Player Matchup

Fenrir
Fenrir
BoyModderHotline
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,580 Elo+
Party 2
Cerberus
Cerberus
DJDovahFish
Cerberus
Level 63
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 9L
1,271 Elo+
Party 2
Eset
Eset
MassiveDabs
Eset
Level 77
God Stats
0W - 1L
2,069 SR
Queue Stats
11W - 14L
1,532 Elo+
Party 2
Fafnir
Fafnir
Quartzarist
Fafnir
Level 118
God Stats
0W - 1L
1,873 SR
Queue Stats
3W - 3L
1,660 Elo+
Party 2
He Bo
He Bo
kumkommando
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,487 Elo+
Party 2
Team Averages
Level 81
1,689 SR
1,506 Elo+

VS

Team Averages
Level 92
1,533 SR
1,530 Elo+
Merlin
Merlin
Braoul
Merlin
Level 121
God Stats
5W - 2L
1,606 SR
Queue Stats
164W - 143L
1,521 Elo+
Party 1
Eset
Eset
ColonelBlastX
Eset
Level 63
God Stats
2W - 2L
1,296 SR
Queue Stats
52W - 48L
1,525 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KiNgKoNg641
Cu Chulainn
Level 86
God Stats
1W - 2L
1,564 SR
Queue Stats
65W - 46L
1,625 Elo+
Party 1
Heimdallr
Heimdallr
NotoriousM26
Heimdallr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 169L
1,505 Elo+
Solo
Fenrir
Fenrir
it ElvisTek
Fenrir
Level 41
God Stats
3W - 1L
1,699 SR
Queue Stats
136W - 131L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
8,138
626
7,488
13,500
7,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
DJDovahFish
Cerberus
14
2 / 6 / 6
8,850
681
7,812
18,760
24,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 6 / 5
9,464
728
8,865
14,797
8,266
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
17
1 / 2 / 5
9,524
733
3,630
17,326
23,133
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 5 / 4
8,880
683
8,764
14,097
8,217
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Braoul
Merlin
16
1 / 1 / 19
9,790
753
14,483
6,797
2,941
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
10 / 1 / 12
11,276
867
13,777
8,123
4,293
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
KiNgKoNg641
Cu Chulainn
17
5 / 3 / 16
10,718
824
14,986
15,813
17,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
NotoriousM26
Heimdallr
17
5 / 3 / 14
10,661
820
18,546
11,658
5,894
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
17
4 / 2 / 17
10,318
794
9,308
13,373
14,581
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
103
10
Kills
25
25
Deaths
10
23
Assists
78
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
Merlin
Braoul
Merlin
1
1
19
10.5
W
10
1
12
16
L
Cerberus
DJDovahFish
Cerberus
2
6
6
0.83
W
Cu Chulainn
KiNgKoNg641
Cu Chulainn
5
3
16
4.33
L
2
6
5
0.75
W
Heimdallr
NotoriousM26
Heimdallr
5
3
14
4
L
Fafnir
1
2
5
1.75
W
Fenrir
4
2
17
6.25
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,559
Damage
71,100
78,480
Taken
55,764
72,035
Mitigated
45,212
15,104
Healing
15,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,488
1,749
886
1,503
13,500
7,868
0
4,231
9,269
0
10,393
W
Merlin
Braoul
Merlin
14,483
734
0
535
6,797
2,941
1,373
3,259
3,393
31,107
0
W
13,777
1,011
899
1,353
8,123
4,293
888
3,661
4,432
26,114
0
L
Cerberus
DJDovahFish
Cerberus
7,812
347
574
2,836
18,760
24,551
0
7,523
11,237
16,300
0
W
Cu Chulainn
KiNgKoNg641
Cu Chulainn
14,986
1,492
739
993
15,813
17,503
1,037
6,774
8,858
0
36,138
L
8,865
742
575
1,639
14,797
8,266
0
4,192
10,605
24,903
0
W
Heimdallr
NotoriousM26
Heimdallr
18,546
7,699
1,160
2,716
11,658
5,894
2,400
6,236
5,275
0
34,604
L
Fafnir
3,630
797
2,615
4,376
17,326
23,133
12
6,992
10,334
6,864
0
W
Fenrir
9,308
1,541
3,104
3,872
13,373
14,581
1,755
8,305
4,735
0
11,970
L
8,764
1,111
0
100
14,097
8,217
0
5,322
8,775
28,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,856
Gold Earned
52,763
115
Minions Killed
147
0
Camps Cleared
0
1,183,162
Distance Traveled
1,310,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,138
626
12
1
0
194,010
0
W
Merlin
9,790
753
42
3
0
243,188
0
W
Eset
11,276
867
30
2
0
286,642
0
L
Cerberus
8,850
681
11
1
0
240,271
0
W
Cu Chulainn
10,718
824
39
3
0
273,028
0
L
Eset
9,464
728
46
4
0
256,518
0
W
Heimdallr
10,661
820
30
2
0
230,749
0
L
Fafnir
9,524
733
3
0
0
259,310
0
W
Fenrir
10,318
794
6
0
0
276,661
0
L
He Bo
8,880
683
43
3
0
233,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role