Player Matchup

Atlas
Atlas
Cleytusx
Atlas
Level 64
God Stats
2W - 0L
1,565 SR
Queue Stats
9W - 10L
1,462 Elo+
Party 1
Arachne
Arachne
NinjaArtwork
Arachne
Level 82
God Stats
22W - 8L
1,595 SR
Queue Stats
138W - 143L
1,429 Elo+
Solo
Medusa
Medusa
Survivor115361
Medusa
Level 47
God Stats
1W - 1L
1,304 SR
Queue Stats
8W - 7L
1,557 Elo+
Party 1
Tyr
Tyr
antonioplaz34
Tyr
Level 95
God Stats
1W - 0L
1,241 SR
Queue Stats
16W - 16L
1,436 Elo+
Party 1
Olorun
Olorun
x2TH3HIGHLANDSx
Olorun
Level 85
God Stats
3W - 2L
1,358 SR
Queue Stats
16W - 14L
1,458 Elo+
Party 1
Team Averages
Level 75
1,413 SR
1,468 Elo+

VS

Team Averages
Level 63
1,416 SR
1,421 Elo+
Freya
Freya
AndyDaPlugg
Freya
Level 29
God Stats
0W - 3L
1,619 SR
Queue Stats
8W - 9L
1,364 Elo+
Party 2
Danzaburou
Danzaburou
Drxko
Danzaburou
Level 109
God Stats
7W - 7L
1,530 SR
Queue Stats
37W - 31L
1,544 Elo+
Party 2
Athena
Athena
Tuloli2456
Athena
Level 6
God Stats
0W - 2L
1,426 SR
Queue Stats
0W - 3L
1,140 Elo+
Party 2
Hun Batz
Hun Batz
WolfishFlame80
Hun Batz
Level 109
God Stats
0W - 4L
1,104 SR
Queue Stats
47W - 42L
1,509 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kexsii
Cu Chulainn
Level 64
God Stats
1W - 3L
1,403 SR
Queue Stats
473W - 485L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cleytusx
Atlas
13
2 / 0 / 1
8,272
591
4,787
8,455
9,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arachne
NinjaArtwork
Arachne
13
1 / 3 / 2
7,579
541
5,241
12,148
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 5 / 2
6,760
483
4,506
8,771
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 0 / 0
7,058
504
4,754
12,455
11,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
6 / 4 / 1
8,986
642
14,479
11,578
4,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
7,599
543
5,622
11,094
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Drxko
Danzaburou
14
6 / 2 / 1
9,144
653
11,190
11,622
5,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Tuloli2456
Athena
2
0 / 1 / 0
4,466
319
94
1,045
562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
13
4 / 4 / 4
8,013
572
9,363
14,526
5,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
kexsii
Cu Chulainn
13
0 / 0 / 0
7,990
571
8,252
10,808
10,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
10
Kills
12
12
Deaths
10
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Atlas
Cleytusx
Atlas
2
0
1
2.5
L
Danzaburou
Drxko
Danzaburou
6
2
1
3.25
W
Arachne
NinjaArtwork
Arachne
1
3
2
0.67
W
1
5
2
0.4
L
Athena
Tuloli2456
Athena
0
1
0
0
L
Hun Batz
4
4
4
1.5
W
0
0
0
0
L
Cu Chulainn
kexsii
Cu Chulainn
0
0
0
0
W
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,767
Damage
34,521
53,407
Taken
49,095
33,787
Mitigated
27,397
12,637
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,622
1,363
0
3,477
11,094
4,339
514
8,005
3,089
42,953
0
W
Atlas
Cleytusx
Atlas
4,787
2,253
0
1,733
8,455
9,442
204
94
8,361
32,221
0
L
Danzaburou
Drxko
Danzaburou
11,190
3,816
0
4,656
11,622
5,774
246
4,054
7,568
0
72,061
W
Arachne
NinjaArtwork
Arachne
5,241
4,203
0
2,619
12,148
5,039
337
1,060
11,088
0
58,114
W
4,506
1,225
0
500
8,771
3,092
623
0
8,771
0
34,612
L
Athena
Tuloli2456
Athena
94
0
0
70
1,045
562
0
577
468
392
0
L
Hun Batz
9,363
2,685
0
369
14,526
5,757
0
6,630
7,896
0
57,781
W
4,754
875
0
4,145
12,455
11,274
0
130
12,325
0
47,772
L
Cu Chulainn
kexsii
Cu Chulainn
8,252
1,025
0
2,075
10,808
10,965
415
0
10,808
1,232
67,010
W
14,479
7,909
0
3,640
11,578
4,940
4,606
4,749
6,829
67,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,655
Gold Earned
37,212
385
Minions Killed
350
0
Camps Cleared
0
1,389,080
Distance Traveled
1,136,139
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,599
543
64
5
0
261,276
0
W
Atlas
8,272
591
35
3
0
284,775
0
L
Danzaburou
9,144
653
105
8
0
257,244
0
W
Arachne
7,579
541
90
6
0
317,942
1
W
Medusa
6,760
483
73
5
0
262,721
0
L
Athena
4,466
319
0
0
0
46,762
0
L
Hun Batz
8,013
572
80
6
0
313,486
2
W
Tyr
7,058
504
87
6
0
291,362
3
L
Cu Chulainn
7,990
571
101
7
0
257,371
0
W
Olorun
8,986
642
100
7
0
232,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role