Player Matchup

Thoth
Thoth
Diamond II
 
Thoth
Diamond II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Diamond I
Awesomepav408
Freya
Diamond I
Level 107
God Stats
4W - 1L
1,763 SR
Queue Stats
101W - 59L
2,076 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Fundametal
Sun Wukong
Diamond II
Level 157
God Stats
5W - 0L
1,879 SR
Queue Stats
88W - 60L
2,025 MMR
Party 2
Thor
Thor
Diamond III
mediocrelegend
Thor
Diamond III
Level 148
God Stats
25W - 22L
1,615 SR
Queue Stats
135W - 132L
2,079 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,651 SR
1,836 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 177
1,597 SR
1,923 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Loki
Loki
Diamond IV
Mrcupcake1
Loki
Diamond IV
Level 158
God Stats
12W - 11L
1,623 SR
Queue Stats
376W - 342L
2,056 MMR
Solo
Apollo
Apollo
Diamond V
SirLancersAlot
Apollo
Diamond V
Level 220
God Stats
18W - 16L
1,617 SR
Queue Stats
331W - 314L
2,027 MMR
Solo
Agni
Agni
Diamond IV
Soul Of Eva
Agni
Diamond IV
Level 204
God Stats
9W - 2L
1,821 SR
Queue Stats
185W - 159L
2,009 MMR
Party 3
Yemoja
Yemoja
Diamond V
captainwaffles2
Yemoja
Diamond V
Level 148
God Stats
4W - 7L
1,422 SR
Queue Stats
230W - 201L
2,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 1 / 2
6,708
559
7,906
5,155
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
 
Geb
9
0 / 0 / 1
6,083
507
3,159
8,067
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 0
7,865
655
7,673
4,286
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Fundametal
Sun Wukong
14
4 / 0 / 0
8,119
677
10,864
9,282
5,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 2
6,843
570
2,967
9,930
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
JanusCharonHe BoAo Kuang

VS

Bans
ThanatosMartichorasSusanoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 1 / 0
6,183
515
3,487
10,902
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 0
6,213
518
2,921
9,670
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
6,262
522
2,480
9,501
4,377
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
5,869
489
6,557
6,162
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,640
470
3,093
9,735
5,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
1
2
2
W
Geb
 
Geb
0
0
1
0.5
L
Fenrir
 
Fenrir
1
1
0
1
W
3
0
0
3
W
Sun Wukong
Fundametal
Sun Wukong
4
0
0
4
L
0
3
0
0
L
0
2
0
0
L
0
1
1
0.5
L
0
1
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,569
Damage
18,538
36,720
Taken
45,970
18,147
Mitigated
19,305
17,663
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,906
496
0
875
5,155
1,672
0
2,048
2,919
62,487
0
W
Geb
 
Geb
3,159
297
0
2,342
8,067
5,297
0
2,991
4,914
10,902
0
L
Fenrir
 
Fenrir
3,487
1,158
0
1,713
10,902
4,384
0
3,200
7,702
0
48,266
W
7,673
2,387
0
3,541
4,286
1,865
0
649
3,637
72,101
0
W
Sun Wukong
Fundametal
Sun Wukong
10,864
1,529
0
5,157
9,282
5,427
0
1,638
7,538
0
68,116
L
2,921
237
0
2,735
9,670
3,078
0
1,052
8,618
0
50,093
L
2,480
1,859
0
2,837
9,501
4,377
0
7,299
2,202
0
49,679
L
6,557
265
0
1,424
6,162
1,933
0
2,451
3,711
42,794
0
L
3,093
1,145
2,214
2,369
9,735
5,533
0
4,736
4,999
21,424
0
W
2,967
1,033
0
5,748
9,930
3,886
0
1,668
8,062
0
56,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,618
Gold Earned
30,167
447
Minions Killed
374
0
Camps Cleared
0
1,330,409
Distance Traveled
1,270,499
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,708
559
109
9
0
248,077
2
W
Geb
6,083
507
8
1
0
269,483
0
L
Fenrir
6,183
515
79
7
0
278,638
1
W
Freya
7,865
655
136
11
0
249,223
6
W
Sun Wukong
8,119
677
103
9
0
280,411
3
L
Loki
6,213
518
95
8
0
261,967
0
L
Apollo
6,262
522
97
8
0
230,714
1
L
Agni
5,869
489
87
7
0
260,704
3
L
Yemoja
5,640
470
16
1
0
238,476
2
W
Thor
6,843
570
91
8
0
283,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role