Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
MilenaPaz
Hachiman
Level 62
God Stats
1W - 0L
1,723 SR
Queue Stats
8W - 3L
1,583 Elo+
Party 2
Anubis
Anubis
valdereco
Anubis
Level 61
God Stats
2W - 2L
1,102 SR
Queue Stats
22W - 36L
1,321 Elo+
Solo
Team Averages
Level 90
1,441 SR
1,468 Elo+

VS

Team Averages
Level 37
1,300 SR
1,183 Elo+
Nox
Nox
Hinata17_Uzu
Nox
Level 58
God Stats
3W - 17L
1,202 SR
Queue Stats
115W - 192L
1,348 Elo+
Solo
Ra
Ra
Necr0s8R
Ra
Level 8
God Stats
0W - 2L
1,244 SR
Queue Stats
0W - 3L
1,100 Elo+
Party 1
Chaac
Chaac
z_Hunter_zX
Chaac
Level 45
God Stats
0W - 2L
1,455 SR
Queue Stats
1W - 3L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 0 / 8
9,163
833
6,633
9,996
9,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
MilenaPaz
Hachiman
13
6 / 0 / 7
9,823
893
11,120
3,381
1,295
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
valdereco
Anubis
12
3 / 0 / 10
9,268
843
7,702
3,819
2,126
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
7,017
638
1,609
11,625
4,239
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 2 / 0
7,751
705
3,844
6,430
2,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 0
7,051
641
4,072
9,944
7,891
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
13
Kills
0
0
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
8
8
L
0
5
0
0
W
Hachiman
MilenaPaz
Hachiman
6
0
7
9.5
L
0
2
0
0
W
Anubis
valdereco
Anubis
3
0
10
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,455
Damage
9,525
17,196
Taken
27,999
12,826
Mitigated
14,464
7,353
Healing
1,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,633
1,563
0
2,839
9,996
9,405
334
3,691
6,128
97
30,466
L
1,609
0
0
0
11,625
4,239
0
2,502
9,123
13,016
0
W
Hachiman
MilenaPaz
Hachiman
11,120
6,495
0
1,967
3,381
1,295
1,952
1,066
2,315
27
49,452
L
3,844
402
612
544
6,430
2,334
0
1,541
4,889
34,213
0
W
Anubis
valdereco
Anubis
7,702
720
0
2,547
3,819
2,126
821
1,069
2,750
37,157
0
L
4,072
479
0
679
9,944
7,891
0
4,165
5,779
108
12,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,254
Gold Earned
21,819
145
Minions Killed
94
0
Camps Cleared
0
607,184
Distance Traveled
484,253
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,163
833
22
2
0
210,318
0
L
Nox
7,017
638
15
1
0
160,191
0
W
Hachiman
9,823
893
50
5
0
199,385
0
L
Ra
7,751
705
63
6
0
173,582
0
W
Anubis
9,268
843
73
7
0
197,481
2
L
Chaac
7,051
641
16
1
0
150,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role