Player Matchup

Fenrir
Fenrir
Alberto437
Fenrir
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 11L
1,301 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MKYJuanMagaren
Kumbhakarna
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,316 Elo+
Party 2
Anhur
Anhur
PabloXPD
Anhur
Level 15
God Stats
3W - 0L
1,785 SR
Queue Stats
7W - 10L
1,331 Elo+
Party 2
Amaterasu
Amaterasu
Syon999
Amaterasu
Level 104
God Stats
11W - 13L
1,480 SR
Queue Stats
58W - 71L
1,401 Elo+
Party 2
Ix Chel
Ix Chel
playsaxo
Ix Chel
Level 14
God Stats
1W - 0L
1,858 SR
Queue Stats
4W - 3L
1,418 Elo+
Party 2
Team Averages
Level 32
1,625 SR
1,353 Elo+

VS

Team Averages
Level 57
1,491 SR
1,498 Elo+
Nu Wa
Nu Wa
K-R-I-S-T-O-F-F-
Nu Wa
Level 148
God Stats
1W - 4L
1,288 SR
Queue Stats
52W - 53L
1,510 Elo+
Party 1
Chang'e
Chang'e
Redfield22904
Chang'e
Level 47
God Stats
4W - 4L
1,684 SR
Queue Stats
70W - 81L
1,509 Elo+
Party 1
Xbalanque
Xbalanque
dejtox
Xbalanque
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 24L
1,500 Elo+
Party 3
Bacchus
Bacchus
mezokredusz
Bacchus
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 3
Skadi
Skadi
momoktm
Skadi
Level 49
God Stats
4W - 5L
1,483 SR
Queue Stats
25W - 21L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alberto437
Fenrir
16
13 / 1 / 7
10,485
655
10,952
13,723
7,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
MKYJuanMagaren
Kumbhakarna
12
1 / 3 / 16
8,454
528
5,823
16,782
16,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
PabloXPD
Anhur
13
6 / 2 / 9
8,831
552
11,263
13,777
5,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Syon999
Amaterasu
16
5 / 1 / 5
10,417
651
6,919
12,298
8,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
playsaxo
Ix Chel
13
4 / 3 / 7
8,693
543
9,280
9,540
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
9,765
610
9,610
8,538
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
14
3 / 6 / 0
8,782
549
6,572
13,384
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
dejtox
Xbalanque
8
0 / 9 / 3
6,010
376
3,285
11,233
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
mezokredusz
Bacchus
9
1 / 7 / 3
7,134
446
3,599
12,446
12,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
momoktm
Skadi
14
3 / 5 / 3
8,866
554
15,640
13,560
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
29
Kills
10
10
Deaths
30
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alberto437
Fenrir
13
1
7
16.5
L
3
3
2
1.33
W
Kumbhakarna
MKYJuanMagaren
Kumbhakarna
1
3
16
3
W
Anhur
PabloXPD
Anhur
6
2
9
5.25
L
Chang'e
3
6
0
0.5
W
Amaterasu
Syon999
Amaterasu
5
1
5
7.5
L
Xbalanque
dejtox
Xbalanque
0
9
3
0.17
L
Bacchus
mezokredusz
Bacchus
1
7
3
0.36
L
Skadi
momoktm
Skadi
3
5
3
0.9
W
Ix Chel
playsaxo
Ix Chel
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,237
Damage
38,706
66,120
Taken
59,161
41,002
Mitigated
27,452
23,432
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alberto437
Fenrir
10,952
3,570
0
4,501
13,723
7,070
0
2,691
10,884
0
91,662
L
9,610
2,433
0
2,873
8,538
2,670
14
652
7,886
87,337
0
W
Kumbhakarna
MKYJuanMagaren
Kumbhakarna
5,823
497
0
2,129
16,782
16,245
222
2,680
13,964
14,095
0
W
Anhur
PabloXPD
Anhur
11,263
8,042
0
5,618
13,777
5,348
2,274
3,765
9,848
0
59,812
L
Chang'e
6,572
75
160
3,114
13,384
4,885
497
5,434
7,950
59,121
0
W
Amaterasu
Syon999
Amaterasu
6,919
2,481
0
6,195
12,298
8,576
2,743
4,566
7,303
0
79,687
L
Xbalanque
dejtox
Xbalanque
3,285
944
0
830
11,233
3,116
647
1,953
9,280
0
17,297
L
Bacchus
mezokredusz
Bacchus
3,599
771
0
1,251
12,446
12,368
125
3,975
8,471
9,581
0
L
Skadi
momoktm
Skadi
15,640
8,580
0
4,102
13,560
4,413
604
3,089
10,471
0
64,035
W
Ix Chel
playsaxo
Ix Chel
9,280
892
2,203
2,786
9,540
3,763
578
5,993
3,357
53,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,880
Gold Earned
40,557
449
Minions Killed
377
0
Camps Cleared
0
1,626,839
Distance Traveled
1,327,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,485
655
119
7
0
372,669
0
L
Nu Wa
9,765
610
142
9
0
255,101
0
W
Kumbhakarna
8,454
528
11
1
0
325,377
0
W
Anhur
8,831
552
93
6
0
286,295
0
L
Chang'e
8,782
549
120
8
0
282,556
0
W
Amaterasu
10,417
651
143
9
0
341,925
0
L
Xbalanque
6,010
376
16
1
0
221,301
0
L
Bacchus
7,134
446
6
0
0
300,377
0
L
Skadi
8,866
554
93
6
0
267,667
0
W
Ix Chel
8,693
543
83
5
0
300,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role