Player Matchup

Charon
Charon
 
Charon
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Col_Mabry
Arachne
Level 148
God Stats
82W - 41L
1,708 SR
Queue Stats
146W - 135L
1,529 Elo+
Party 2
Ares
Ares
QuizTheGod
Ares
Level 46
God Stats
1W - 3L
1,299 SR
Queue Stats
108W - 120L
1,507 Elo+
Party 2
Chang'e
Chang'e
Stjerneprins
Chang'e
Level 58
God Stats
5W - 3L
1,720 SR
Queue Stats
70W - 64L
1,361 Elo+
Solo
Neith
Neith
YourNewStepDaddy
Neith
Level 36
God Stats
2W - 5L
1,690 SR
Queue Stats
133W - 131L
1,521 Elo+
Solo
Team Averages
Level 66
1,583 SR
1,484 Elo+

VS

Team Averages
Level 50
1,599 SR
1,488 Elo+
Bastet
Bastet
DraziiwCiipe
Bastet
Level 35
God Stats
3W - 0L
1,908 SR
Queue Stats
50W - 35L
1,585 Elo+
Party 3
Jormungandr
Jormungandr
JohnCeltigar
Jormungandr
Level 89
God Stats
5W - 2L
1,643 SR
Queue Stats
65W - 59L
1,495 Elo+
Party 1
Freya
Freya
SerratedFlames
Freya
Level 57
God Stats
1W - 2L
1,211 SR
Queue Stats
85W - 98L
1,457 Elo+
Party 3
Da Ji
Da Ji
TylerCeltigar
Da Ji
Level 27
God Stats
1W - 0L
1,731 SR
Queue Stats
24W - 23L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
jjwentsworth
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 95L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 4 / 1
6,286
571
3,542
10,648
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
Col_Mabry
Arachne
9
2 / 2 / 1
5,814
529
3,738
7,989
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

4
0 / 2 / 1
4,275
389
243
3,272
1,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Stjerneprins
Chang'e
12
3 / 1 / 1
7,190
654
6,263
7,221
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 6 / 0
5,515
501
3,151
8,129
2,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
7 / 0 / 1
7,808
710
9,344
8,023
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
JohnCeltigar
Jormungandr
12
1 / 1 / 2
7,402
673
3,566
8,157
5,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 2 / 1
7,098
645
2,727
7,486
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 3
7,068
643
5,999
6,467
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
jjwentsworth
Cthulhu
9
2 / 2 / 4
6,551
596
3,201
9,098
6,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
14
15
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
4
1
0.13
L
Arachne
Col_Mabry
Arachne
2
2
1
1.25
W
Bastet
7
0
1
7.5
W
Jormungandr
JohnCeltigar
Jormungandr
1
1
2
2
L
0
2
1
0.25
W
1
2
1
0.75
L
Chang'e
Stjerneprins
Chang'e
3
1
1
3.5
W
3
0
3
4.5
L
0
6
0
0
W
Cthulhu
jjwentsworth
Cthulhu
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,937
Damage
24,837
37,259
Taken
39,231
13,910
Mitigated
21,490
8,989
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,542
449
0
2,313
10,648
4,688
0
3,424
7,224
44,280
0
L
Arachne
Col_Mabry
Arachne
3,738
2,448
0
1,433
7,989
2,398
0
820
7,169
0
21,870
W
Bastet
9,344
2,483
0
5,511
8,023
3,586
42
2,445
5,578
0
64,084
W
Jormungandr
JohnCeltigar
Jormungandr
3,566
1,137
0
1,680
8,157
5,513
619
1,621
6,536
54,233
0
L
243
0
0
36
3,272
1,645
0
891
2,381
1,983
0
W
2,727
945
0
2,911
7,486
3,357
405
2,905
4,581
46,025
0
L
Chang'e
Stjerneprins
Chang'e
6,263
435
389
3,086
7,221
2,715
512
1,949
5,272
53,737
0
W
5,999
1,511
0
500
6,467
2,726
0
814
5,653
0
57,509
L
3,151
1,422
0
1,732
8,129
2,464
0
2,410
5,719
0
34,084
W
Cthulhu
jjwentsworth
Cthulhu
3,201
371
761
2,039
9,098
6,308
23
2,263
6,835
28,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,080
Gold Earned
35,927
271
Minions Killed
424
0
Camps Cleared
0
1,023,429
Distance Traveled
1,161,059
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,286
571
77
7
0
238,094
0
L
Arachne
5,814
529
36
3
0
226,456
0
W
Bastet
7,808
710
107
10
0
272,021
0
W
Jormungandr
7,402
673
98
9
0
217,450
0
L
Ares
4,275
389
1
0
0
155,177
0
W
Freya
7,098
645
93
8
0
200,078
0
L
Chang'e
7,190
654
97
9
0
235,597
2
W
Da Ji
7,068
643
91
8
0
245,351
0
L
Neith
5,515
501
60
5
0
168,105
0
W
Cthulhu
6,551
596
35
3
0
226,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role