Player Matchup

Cthulhu
Cthulhu
AlzGamer123
Cthulhu
Level 40
God Stats
34W - 16L
1,492 SR
Queue Stats
163W - 164L
1,357 Elo+
Party 1
Da Ji
Da Ji
Yurashic
Da Ji
Level 40
God Stats
46W - 28L
1,607 SR
Queue Stats
228W - 201L
1,366 Elo+
Party 1
Anhur
Anhur
shtein777
Anhur
Level 29
God Stats
25W - 20L
1,492 SR
Queue Stats
169W - 172L
1,366 Elo+
Party 1
Team Averages
Level 36
1,531 SR
1,363 Elo+

VS

Team Averages
Level 71
1,482 SR
1,419 Elo+
Bakasura
Bakasura
BenJI98Zi
Bakasura
Level 80
God Stats
1W - 0L
1,477 SR
Queue Stats
24W - 19L
1,503 Elo+
Solo
Achilles
Achilles
Blinders7
Achilles
Level 85
God Stats
25W - 33L
1,461 SR
Queue Stats
46W - 66L
1,320 Elo+
Solo
Hades
Hades
Falkner201992
Hades
Level 48
God Stats
28W - 22L
1,508 SR
Queue Stats
180W - 178L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlzGamer123
Cthulhu
11
2 / 4 / 1
9,469
676
10,365
16,790
16,164
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Da Ji
Yurashic
Da Ji
12
3 / 4 / 1
9,549
682
9,757
12,829
8,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
shtein777
Anhur
12
0 / 3 / 4
9,166
655
6,566
7,948
2,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BenJI98Zi
Bakasura
14
5 / 3 / 6
10,995
785
14,804
18,672
15,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Blinders7
Achilles
12
2 / 2 / 9
10,194
728
7,222
11,618
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 7
10,849
775
11,124
7,810
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
11
11
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlzGamer123
Cthulhu
2
4
1
0.63
W
Bakasura
BenJI98Zi
Bakasura
5
3
6
2.67
W
Achilles
Blinders7
Achilles
2
2
9
3.25
W
4
0
7
7.5
L
Da Ji
Yurashic
Da Ji
3
4
1
0.88
L
Anhur
shtein777
Anhur
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,688
Damage
33,150
37,567
Taken
38,100
27,382
Mitigated
33,061
6,055
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlzGamer123
Cthulhu
10,365
906
99
2,701
16,790
16,164
134
4,883
10,270
39,978
0
W
Bakasura
BenJI98Zi
Bakasura
14,804
11,740
0
4,149
18,672
15,189
1,143
5,435
13,237
0
41,968
W
Achilles
Blinders7
Achilles
7,222
1,902
263
2,095
11,618
13,651
404
2,925
8,693
0
19,660
W
11,124
1,896
1,289
3,789
7,810
4,221
1,401
3,141
4,669
40,374
0
L
Da Ji
Yurashic
Da Ji
9,757
2,262
0
2,237
12,829
8,421
104
4,643
7,165
0
30,217
L
Anhur
shtein777
Anhur
6,566
2,960
0
1,018
7,948
2,797
444
1,991
5,191
0
25,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,184
Gold Earned
32,038
124
Minions Killed
139
0
Camps Cleared
0
743,380
Distance Traveled
750,842
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,469
676
57
4
0
253,026
0
W
Bakasura
10,995
785
72
5
0
245,393
0
W
Achilles
10,194
728
18
1
0
260,874
0
W
Hades
10,849
775
49
4
0
244,575
0
L
Da Ji
9,549
682
25
2
0
258,968
0
L
Anhur
9,166
655
42
3
0
231,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role