Player Matchup

Odin
Odin
Platinum V
 
Odin
Platinum V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum II
BountySetOnYou
Set
Platinum II
Level 84
God Stats
46W - 27L
1,692 SR
Queue Stats
104W - 107L
1,960 MMR
Party 1
Agni
Agni
Gold I
LoveAtFirstSight
Agni
Gold I
Level 49
God Stats
0W - 1L
1,969 SR
Queue Stats
29W - 35L
1,547 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,720 SR
1,669 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,668 SR
1,725 MMR
Jormungandr
Jormungandr
Platinum V
NastyDaHooligan
Jormungandr
Platinum V
Level 174
God Stats
6W - 6L
1,711 SR
Queue Stats
429W - 456L
1,723 MMR
Solo
Sol
Sol
Platinum V
chrisdpinkney
Sol
Platinum V
Level 137
God Stats
16W - 15L
1,661 SR
Queue Stats
388W - 423L
1,787 MMR
Solo
Serqet
Serqet
Gold I
frostcannon67
Serqet
Gold I
Level 67
God Stats
1W - 0L
1,633 SR
Queue Stats
18W - 20L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 1 / 2
7,734
645
4,087
5,125
2,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 1
9,054
755
7,419
10,023
5,466
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 1
8,897
741
7,211
6,127
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesKuzenboAresJanusThoth

VS

Bans
KaliNe ZhaBaron SamediHou YiAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NastyDaHooligan
Jormungandr
12
0 / 1 / 3
8,908
742
4,634
9,979
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 3
9,097
758
3,494
9,495
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 1 / 0
9,691
808
8,629
11,219
11,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
2
Kills
4
4
Deaths
2
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
2
1
L
1
1
1
1.5
L
1
2
1
0.75
W
Jormungandr
NastyDaHooligan
Jormungandr
0
1
3
1.5
W
0
0
3
1.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,717
Damage
16,757
21,275
Taken
30,693
9,718
Mitigated
25,178
2,069
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,087
718
0
999
5,125
2,130
0
2,447
2,344
0
12,211
L
7,419
2,145
0
1,070
10,023
5,466
0
3,021
6,291
0
44,275
L
7,211
374
0
0
6,127
2,122
0
2,295
3,446
30,718
0
W
Jormungandr
NastyDaHooligan
Jormungandr
4,634
779
0
1,309
9,979
10,251
222
2,179
7,800
26,878
0
W
3,494
707
0
6,219
9,495
3,335
2,858
1,889
7,606
59,646
0
W
8,629
2,068
0
3,182
11,219
11,592
0
3,521
7,698
0
26,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,685
Gold Earned
27,696
120
Minions Killed
151
0
Camps Cleared
0
593,556
Distance Traveled
727,888
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,734
645
10
1
0
158,327
3
L
Set
9,054
755
60
5
0
239,966
2
L
Agni
8,897
741
50
4
0
195,263
2
W
Jormungandr
8,908
742
43
4
0
235,073
1
W
Sol
9,097
758
92
8
0
233,936
4
W
Serqet
9,691
808
16
1
0
258,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role