Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Sm0ke82
Artemis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 82L
1,388 Elo+
Party 2
King Arthur
King Arthur
brnotexist
King Arthur
Level 64
God Stats
28W - 27L
1,516 SR
Queue Stats
162W - 186L
1,486 Elo+
Party 2
Shiva
Shiva
topshatta77
Shiva
Level 85
God Stats
2W - 1L
1,549 SR
Queue Stats
297W - 299L
1,399 Elo+
Solo
Anubis
Anubis
tribe_of_6
Anubis
Level 86
God Stats
15W - 17L
1,625 SR
Queue Stats
174W - 185L
1,462 Elo+
Solo
Team Averages
Level 95
1,538 SR
1,447 Elo+

VS

Team Averages
Level 86
1,441 SR
1,455 Elo+
Mulan
Mulan
C0D3R3D916
Mulan
Level 89
God Stats
3W - 7L
1,312 SR
Queue Stats
316W - 290L
1,437 Elo+
Solo
Apollo
Apollo
Dachiiii
Apollo
Level 68
God Stats
7W - 9L
1,485 SR
Queue Stats
153W - 148L
1,524 Elo+
Solo
Achilles
Achilles
Nacho-2931
Achilles
Level 66
God Stats
2W - 2L
1,489 SR
Queue Stats
155W - 167L
1,406 Elo+
Party 1
Hera
Hera
rondrid66
Hera
Level 84
God Stats
5W - 8L
1,407 SR
Queue Stats
166W - 179L
1,415 Elo+
Party 1
Hun Batz
Hun Batz
zanetheprinc3
Hun Batz
Level 125
God Stats
20W - 23L
1,513 SR
Queue Stats
151W - 162L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 0 / 2
7,472
623
4,675
8,456
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Sm0ke82
Artemis
12
4 / 1 / 5
7,133
594
7,334
7,185
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
brnotexist
King Arthur
13
2 / 0 / 2
8,202
684
4,897
7,881
8,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 2 / 5
7,755
646
6,665
11,998
9,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
tribe_of_6
Anubis
13
2 / 4 / 1
7,472
623
5,843
10,075
4,940
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
0 / 3 / 0
5,741
478
3,592
11,145
6,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
Dachiiii
Apollo
11
2 / 2 / 0
6,398
533
3,112
8,263
3,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Nacho-2931
Achilles
8
0 / 5 / 1
5,051
421
3,117
8,975
7,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
11
3 / 3 / 1
6,485
540
6,786
8,093
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
zanetheprinc3
Hun Batz
11
2 / 4 / 3
6,360
530
5,731
11,298
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
7
7
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
L
Mulan
0
3
0
0
L
Apollo
Dachiiii
Apollo
2
2
0
1
L
Achilles
Nacho-2931
Achilles
0
5
1
0.1
W
Artemis
Sm0ke82
Artemis
4
1
5
6.5
W
King Arthur
brnotexist
King Arthur
2
0
2
3
L
Hera
3
3
1
1.17
W
4
2
5
3.25
W
Anubis
tribe_of_6
Anubis
2
4
1
0.63
L
Hun Batz
zanetheprinc3
Hun Batz
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,414
Damage
22,338
45,595
Taken
47,774
28,927
Mitigated
23,130
15,653
Healing
9,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,675
1,458
0
2,459
8,456
3,913
54
943
7,513
0
44,979
L
Mulan
3,592
568
0
998
11,145
6,976
0
373
10,772
0
34,253
L
Apollo
Dachiiii
Apollo
3,112
1,558
0
1,958
8,263
3,155
0
0
8,263
0
44,100
L
Achilles
Nacho-2931
Achilles
3,117
1,219
156
713
8,975
7,221
0
0
8,975
0
13,283
W
Artemis
Sm0ke82
Artemis
7,334
2,642
0
2,743
7,185
2,652
140
0
7,036
0
42,725
W
King Arthur
brnotexist
King Arthur
4,897
500
0
1,954
7,881
8,026
29
0
7,881
939
59,556
L
Hera
6,786
1,548
0
1,766
8,093
1,956
0
4,884
3,209
44,299
0
W
6,665
1,546
55
3,478
11,998
9,396
38
0
11,638
0
34,345
W
Anubis
tribe_of_6
Anubis
5,843
188
0
4,964
10,075
4,940
743
5,843
4,232
59,865
0
L
Hun Batz
zanetheprinc3
Hun Batz
5,731
1,822
0
3,945
11,298
3,822
0
959
10,339
0
41,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,034
Gold Earned
30,035
348
Minions Killed
283
0
Camps Cleared
0
1,206,586
Distance Traveled
1,189,049
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,472
623
65
5
0
265,703
0
L
Mulan
5,741
478
47
4
0
224,049
0
L
Apollo
6,398
533
75
6
0
260,552
0
L
Achilles
5,051
421
19
2
0
235,620
1
W
Artemis
7,133
594
72
6
0
227,842
0
W
King Arthur
8,202
684
95
8
0
252,025
0
L
Hera
6,485
540
64
5
0
228,617
4
W
Shiva
7,755
646
35
3
0
254,556
0
W
Anubis
7,472
623
81
7
0
206,460
0
L
Hun Batz
6,360
530
78
7
0
240,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role