Player Matchup

Freya
Freya
 
Freya
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Chogolisa
Cernunnos
Level 143
God Stats
2W - 6L
1,551 SR
Queue Stats
214W - 238L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
Kiockko
Zhong Kui
Level 149
God Stats
2W - 1L
1,745 SR
Queue Stats
155W - 149L
1,592 Elo+
Solo
Yemoja
Yemoja
Moriwenne
Yemoja
Level 168
God Stats
7W - 3L
1,797 SR
Queue Stats
262W - 271L
1,511 Elo+
Solo
Achilles
Achilles
RolandSenpai
Achilles
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 178L
1,576 Elo+
Solo
Team Averages
Level 155
1,618 SR
1,537 Elo+

VS

Team Averages
Level 151
1,596 SR
1,546 Elo+
Charon
Charon
 
Charon
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Hendo_Sama
Hel
Level 161
God Stats
3W - 1L
1,689 SR
Queue Stats
130W - 133L
1,577 Elo+
Solo
Ne Zha
Ne Zha
Omkа
Ne Zha
Level 162
God Stats
8W - 4L
1,630 SR
Queue Stats
652W - 681L
1,575 Elo+
Solo
Kumbhakarna
Kumbhakarna
PepeTheFroggie
Kumbhakarna
Level 155
God Stats
2W - 1L
1,536 SR
Queue Stats
679W - 691L
1,570 Elo+
Solo
Janus
Janus
kaiiku
Janus
Level 121
God Stats
4W - 1L
1,627 SR
Queue Stats
201W - 202L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
1 / 4 / 4
7,796
650
14,872
12,171
4,901
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Chogolisa
Cernunnos
15
1 / 3 / 5
8,522
710
18,685
15,493
7,106
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Kiockko
Zhong Kui
15
1 / 5 / 5
8,372
698
8,507
17,371
14,701
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Moriwenne
Yemoja
15
0 / 0 / 5
8,364
697
5,374
10,499
8,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
RolandSenpai
Achilles
15
4 / 3 / 3
8,465
705
14,469
18,715
20,020
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
2 / 3 / 7
9,508
792
7,636
19,907
23,452
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 1 / 14
9,255
771
8,874
10,838
6,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
Omkа
Ne Zha
16
3 / 1 / 10
9,308
776
20,139
17,089
12,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
PepeTheFroggie
Kumbhakarna
16
1 / 2 / 11
9,758
813
7,635
21,994
21,639
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
kaiiku
Janus
17
8 / 1 / 5
10,340
862
24,891
10,162
5,983
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
7
Kills
15
15
Deaths
8
22
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
4
4
0.75
W
Charon
 
Charon
2
3
7
1.83
L
Cernunnos
Chogolisa
Cernunnos
1
3
5
1.17
W
1
1
14
8
L
Zhong Kui
Kiockko
Zhong Kui
1
5
5
0.7
L
Yemoja
Moriwenne
Yemoja
0
0
5
2.5
W
Ne Zha
Omkа
Ne Zha
3
1
10
8
W
Kumbhakarna
PepeTheFroggie
Kumbhakarna
1
2
11
3.25
L
Achilles
RolandSenpai
Achilles
4
3
3
1.83
W
Janus
kaiiku
Janus
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,907
Damage
69,175
74,249
Taken
79,990
55,361
Mitigated
70,631
36,960
Healing
49,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
14,872
3,690
1,825
2,955
12,171
4,901
0
7,797
4,374
25,042
0
W
Charon
 
Charon
7,636
786
871
1,929
19,907
23,452
489
6,658
13,249
15,920
0
L
Cernunnos
Chogolisa
Cernunnos
18,685
7,629
0
3,340
15,493
7,106
225
9,816
5,677
0
39,663
W
8,874
263
24,420
7,565
10,838
6,988
1,054
5,037
5,801
15,702
0
L
Zhong Kui
Kiockko
Zhong Kui
8,507
688
2,229
2,681
17,371
14,701
60
12,106
5,265
24,438
0
L
Yemoja
Moriwenne
Yemoja
5,374
1,368
16,874
5,143
10,499
8,633
72
6,945
3,554
9,105
0
W
Ne Zha
Omkа
Ne Zha
20,139
1,807
1,637
6,931
17,089
12,569
1,280
5,309
11,780
0
36,151
W
Kumbhakarna
PepeTheFroggie
Kumbhakarna
7,635
319
3,086
3,023
21,994
21,639
415
7,457
14,537
14,298
0
L
Achilles
RolandSenpai
Achilles
14,469
1,250
0
1,913
18,715
20,020
0
12,372
6,343
0
20,562
W
Janus
kaiiku
Janus
24,891
1,184
476
56
10,162
5,983
901
4,292
5,870
45,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,519
Gold Earned
48,169
129
Minions Killed
144
0
Camps Cleared
0
966,172
Distance Traveled
1,173,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,796
650
26
2
0
175,599
0
W
Charon
9,508
792
21
2
0
208,369
0
L
Cernunnos
8,522
710
41
3
0
196,983
0
W
Hel
9,255
771
21
2
0
242,837
0
L
Zhong Kui
8,372
698
45
4
0
184,812
0
L
Yemoja
8,364
697
5
0
0
180,977
0
W
Ne Zha
9,308
776
24
2
0
242,724
0
W
Kumbhakarna
9,758
813
24
2
0
229,026
0
L
Achilles
8,465
705
12
1
0
227,801
0
W
Janus
10,340
862
54
5
0
250,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role