0
942
15,565
52,444
1,065
W
11,137
4,916
0
4,765
7,962
2,704
2,443
1,164
6,754
67,726
8,391
W
Neith
Aziixaa
Neith
9,598
2,967
0
2,084
9,747
3,672
751
3,106
6,637
0
50,858
L
5,085
250
1,425
3,957
12,541
8,709
0
4,784
7,757
0
33,434
W
Achilles
Hydrozity
Achilles
10,421
2,729
0
6,102
15,239
11,490
51
5,864
8,687
0
58,470
L
Lancelot
Lasatinus
Lancelot
6,478
1,189
0
1,198
14,267
5,947
0
2,247
11,975
0
57,883
W
Cliodhna
Nick763
Cliodhna
7,947
1,023
0
7,852
11,457
4,756
1,064
2,472
8,973
0
96,271
W
Sobek
Rùsh
Sobek
5,674
270
0
4,937
11,742
11,999
0
2,811
8,931
19,443
0
L
Izanami
Sirdarkkev
Izanami
4,367
3,392
114
4,269
12,117
4,994
0
7,566
4,551
0
51,379
L
Yu Huang
8,782
617
0
880
8,868
3,048
0
1,213
7,655
58,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,875
Gold Earned
43,435
430
Minions Killed
460
0
Camps Cleared
0
1,455,080
Distance Traveled
1,570,566
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,988
533
100
7
0
262,929
2
W
Sol
9,187
612
124
8
0
287,182
4
W
Neith
7,726
515
95
6
0
274,101
0
L
Mulan
6,913
461
43
3
0
300,169
2
W
Achilles
8,814
588
83
6
0
339,858
0
L
Lancelot
6,783
452
79
5
0
343,281
1
W
Cliodhna
9,464
631
127
8
0
356,423
2
W
Sobek
8,244
550
31
2
0
313,002
3
L
Izanami
6,884
459
98
7
0
273,409
3
L
Yu Huang
7,307
487
110
7
0
275,292
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role