Player Matchup

Kuzenbo
Kuzenbo
DrR0ckso
Kuzenbo
Level 78
God Stats
13W - 14L
1,610 SR
Queue Stats
462W - 424L
1,536 Elo+
Solo
Artemis
Artemis
KeiruNicrom
Artemis
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 121L
1,552 Elo+
Solo
Chaac
Chaac
barb4rroj4
Chaac
Level 177
God Stats
1W - 2L
1,637 SR
Queue Stats
32W - 24L
1,594 Elo+
Party 1
Susano
Susano
notjustademigod
Susano
Level 155
God Stats
4W - 7L
1,533 SR
Queue Stats
898W - 895L
1,579 Elo+
Solo
Guan Yu
Guan Yu
rickylp
Guan Yu
Level 129
God Stats
0W - 2L
1,231 SR
Queue Stats
26W - 29L
1,521 Elo+
Party 1
Team Averages
Level 136
1,502 SR
1,556 Elo+

VS

Team Averages
Level 94
1,516 SR
1,560 Elo+
Ymir
Ymir
FinnTheOne
Ymir
Level 108
God Stats
2W - 3L
1,658 SR
Queue Stats
265W - 241L
1,565 Elo+
Solo
Ne Zha
Ne Zha
Goated XI
Ne Zha
Level 90
God Stats
8W - 6L
1,444 SR
Queue Stats
249W - 250L
1,500 Elo+
Solo
He Bo
He Bo
LoreOgier
He Bo
Level 119
God Stats
3W - 7L
1,223 SR
Queue Stats
362W - 366L
1,477 Elo+
Solo
Jormungandr
Jormungandr
MichaelRae
Jormungandr
Level 125
God Stats
7W - 2L
1,754 SR
Queue Stats
406W - 399L
1,561 Elo+
Solo
Guan Yu
Guan Yu
RondoVL
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrR0ckso
Kuzenbo
15
3 / 3 / 5
8,341
758
7,482
10,480
16,113
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
KeiruNicrom
Artemis
13
1 / 5 / 5
7,734
703
13,929
10,076
4,012
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
15
3 / 4 / 4
8,525
775
12,435
12,861
14,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

15
2 / 3 / 4
8,173
743
8,742
9,240
5,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
rickylp
Guan Yu
13
0 / 4 / 6
7,226
657
4,184
18,537
14,748
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 12
10,332
939
15,275
16,534
20,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
Goated XI
Ne Zha
15
8 / 5 / 9
9,309
846
12,338
12,843
7,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
LoreOgier
He Bo
14
2 / 1 / 13
8,418
765
8,353
7,538
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
MichaelRae
Jormungandr
16
2 / 1 / 15
9,192
836
10,203
14,684
16,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
RondoVL
Guan Yu
14
2 / 1 / 13
8,382
762
8,037
16,425
11,149
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
9
Kills
19
19
Deaths
9
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DrR0ckso
Kuzenbo
3
3
5
1.83
W
5
1
12
11
W
Ne Zha
Goated XI
Ne Zha
8
5
9
2.5
L
Artemis
KeiruNicrom
Artemis
1
5
5
0.7
W
He Bo
LoreOgier
He Bo
2
1
13
8.5
W
Jormungandr
MichaelRae
Jormungandr
2
1
15
9.5
W
Guan Yu
RondoVL
Guan Yu
2
1
13
8.5
L
Chaac
3
4
4
1.25
L
2
3
4
1.33
L
Guan Yu
rickylp
Guan Yu
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,772
Damage
54,206
61,194
Taken
68,024
55,590
Mitigated
58,063
18,682
Healing
34,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DrR0ckso
Kuzenbo
7,482
1,926
225
527
10,480
16,113
270
6,530
3,950
11,623
161
W
15,275
1,573
3,552
3,359
16,534
20,245
630
2,682
13,662
27,797
349
W
Ne Zha
Goated XI
Ne Zha
12,338
2,061
514
640
12,843
7,284
1,314
1,960
10,764
0
22,732
L
Artemis
KeiruNicrom
Artemis
13,929
6,838
244
523
10,076
4,012
0
4,189
5,887
0
26,152
W
He Bo
LoreOgier
He Bo
8,353
826
369
387
7,538
3,120
1,104
474
6,833
16,506
0
W
Jormungandr
MichaelRae
Jormungandr
10,203
2,264
3,234
1,987
14,684
16,265
368
1,404
12,951
32,390
391
W
Guan Yu
RondoVL
Guan Yu
8,037
302
11,829
8,169
16,425
11,149
931
2,106
14,225
0
12,401
L
Chaac
12,435
497
283
3,823
12,861
14,826
325
6,341
6,520
2,871
24,072
L
8,742
307
1,192
2,048
9,240
5,891
647
5,253
3,987
0
19,383
L
Guan Yu
rickylp
Guan Yu
4,184
383
4,374
5,443
18,537
14,748
453
10,778
7,759
0
5,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,999
Gold Earned
45,633
86
Minions Killed
142
0
Camps Cleared
0
828,490
Distance Traveled
1,018,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,341
758
11
1
0
159,444
0
W
Ymir
10,332
939
33
3
0
183,012
0
W
Ne Zha
9,309
846
19
2
0
186,849
0
L
Artemis
7,734
703
23
2
0
140,937
0
W
He Bo
8,418
765
19
2
0
213,019
0
W
Jormungandr
9,192
836
58
5
0
192,197
0
W
Guan Yu
8,382
762
13
1
0
243,014
0
L
Chaac
8,525
775
21
2
0
161,878
0
L
Susano
8,173
743
26
2
0
212,572
0
L
Guan Yu
7,226
657
5
0
0
153,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role