Player Matchup

Ah Puch
Ah Puch
M-cubed92
Ah Puch
Level 140
God Stats
4W - 3L
1,413 SR
Queue Stats
64W - 70L
1,427 Elo+
Party 2
Xing Tian
Xing Tian
SladjanTheGod
Xing Tian
Level 102
God Stats
5W - 4L
1,486 SR
Queue Stats
36W - 39L
1,386 Elo+
Party 2
Arachne
Arachne
beldo_vlogs
Arachne
Level 129
God Stats
2W - 0L
1,722 SR
Queue Stats
267W - 281L
1,375 Elo+
Solo
Team Averages
Level 124
1,540 SR
1,396 Elo+

VS

Team Averages
Level 62
1,306 SR
1,355 Elo+
Cu Chulainn
Cu Chulainn
DCTheKid13
Cu Chulainn
Level 63
God Stats
3W - 7L
1,367 SR
Queue Stats
210W - 207L
1,343 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Killer-Thehunter
Tsukuyomi
Level 64
God Stats
1W - 6L
1,049 SR
Queue Stats
165W - 167L
1,389 Elo+
Solo
Janus
Janus
tgoat060118
Janus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 223L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
M-cubed92
Ah Puch
13
5 / 0 / 4
9,984
908
9,675
5,910
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
SladjanTheGod
Xing Tian
12
5 / 2 / 4
9,422
857
6,344
14,320
13,241
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
beldo_vlogs
Arachne
11
0 / 2 / 8
8,616
783
3,250
10,865
4,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DCTheKid13
Cu Chulainn
9
1 / 4 / 2
7,572
688
7,138
8,000
7,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
12
0 / 3 / 2
8,076
734
5,636
10,689
3,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 3 / 2
7,676
698
2,747
7,020
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
2
4
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DCTheKid13
Cu Chulainn
1
4
2
0.5
L
Tsukuyomi
0
3
2
0.33
W
Ah Puch
M-cubed92
Ah Puch
5
0
4
7
W
Xing Tian
SladjanTheGod
Xing Tian
5
2
4
3.5
W
Arachne
beldo_vlogs
Arachne
0
2
8
2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,269
Damage
15,521
31,095
Taken
25,709
20,167
Mitigated
13,998
7,010
Healing
2,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DCTheKid13
Cu Chulainn
7,138
1,386
0
469
8,000
7,726
0
5,146
2,695
0
18,558
L
Tsukuyomi
5,636
1,277
0
986
10,689
3,933
0
5,273
5,234
0
29,673
W
Ah Puch
M-cubed92
Ah Puch
9,675
500
0
1,349
5,910
2,227
1,349
485
5,249
46,297
0
W
Xing Tian
SladjanTheGod
Xing Tian
6,344
872
0
1,818
14,320
13,241
656
1,048
11,191
18,189
0
W
Arachne
beldo_vlogs
Arachne
3,250
2,704
0
3,843
10,865
4,699
410
1,589
8,946
0
26,471
L
2,747
353
0
866
7,020
2,339
0
5,519
1,385
17,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,022
Gold Earned
23,324
127
Minions Killed
117
0
Camps Cleared
0
617,983
Distance Traveled
477,122
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,572
688
25
2
0
151,426
0
L
Tsukuyomi
8,076
734
54
5
0
190,636
0
W
Ah Puch
9,984
908
75
7
0
177,826
0
W
Xing Tian
9,422
857
15
1
0
229,794
5
W
Arachne
8,616
783
37
3
0
210,363
0
L
Janus
7,676
698
38
3
0
135,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role