Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CookiieDo
Atlas
Level 62
God Stats
1W - 4L
1,517 SR
Queue Stats
123W - 107L
1,561 Elo+
Party 2
King Arthur
King Arthur
HorseWhipper
King Arthur
Level 58
God Stats
4W - 8L
1,194 SR
Queue Stats
102W - 91L
1,534 Elo+
Party 2
Cliodhna
Cliodhna
ImBuildingCrit
Cliodhna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,547 Elo+
Party 1
Anhur
Anhur
Was CraCCin6243
Anhur
Level 111
God Stats
1W - 4L
1,240 SR
Queue Stats
80W - 80L
1,555 Elo+
Party 1
Team Averages
Level 81
1,390 SR
1,539 Elo+

VS

Team Averages
Level 46
1,548 SR
1,449 Elo+
Danzaburou
Danzaburou
TheyMadFrFr
Danzaburou
Level 29
God Stats
3W - 2L
1,467 SR
Queue Stats
74W - 101L
1,493 Elo+
Party 3
Nu Wa
Nu Wa
TimmyHarvester
Nu Wa
Level 68
God Stats
5W - 8L
1,462 SR
Queue Stats
134W - 142L
1,536 Elo+
Party 3
Pele
Pele
ZachsDarkMINION
Pele
Level 70
God Stats
6W - 1L
1,752 SR
Queue Stats
244W - 259L
1,493 Elo+
Party 3
Ymir
Ymir
hanninibabybam
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,257 Elo+
Party 3
Fafnir
Fafnir
noxxess22
Fafnir
Level 58
God Stats
4W - 3L
1,559 SR
Queue Stats
17W - 19L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
3 / 1 / 0
4,287
857
3,289
3,378
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atlas
CookiieDo
Atlas
4
1 / 1 / 0
3,054
611
1,270
3,920
1,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
HorseWhipper
King Arthur
6
0 / 0 / 0
3,571
714
1,114
3,270
1,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
7
2 / 0 / 2
4,077
815
1,674
3,069
854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
2,422
484
0
510
106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TheyMadFrFr
Danzaburou
4
0 / 1 / 1
2,998
600
1,721
2,858
801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 2 / 0
3,670
734
2,546
3,398
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 1
3,706
741
1,300
4,469
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
1 / 1 / 0
3,366
673
597
2,927
1,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
noxxess22
Fafnir
5
0 / 0 / 0
2,972
594
842
3,616
2,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
6
Kills
2
2
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
0
3
L
Atlas
CookiieDo
Atlas
1
1
0
1
L
King Arthur
HorseWhipper
King Arthur
0
0
0
0
L
Cliodhna
2
0
2
3
W
Danzaburou
TheyMadFrFr
Danzaburou
0
1
1
0.5
W
1
2
0
0.5
L
0
0
0
0
W
0
2
1
0.25
W
1
1
0
1
W
Fafnir
noxxess22
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,347
Damage
7,006
14,147
Taken
17,268
4,862
Mitigated
7,652
4,182
Healing
4,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,289
2,054
0
1,280
3,378
891
325
1,732
1,592
24,168
0
L
Atlas
CookiieDo
Atlas
1,270
409
0
994
3,920
1,844
0
690
3,212
7,217
0
L
King Arthur
HorseWhipper
King Arthur
1,114
180
0
780
3,270
1,167
0
719
2,336
0
17,401
L
Cliodhna
1,674
467
0
1,112
3,069
854
0
391
2,638
0
18,741
W
Danzaburou
TheyMadFrFr
Danzaburou
1,721
1,402
0
1,284
2,858
801
12
657
2,201
0
13,544
W
2,546
920
0
470
3,398
1,116
0
2,601
797
15,513
0
L
0
0
0
16
510
106
0
108
384
0
745
W
1,300
513
0
826
4,469
1,355
0
723
3,746
0
23,140
W
597
269
0
422
2,927
1,550
0
578
2,349
6,274
0
W
Fafnir
noxxess22
Fafnir
842
91
0
1,292
3,616
2,830
0
0
3,616
7,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,411
Gold Earned
16,712
98
Minions Killed
105
0
Camps Cleared
0
428,374
Distance Traveled
464,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,287
857
37
7
0
84,816
0
L
Atlas
3,054
611
3
1
0
102,270
0
L
King Arthur
3,571
714
27
5
0
108,155
0
L
Cliodhna
4,077
815
30
6
0
120,449
0
W
Danzaburou
2,998
600
19
4
0
84,707
0
W
Nu Wa
3,670
734
30
6
0
103,296
0
L
Anhur
2,422
484
1
0
0
12,684
0
W
Pele
3,706
741
44
9
0
112,572
0
W
Ymir
3,366
673
7
1
0
89,493
0
W
Fafnir
2,972
594
5
1
0
73,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role