Player Matchup

Sobek
Sobek
Silver IV
Schichtführer
Sobek
Silver IV
Level 170
God Stats
1W - 1L
1,824 SR
Queue Stats
13W - 16L
1,412 MMR
Party 1
Fenrir
Fenrir
Bronze IV
Wolke9 Dum
Fenrir
Bronze IV
Level 122
God Stats
0W - 1L
1,687 SR
Queue Stats
3W - 7L
1,275 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
XRedWyvernX
Baron Samedi
Bronze IV
Level 156
God Stats
1W - 2L
1,505 SR
Queue Stats
6W - 7L
1,485 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 149
1,672 SR
1,390 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,638 SR
1,522 MMR
Sun Wukong
Sun Wukong
Gold IV
EL_RonMcBong030
Sun Wukong
Gold IV
Level 183
God Stats
2W - 1L
1,864 SR
Queue Stats
529W - 562L
1,403 MMR
Party 2
Medusa
Medusa
Gold V
IRhys15
Medusa
Gold V
Level 85
God Stats
4W - 10L
1,445 SR
Queue Stats
102W - 136L
1,446 MMR
Solo
Agni
Agni
Platinum V
v IFlizzy
Agni
Platinum V
Level 154
God Stats
201W - 163L
1,604 SR
Queue Stats
742W - 693L
1,716 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 10
13,634
757
13,959
30,020
45,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Wolke9 Dum
Fenrir
15
4 / 6 / 12
13,086
727
13,364
23,241
30,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
XRedWyvernX
Baron Samedi
17
7 / 3 / 11
14,208
789
19,241
19,618
15,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HeraNe ZhaBacchusThothNox

VS

Bans
KuzenboGebHou YiAthenaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EL_RonMcBong030
Sun Wukong
16
2 / 8 / 9
13,634
757
14,562
24,512
24,355
Medusa
IRhys15
Medusa
17
4 / 8 / 6
14,582
810
20,333
20,342
8,775
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
19
6 / 2 / 6
15,209
845
28,517
10,959
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
18
Kills
12
12
Deaths
18
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
EL_RonMcBong030
Sun Wukong
2
8
9
0.81
W
Medusa
IRhys15
Medusa
4
8
6
0.88
L
7
3
10
4
L
Fenrir
Wolke9 Dum
Fenrir
4
6
12
1.67
L
Baron Samedi
XRedWyvernX
Baron Samedi
7
3
11
4.17
W
Agni
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,564
Damage
63,412
72,879
Taken
55,813
91,198
Mitigated
37,570
20,142
Healing
7,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
EL_RonMcBong030
Sun Wukong
14,562
1,833
0
5,579
24,512
24,355
0
13,691
9,340
0
46,303
W
Medusa
IRhys15
Medusa
20,333
9,782
0
1,799
20,342
8,775
2,251
11,443
8,139
19
62,638
L
13,959
752
0
5,704
30,020
45,343
0
13,924
15,522
33,126
1,913
L
Fenrir
Wolke9 Dum
Fenrir
13,364
1,937
0
3,608
23,241
30,548
0
9,063
13,566
295
30,233
L
Baron Samedi
XRedWyvernX
Baron Samedi
19,241
1,240
4,726
6,104
19,618
15,307
174
5,850
13,427
81,596
0
W
Agni
28,517
1,762
0
436
10,959
4,440
596
5,244
5,412
87,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,928
Gold Earned
43,425
160
Minions Killed
223
0
Camps Cleared
0
958,670
Distance Traveled
977,675
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,634
757
60
3
0
327,478
0
W
Medusa
14,582
810
60
3
0
296,973
1
L
Sobek
13,634
757
25
1
0
352,635
0
L
Fenrir
13,086
727
31
2
0
309,766
2
L
Baron Samedi
14,208
789
104
6
0
296,269
2
W
Agni
15,209
845
103
6
0
353,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role