Player Matchup

Hachiman
Hachiman
FOX314STL
Hachiman
Level 76
God Stats
6W - 7L
1,356 SR
Queue Stats
370W - 387L
1,459 Elo+
Party 1
Zhong Kui
Zhong Kui
LokiDownBad
Zhong Kui
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 58L
1,579 Elo+
Party 1
Surtr
Surtr
TRkiller9867
Surtr
Level 104
God Stats
16W - 19L
1,522 SR
Queue Stats
284W - 303L
1,445 Elo+
Party 1
Ymir
Ymir
ZetMH
Ymir
Level 64
God Stats
5W - 5L
1,324 SR
Queue Stats
51W - 53L
1,422 Elo+
Solo
Anubis
Anubis
hookskull0102
Anubis
Level 86
God Stats
8W - 4L
1,586 SR
Queue Stats
10W - 9L
1,412 Elo+
Solo
Team Averages
Level 71
1,458 SR
1,463 Elo+

VS

Team Averages
Level 50
1,599 SR
1,480 Elo+
Fenrir
Fenrir
Endershadow1407
Fenrir
Level 38
God Stats
0W - 2L
1,616 SR
Queue Stats
9W - 7L
1,498 Elo+
Solo
Izanami
Izanami
Mojamato
Izanami
Level 31
God Stats
4W - 6L
1,500 SR
Queue Stats
120W - 118L
1,586 Elo+
Solo
Charon
Charon
Zarkunin
Charon
Level 65
God Stats
15W - 7L
1,500 SR
Queue Stats
166W - 161L
1,503 Elo+
Solo
Cerberus
Cerberus
mottineva
Cerberus
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 14L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
racimmaloum
Baron Samedi
Level 82
God Stats
8W - 2L
1,876 SR
Queue Stats
285W - 266L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FOX314STL
Hachiman
17
4 / 3 / 10
10,622
559
17,488
15,698
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
LokiDownBad
Zhong Kui
18
3 / 4 / 4
12,033
633
15,057
15,703
17,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
7 / 2 / 5
11,143
586
15,518
17,480
9,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
ZetMH
Ymir
16
0 / 2 / 14
10,336
544
8,089
17,074
18,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
12 / 4 / 4
12,290
647
17,543
11,362
6,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 3
10,413
548
9,914
22,208
10,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Mojamato
Izanami
15
3 / 3 / 3
9,686
510
13,988
14,794
5,574
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Zarkunin
Charon
13
2 / 5 / 3
8,757
461
8,921
21,566
13,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
mottineva
Cerberus
13
0 / 6 / 3
9,022
475
5,565
23,979
16,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
racimmaloum
Baron Samedi
15
3 / 6 / 3
9,247
487
8,945
15,512
7,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
26
Kills
14
15
Deaths
26
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
W
Hachiman
FOX314STL
Hachiman
4
3
10
3
W
Zhong Kui
LokiDownBad
Zhong Kui
3
4
4
1.25
L
Izanami
Mojamato
Izanami
3
3
3
1.5
W
7
2
5
4.75
L
Charon
Zarkunin
Charon
2
5
3
0.7
W
Ymir
ZetMH
Ymir
0
2
14
3.5
W
12
4
4
3.5
L
Cerberus
mottineva
Cerberus
0
6
3
0.25
L
Baron Samedi
racimmaloum
Baron Samedi
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,695
Damage
47,333
77,317
Taken
98,059
58,059
Mitigated
53,902
24,676
Healing
23,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,914
2,422
0
3,983
22,208
10,816
649
8,783
13,425
0
74,628
W
Hachiman
FOX314STL
Hachiman
17,488
12,653
0
8,499
15,698
5,637
3,988
1,015
14,683
0
83,184
W
Zhong Kui
LokiDownBad
Zhong Kui
15,057
4,170
0
4,837
15,703
17,190
849
5,050
10,653
99,935
15,005
L
Izanami
Mojamato
Izanami
13,988
9,129
0
4,285
14,794
5,574
557
3,933
10,861
0
88,200
W
15,518
7,216
0
3,130
17,480
9,776
635
5,133
12,347
2,215
107,069
L
Charon
Zarkunin
Charon
8,921
1,247
0
4,972
21,566
13,064
0
12,822
8,744
47,182
0
W
Ymir
ZetMH
Ymir
8,089
855
0
3,045
17,074
18,856
0
7,517
9,557
37,990
0
W
17,543
648
0
5,165
11,362
6,600
811
5,473
5,889
73,646
0
L
Cerberus
mottineva
Cerberus
5,565
395
2,119
5,105
23,979
16,577
496
7,051
16,928
37,619
0
L
Baron Samedi
racimmaloum
Baron Samedi
8,945
722
874
2,606
15,512
7,871
300
8,468
7,044
61,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,424
Gold Earned
47,125
537
Minions Killed
481
0
Camps Cleared
0
1,638,673
Distance Traveled
1,650,847
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,413
548
112
6
0
373,331
0
W
Hachiman
10,622
559
114
6
0
314,929
0
W
Zhong Kui
12,033
633
157
8
0
305,588
2
L
Izanami
9,686
510
136
7
0
315,042
1
W
Surtr
11,143
586
124
7
0
362,700
0
L
Charon
8,757
461
60
3
0
330,784
0
W
Ymir
10,336
544
44
2
0
361,047
2
W
Anubis
12,290
647
98
5
0
294,409
0
L
Cerberus
9,022
475
61
3
0
360,498
0
L
Baron Samedi
9,247
487
112
6
0
271,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role