Player Matchup

Skadi
Skadi
Silver IV
 
Skadi
Silver IV
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Arcanletia
Baron Samedi
Silver II
Level 104
God Stats
61W - 65L
1,443 SR
Queue Stats
353W - 442L
1,013 MMR
Party 1
Odin
Odin
Silver I
Mugetsu90
Odin
Silver I
Level 184
God Stats
9W - 10L
1,479 SR
Queue Stats
295W - 326L
924 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,474 SR
1,146 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,481 SR
514 MMR
Sun Wukong
Sun Wukong
Bronze V
JONY1993
Sun Wukong
Bronze V
Level 86
God Stats
7W - 7L
1,487 SR
Queue Stats
493W - 869L
-188 MMR
Solo
Vulcan
Vulcan
Silver II
Sonora89
Vulcan
Silver II
Level 132
God Stats
89W - 101L
1,455 SR
Queue Stats
578W - 681L
897 MMR
Solo
Martichoras
Martichoras
Silver V
spartacus5543
Martichoras
Silver V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 27L
834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
6 / 0 / 8
11,077
791
11,282
12,584
4,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Arcanletia
Baron Samedi
13
5 / 0 / 8
11,222
802
12,213
7,756
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
14
4 / 0 / 11
11,119
794
9,468
11,870
9,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BacchusZeusAchillesHeraKuzenbo

VS

Bans
Nu WaSobekFenrirHorusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JONY1993
Sun Wukong
8
0 / 5 / 0
8,104
579
3,373
9,056
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
Sonora89
Vulcan
12
0 / 2 / 0
8,716
623
10,915
10,428
4,595
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
spartacus5543
Martichoras
12
0 / 8 / 0
8,560
611
4,275
17,785
8,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
15
Kills
0
0
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
0
8
10
W
Baron Samedi
Arcanletia
Baron Samedi
5
0
8
9
L
Sun Wukong
JONY1993
Sun Wukong
0
5
0
0
W
Odin
4
0
11
9.5
L
Vulcan
Sonora89
Vulcan
0
2
0
0
L
Martichoras
spartacus5543
Martichoras
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,963
Damage
18,563
32,210
Taken
37,269
18,147
Mitigated
18,025
12,465
Healing
1,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,282
3,519
0
3,391
12,584
4,706
1,962
3,751
8,782
0
44,709
W
Baron Samedi
Arcanletia
Baron Samedi
12,213
756
1,913
4,016
7,756
4,104
931
3,850
3,856
52,682
0
L
Sun Wukong
JONY1993
Sun Wukong
3,373
480
0
1,009
9,056
5,418
0
2,930
6,126
0
16,249
W
Odin
9,468
699
0
3,145
11,870
9,337
341
3,697
8,026
991
37,762
L
Vulcan
Sonora89
Vulcan
10,915
3,689
0
0
10,428
4,595
0
3,613
6,815
44,014
0
L
Martichoras
spartacus5543
Martichoras
4,275
771
0
745
17,785
8,012
0
6,334
11,451
0
25,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,418
Gold Earned
25,380
163
Minions Killed
117
0
Camps Cleared
0
807,143
Distance Traveled
641,618
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,077
791
40
3
0
268,759
0
W
Baron Samedi
11,222
802
76
5
0
262,349
6
L
Sun Wukong
8,104
579
30
2
0
181,752
0
W
Odin
11,119
794
47
3
0
276,035
0
L
Vulcan
8,716
623
55
4
0
245,038
1
L
Martichoras
8,560
611
32
2
0
214,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role