Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Jyawnee
Thor
Level 18
God Stats
0W - 4L
1,213 SR
Queue Stats
19W - 31L
1,421 Elo+
Party 1
Fafnir
Fafnir
OniWithTheHoodie
Fafnir
Level 139
God Stats
2W - 2L
1,599 SR
Queue Stats
258W - 270L
1,526 Elo+
Solo
Arachne
Arachne
PinkxStarlight
Arachne
Level 39
God Stats
9W - 7L
1,414 SR
Queue Stats
120W - 145L
1,429 Elo+
Party 1
Thoth
Thoth
YRN_R9
Thoth
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 64L
1,377 Elo+
Solo
Team Averages
Level 65
1,445 SR
1,451 Elo+

VS

Team Averages
Level 124
1,515 SR
1,479 Elo+
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Buuoonaaseeraaa
Loki
Level 117
God Stats
1W - 1L
1,297 SR
Queue Stats
33W - 32L
1,543 Elo+
Solo
Charon
Charon
SomeVideoGameGuy
Charon
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,420 Elo+
Solo
Vulcan
Vulcan
XxGhost_rider32X
Vulcan
Level 137
God Stats
9W - 6L
1,703 SR
Queue Stats
261W - 269L
1,452 Elo+
Solo
Anubis
Anubis
isdesp
Anubis
Level 155
God Stats
298W - 228L
1,577 SR
Queue Stats
381W - 334L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
5 / 0 / 0
5,253
657
3,465
4,565
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
Jyawnee
Thor
6
0 / 4 / 0
3,890
486
1,558
6,183
1,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 2 / 0
4,543
568
2,290
5,790
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 2
4,062
508
1,303
3,840
1,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thoth
YRN_R9
Thoth
6
0 / 2 / 0
3,852
482
2,545
3,070
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 0 / 2
4,731
591
2,828
5,350
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 2 / 1
5,362
670
2,465
5,494
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 0 / 3
5,318
665
1,804
3,134
2,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 1
5,116
640
1,287
3,410
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
isdesp
Anubis
9
4 / 1 / 0
6,103
763
5,298
4,276
1,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
5
Kills
9
9
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
5
0
0
5
W
Izanami
 
Izanami
1
0
2
2
W
3
2
1
1.75
L
Thor
Jyawnee
Thor
0
4
0
0
L
0
2
0
0
L
0
1
2
1
W
1
0
3
2.5
W
0
2
1
0.25
L
Thoth
YRN_R9
Thoth
0
2
0
0
W
Anubis
isdesp
Anubis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,161
Damage
13,682
23,448
Taken
21,664
10,265
Mitigated
8,090
5,792
Healing
9,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,465
1,055
0
1,212
4,565
1,376
0
840
3,725
0
29,254
W
Izanami
 
Izanami
2,828
1,670
0
2,227
5,350
1,792
0
3,157
2,193
0
32,971
W
2,465
972
0
2,166
5,494
1,591
0
28
5,466
0
28,905
L
Thor
Jyawnee
Thor
1,558
540
0
512
6,183
1,218
0
4,601
1,582
0
14,231
L
2,290
459
0
2,361
5,790
5,467
0
753
5,037
8,838
0
L
1,303
969
0
1,332
3,840
1,332
0
1,144
2,696
0
16,170
W
1,804
512
0
1,399
3,134
2,015
0
1,650
1,484
15,377
0
W
1,287
901
0
698
3,410
1,053
0
0
3,410
35,819
0
L
Thoth
YRN_R9
Thoth
2,545
88
0
375
3,070
872
0
1,051
2,019
24,807
0
W
Anubis
isdesp
Anubis
5,298
761
0
2,730
4,276
1,639
1,118
0
4,276
40,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,600
Gold Earned
26,630
156
Minions Killed
255
0
Camps Cleared
0
681,584
Distance Traveled
748,720
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,253
657
48
6
0
135,749
0
W
Izanami
4,731
591
62
8
0
145,901
4
W
Loki
5,362
670
60
8
0
181,486
1
L
Thor
3,890
486
23
3
0
140,727
1
L
Fafnir
4,543
568
8
1
0
152,694
3
L
Arachne
4,062
508
32
4
0
129,239
0
W
Charon
5,318
665
23
3
0
143,667
0
W
Vulcan
5,116
640
62
8
0
158,512
0
L
Thoth
3,852
482
45
6
0
123,175
0
W
Anubis
6,103
763
48
6
0
119,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role