Player Matchup

Izanami
Izanami
KingGoode82
Izanami
Level 26
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 2L
1,134 Elo+
Party 1
Raijin
Raijin
PLAYBOYKILLA
Raijin
Level 127
God Stats
3W - 1L
1,809 SR
Queue Stats
30W - 20L
1,590 Elo+
Party 4
Maman Brigitte
Maman Brigitte
PenguinTrap
Maman Brigitte
Level 69
God Stats
0W - 1L
1,520 SR
Queue Stats
4W - 7L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
RODCARLO12
Cthulhu
Level 128
God Stats
20W - 13L
1,609 SR
Queue Stats
160W - 158L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Wiijack
Zhong Kui
Level 109
God Stats
17W - 12L
1,601 SR
Queue Stats
84W - 64L
1,574 Elo+
Party 4
Team Averages
Level 92
1,572 SR
1,425 Elo+

VS

Team Averages
Level 144
1,591 SR
1,458 Elo+
Artio
Artio
PandaHattington
Artio
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 87L
1,417 Elo+
Solo
Bellona
Bellona
RedoReinkoto77
Bellona
Level 147
God Stats
13W - 8L
1,687 SR
Queue Stats
286W - 268L
1,476 Elo+
Party 2
Janus
Janus
T Scythek T
Janus
Level 158
God Stats
7W - 14L
1,355 SR
Queue Stats
324W - 321L
1,470 Elo+
Party 2
Fenrir
Fenrir
anonymouseradio
Fenrir
Level 127
God Stats
5W - 1L
1,766 SR
Queue Stats
54W - 58L
1,457 Elo+
Party 3
Skadi
Skadi
corpsefiesta
Skadi
Level 161
God Stats
13W - 7L
1,647 SR
Queue Stats
366W - 337L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KingGoode82
Izanami
7
0 / 3 / 0
4,354
435
1,736
7,651
2,411
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
11
3 / 2 / 0
6,605
661
5,868
5,409
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maman Brigitte
PenguinTrap
Maman Brigitte
9
1 / 2 / 1
5,361
536
2,480
7,525
2,249
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RODCARLO12
Cthulhu
7
0 / 2 / 2
5,061
506
4,901
7,305
4,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
Wiijack
Zhong Kui
9
1 / 1 / 1
5,585
559
7,102
7,022
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 5
5,627
563
4,204
10,321
7,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 0
6,034
603
4,660
8,528
7,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 1
6,060
606
2,210
6,273
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 3
6,142
614
2,709
8,708
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
6 / 1 / 0
6,253
625
6,536
6,114
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
10
10
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
KingGoode82
Izanami
0
3
0
0
L
Raijin
3
2
0
1.5
W
0
1
5
2.5
L
Maman Brigitte
PenguinTrap
Maman Brigitte
1
2
1
0.75
L
Cthulhu
RODCARLO12
Cthulhu
0
2
2
0.5
W
0
0
0
0
W
2
2
1
1.25
L
Zhong Kui
Wiijack
Zhong Kui
1
1
1
1.5
W
2
1
3
3.5
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,087
Damage
20,319
34,912
Taken
39,944
16,704
Mitigated
23,021
8,699
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
KingGoode82
Izanami
1,736
1,066
0
2,215
7,651
2,411
372
625
7,000
0
13,694
L
Raijin
5,868
293
0
500
5,409
1,783
0
1,693
3,584
44,321
0
W
4,204
1,201
292
2,534
10,321
7,701
0
6,574
3,671
15,822
0
L
Maman Brigitte
PenguinTrap
Maman Brigitte
2,480
227
0
1,105
7,525
2,249
415
926
6,557
27,687
0
L
Cthulhu
RODCARLO12
Cthulhu
4,901
871
597
1,569
7,305
4,773
0
1,651
5,654
20,694
0
W
4,660
1,089
0
3,479
8,528
7,166
635
2,725
5,803
0
42,445
W
2,210
0
0
750
6,273
2,152
0
3,742
2,273
40,197
0
L
Zhong Kui
Wiijack
Zhong Kui
7,102
2,376
0
2,713
7,022
5,488
112
1,319
5,703
31,164
7,686
W
2,709
395
0
1,798
8,708
3,654
0
2,113
6,483
0
37,178
W
6,536
2,986
0
1,621
6,114
2,348
15
4,175
1,939
0
42,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,966
Gold Earned
30,116
227
Minions Killed
271
0
Camps Cleared
0
923,438
Distance Traveled
1,015,962
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,354
435
15
2
0
174,001
0
L
Raijin
6,605
661
79
8
0
182,193
3
W
Artio
5,627
563
27
3
0
216,871
0
L
Maman Brigitte
5,361
536
50
5
0
227,257
0
L
Cthulhu
5,061
506
27
3
0
171,179
0
W
Bellona
6,034
603
60
6
0
180,659
0
W
Janus
6,060
606
68
7
0
202,214
0
L
Zhong Kui
5,585
559
56
6
0
168,808
1
W
Fenrir
6,142
614
58
6
0
241,878
1
W
Skadi
6,253
625
58
6
0
174,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role