Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CostaK
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 115L
1,585 Elo+
Party 1
Vulcan
Vulcan
KitaOkami
Vulcan
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 79L
1,554 Elo+
Party 1
Terra
Terra
NagisaNora
Terra
Level 126
God Stats
0W - 2L
1,272 SR
Queue Stats
124W - 115L
1,583 Elo+
Party 1
Fafnir
Fafnir
Padanic
Fafnir
Level 144
God Stats
3W - 2L
1,482 SR
Queue Stats
100W - 100L
1,515 Elo+
Party 1
Team Averages
Level 118
1,451 SR
1,547 Elo+

VS

Team Averages
Level 115
1,546 SR
1,585 Elo+
Vamana
Vamana
Jaded_PM
Vamana
Level 144
God Stats
3W - 1L
1,406 SR
Queue Stats
89W - 80L
1,520 Elo+
Solo
Ra
Ra
PurpleWeel
Ra
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 198L
1,525 Elo+
Solo
The Morrigan
The Morrigan
WelRod
The Morrigan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,561 Elo+
Party 2
King Arthur
King Arthur
awesomehex
King Arthur
Level 142
God Stats
3W - 1L
1,769 SR
Queue Stats
34W - 17L
1,664 Elo+
Party 2
Kuzenbo
Kuzenbo
badbones25
Kuzenbo
Level 145
God Stats
3W - 0L
1,556 SR
Queue Stats
39W - 19L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 4 / 3
9,150
915
12,975
12,081
6,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
CostaK
Cthulhu
13
3 / 8 / 7
8,018
802
8,729
15,959
18,074
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
KitaOkami
Vulcan
12
0 / 7 / 5
7,114
711
11,793
9,376
4,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
12
1 / 5 / 6
7,603
760
7,086
15,392
13,012
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
Padanic
Fafnir
12
2 / 5 / 3
7,664
766
5,340
11,751
14,711
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jaded_PM
Vamana
16
9 / 2 / 11
9,412
941
14,261
15,600
13,673
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 1 / 14
9,264
926
14,938
10,260
5,813
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
WelRod
The Morrigan
16
4 / 3 / 12
9,682
968
9,275
7,406
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
awesomehex
King Arthur
16
8 / 4 / 15
10,049
1,005
12,853
19,042
20,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
badbones25
Kuzenbo
13
3 / 1 / 15
8,753
875
9,082
16,060
18,202
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
96
10
Kills
29
29
Deaths
11
24
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
4
3
1.38
L
Cthulhu
CostaK
Cthulhu
3
8
7
0.81
W
Vamana
Jaded_PM
Vamana
9
2
11
7.25
L
Vulcan
KitaOkami
Vulcan
0
7
5
0.36
L
Terra
1
5
6
0.8
L
Fafnir
Padanic
Fafnir
2
5
3
0.7
W
5
1
14
12
W
The Morrigan
WelRod
The Morrigan
4
3
12
3.33
W
King Arthur
awesomehex
King Arthur
8
4
15
3.88
W
Kuzenbo
badbones25
Kuzenbo
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,923
Damage
60,409
64,559
Taken
68,368
56,131
Mitigated
61,847
11,047
Healing
35,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
12,975
3,111
1,027
1,950
12,081
6,077
0
5,865
6,034
0
42,588
L
Cthulhu
CostaK
Cthulhu
8,729
139
710
575
15,959
18,074
0
9,096
6,753
15,253
0
W
Vamana
Jaded_PM
Vamana
14,261
5,075
760
2,049
15,600
13,673
777
8,248
7,352
0
25,671
L
Vulcan
KitaOkami
Vulcan
11,793
5,049
31
602
9,376
4,257
0
4,822
4,464
20,178
0
L
Terra
7,086
896
2,391
1,771
15,392
13,012
0
7,333
7,954
14,408
0
L
Fafnir
Padanic
Fafnir
5,340
1,482
868
1,122
11,751
14,711
0
5,378
6,226
10,438
0
W
14,938
1,929
11,677
4,851
10,260
5,813
2,639
5,815
4,445
29,944
0
W
The Morrigan
WelRod
The Morrigan
9,275
1,095
1,910
2,161
7,406
3,401
2,823
3,792
3,594
28,559
0
W
King Arthur
awesomehex
King Arthur
12,853
2,052
0
3,894
19,042
20,758
450
8,179
10,863
0
19,506
W
Kuzenbo
badbones25
Kuzenbo
9,082
3,686
3,496
4,646
16,060
18,202
275
6,914
9,146
10,306
167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,549
Gold Earned
47,160
111
Minions Killed
163
0
Camps Cleared
0
798,804
Distance Traveled
990,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,150
915
62
6
0
157,991
0
L
Cthulhu
8,018
802
16
2
0
148,647
0
W
Vamana
9,412
941
39
4
0
205,664
0
L
Vulcan
7,114
711
11
1
0
172,765
0
L
Terra
7,603
760
16
2
0
167,775
0
L
Fafnir
7,664
766
6
1
0
151,626
0
W
Ra
9,264
926
36
4
0
209,399
0
W
The Morrigan
9,682
968
59
6
0
180,358
0
W
King Arthur
10,049
1,005
13
1
0
185,992
0
W
Kuzenbo
8,753
875
16
2
0
208,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role