Player Matchup

Aphrodite
Aphrodite
FreakMeOwt
Aphrodite
Level 107
God Stats
5W - 2L
1,751 SR
Queue Stats
32W - 31L
1,293 Elo+
Party 1
Chang'e
Chang'e
KoleG30
Chang'e
Level 108
God Stats
6W - 1L
1,729 SR
Queue Stats
25W - 33L
1,388 Elo+
Solo
Tyr
Tyr
ProperSkux
Tyr
Level 124
God Stats
2W - 0L
1,798 SR
Queue Stats
46W - 46L
1,412 Elo+
Party 1
Zhong Kui
Zhong Kui
Remiix_Cyborg_
Zhong Kui
Level 85
God Stats
114W - 113L
1,544 SR
Queue Stats
398W - 370L
1,522 Elo+
Solo
Pele
Pele
jaidenthedino
Pele
Level 89
God Stats
4W - 3L
1,677 SR
Queue Stats
362W - 347L
1,503 Elo+
Solo
Team Averages
Level 103
1,700 SR
1,424 Elo+

VS

Team Averages
Level 118
1,484 SR
1,519 Elo+
Ra
Ra
 
Ra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MASHOGA
King Arthur
Level 158
God Stats
6W - 8L
1,526 SR
Queue Stats
621W - 567L
1,585 Elo+
Solo
Eset
Eset
StoneCold505
Eset
Level 156
God Stats
1W - 1L
1,487 SR
Queue Stats
192W - 170L
1,460 Elo+
Solo
Thor
Thor
kralTR
Thor
Level 120
God Stats
0W - 1L
1,184 SR
Queue Stats
47W - 34L
1,552 Elo+
Solo
Chang'e
Chang'e
sweek256
Chang'e
Level 59
God Stats
2W - 7L
1,722 SR
Queue Stats
168W - 161L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FreakMeOwt
Aphrodite
11
0 / 0 / 3
6,739
481
2,682
4,638
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
KoleG30
Chang'e
14
5 / 1 / 1
8,601
614
10,138
10,503
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 0
7,443
532
4,879
14,653
13,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Remiix_Cyborg_
Zhong Kui
13
2 / 0 / 0
7,520
537
4,992
4,622
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 1
7,234
517
7,174
14,203
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 4 / 0
5,857
418
1,165
7,113
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MASHOGA
King Arthur
14
5 / 0 / 2
9,123
652
14,447
13,039
14,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 1 / 1
6,199
443
1,624
8,100
5,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
kralTR
Thor
11
0 / 2 / 0
6,400
457
3,083
10,858
4,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
sweek256
Chang'e
11
2 / 2 / 2
6,950
496
8,302
14,421
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
9
Kills
7
7
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
0
0
W
Aphrodite
FreakMeOwt
Aphrodite
0
0
3
1.5
W
Chang'e
KoleG30
Chang'e
5
1
1
5.5
L
King Arthur
MASHOGA
King Arthur
5
0
2
6
W
0
3
0
0
W
Zhong Kui
Remiix_Cyborg_
Zhong Kui
2
0
0
2
L
0
1
1
0.5
W
2
3
1
0.83
L
Thor
kralTR
Thor
0
2
0
0
L
Chang'e
sweek256
Chang'e
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,865
Damage
28,621
48,619
Taken
53,531
29,724
Mitigated
31,788
21,660
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,165
344
360
1,965
7,113
2,824
0
4,461
2,652
33,418
0
W
Aphrodite
FreakMeOwt
Aphrodite
2,682
471
971
3,119
4,638
2,872
634
710
3,928
19,727
0
W
Chang'e
KoleG30
Chang'e
10,138
697
291
5,721
10,503
4,124
718
3,302
7,201
68,700
0
L
King Arthur
MASHOGA
King Arthur
14,447
1,889
0
2,864
13,039
14,573
0
1,314
11,725
0
73,269
W
4,879
699
0
2,885
14,653
13,000
0
2,365
12,288
0
55,583
W
Zhong Kui
Remiix_Cyborg_
Zhong Kui
4,992
2,010
0
1,672
4,622
3,959
2,328
2,087
2,535
46,481
11,342
L
1,624
240
0
2,251
8,100
5,337
0
3,667
4,433
29,959
0
W
7,174
1,204
0
7,001
14,203
5,769
0
2,627
11,576
0
53,073
L
Thor
kralTR
Thor
3,083
405
0
0
10,858
4,087
0
3,695
7,163
0
45,389
L
Chang'e
sweek256
Chang'e
8,302
1,475
1,395
5,547
14,421
4,967
17
4,217
10,204
50,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,537
Gold Earned
34,529
416
Minions Killed
370
0
Camps Cleared
0
1,350,292
Distance Traveled
1,274,032
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,857
418
66
5
0
184,428
0
W
Aphrodite
6,739
481
26
2
0
270,066
2
W
Chang'e
8,601
614
122
9
0
273,790
0
L
King Arthur
9,123
652
107
8
0
274,546
2
W
Tyr
7,443
532
101
7
0
262,379
1
W
Zhong Kui
7,520
537
85
6
0
249,491
4
L
Eset
6,199
443
57
4
0
238,210
6
W
Pele
7,234
517
82
6
0
294,566
0
L
Thor
6,400
457
69
5
0
264,554
0
L
Chang'e
6,950
496
71
5
0
312,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role