Player Matchup

Cerberus
Cerberus
Gold III
JanCule
Cerberus
Gold III
Level 53
God Stats
3W - 0L
1,738 SR
Queue Stats
46W - 46L
1,674 MMR
Party 1
Hou Yi
Hou Yi
Gold I
Joachin
Hou Yi
Gold I
Level 102
God Stats
8W - 6L
1,668 SR
Queue Stats
19W - 10L
1,832 MMR
Party 1
Anubis
Anubis
Silver I
Jokarr12
Anubis
Silver I
Level 50
God Stats
14W - 6L
1,744 SR
Queue Stats
40W - 42L
1,407 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 68
1,717 SR
1,638 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,509 SR
1,553 MMR
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
PreachBigD_
Rama
Gold II
Level 157
God Stats
72W - 84L
1,527 SR
Queue Stats
73W - 87L
1,567 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
nerixix
Zhong Kui
Silver II
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 35L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JanCule
Cerberus
17
3 / 1 / 13
13,609
801
13,029
16,401
18,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Joachin
Hou Yi
17
6 / 3 / 8
14,027
825
15,281
16,473
8,094
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Jokarr12
Anubis
17
6 / 4 / 7
13,696
806
8,678
10,153
6,332
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesGaneshaThothDiscordia

VS

Bans
KuzenboBacchusCharonAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
2 / 4 / 6
12,945
761
9,261
13,540
4,619
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 6 / 1
11,511
677
9,205
13,998
5,461
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
nerixix
Zhong Kui
15
4 / 6 / 4
13,247
779
16,206
15,698
11,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
15
Kills
8
8
Deaths
16
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
4
6
1.25
W
Cerberus
JanCule
Cerberus
3
1
13
9.5
W
Hou Yi
Joachin
Hou Yi
6
3
8
3.33
W
Anubis
Jokarr12
Anubis
6
4
7
2.38
L
2
6
1
0.42
L
Zhong Kui
nerixix
Zhong Kui
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,988
Damage
34,672
43,027
Taken
43,236
33,161
Mitigated
21,849
12,306
Healing
5,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,261
4,639
134
522
13,540
4,619
235
8,087
5,453
0
55,276
W
Cerberus
JanCule
Cerberus
13,029
418
0
2,716
16,401
18,735
449
3,731
12,010
36,132
0
W
Hou Yi
Joachin
Hou Yi
15,281
5,978
0
6,607
16,473
8,094
2,135
8,201
7,934
0
69,735
W
Anubis
Jokarr12
Anubis
8,678
291
0
2,983
10,153
6,332
892
3,863
5,942
66,541
0
L
9,205
5,737
0
1,900
13,998
5,461
0
6,997
7,001
0
51,177
L
Zhong Kui
nerixix
Zhong Kui
16,206
506
0
2,742
15,698
11,769
0
7,118
8,580
52,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
37,703
213
Minions Killed
211
0
Camps Cleared
0
940,766
Distance Traveled
857,204
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
12,945
761
81
5
0
267,722
0
W
Cerberus
13,609
801
47
3
0
340,865
5
W
Hou Yi
14,027
825
83
5
0
303,921
0
W
Anubis
13,696
806
83
5
0
295,980
5
L
Rama
11,511
677
59
3
0
273,544
2
L
Zhong Kui
13,247
779
71
4
0
315,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role