Player Matchup

Arachne
Arachne
ThisGameIsMid
Arachne
Level 127
God Stats
0W - 2L
1,471 SR
Queue Stats
8W - 6L
1,656 Elo+
Party 2
Charybdis
Charybdis
Yukiiza
Charybdis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,667 Elo+
Party 2
Jormungandr
Jormungandr
gnarly_frogger
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,519 Elo+
Party 2
Kukulkan
Kukulkan
goblingunz
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,325 Elo+
Party 2
Atlas
Atlas
iWasOnCooldown
Atlas
Level 138
God Stats
0W - 1L
1,485 SR
Queue Stats
12W - 10L
1,574 Elo+
Party 2
Team Averages
Level 71
1,491 SR
1,548 Elo+

VS

Team Averages
Level 110
1,526 SR
1,533 Elo+
Baron Samedi
Baron Samedi
Born2Quack
Baron Samedi
Level 143
God Stats
1W - 1L
1,209 SR
Queue Stats
286W - 277L
1,596 Elo+
Solo
Zhong Kui
Zhong Kui
NWMBERS
Zhong Kui
Level 148
God Stats
29W - 23L
1,543 SR
Queue Stats
438W - 379L
1,494 Elo+
Party 1
King Arthur
King Arthur
Susanoolol
King Arthur
Level 18
God Stats
3W - 1L
1,722 SR
Queue Stats
55W - 32L
1,529 Elo+
Party 3
Kukulkan
Kukulkan
xCHUNKYMonkey
Kukulkan
Level 116
God Stats
3W - 4L
1,482 SR
Queue Stats
411W - 359L
1,490 Elo+
Party 1
Cliodhna
Cliodhna
zatch777
Cliodhna
Level 126
God Stats
13W - 11L
1,677 SR
Queue Stats
70W - 59L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
2 / 2 / 0
6,524
502
2,959
12,015
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Yukiiza
Charybdis
11
0 / 2 / 0
5,820
448
2,949
8,528
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
gnarly_frogger
Jormungandr
12
1 / 4 / 0
6,770
521
4,940
10,984
7,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
goblingunz
Kukulkan
9
0 / 3 / 0
5,301
408
1,453
6,515
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
5,522
425
2,722
11,688
7,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Born2Quack
Baron Samedi
12
0 / 0 / 4
7,630
587
3,810
4,658
4,308
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
NWMBERS
Zhong Kui
15
1 / 0 / 0
9,070
698
8,023
6,115
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Susanoolol
King Arthur
15
5 / 2 / 2
9,253
712
11,943
13,843
11,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
xCHUNKYMonkey
Kukulkan
13
1 / 1 / 3
7,808
601
5,041
5,184
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
zatch777
Cliodhna
13
6 / 0 / 0
7,958
612
5,763
8,445
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
3
Kills
13
13
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Born2Quack
Baron Samedi
0
0
4
2
W
Zhong Kui
NWMBERS
Zhong Kui
1
0
0
1
W
King Arthur
Susanoolol
King Arthur
5
2
2
3
L
Arachne
2
2
0
1
L
Charybdis
Yukiiza
Charybdis
0
2
0
0
L
Jormungandr
gnarly_frogger
Jormungandr
1
4
0
0.25
L
Kukulkan
goblingunz
Kukulkan
0
3
0
0
L
0
2
0
0
W
Kukulkan
xCHUNKYMonkey
Kukulkan
1
1
3
2.5
W
Cliodhna
zatch777
Cliodhna
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,023
Damage
34,580
49,730
Taken
38,245
25,109
Mitigated
27,205
9,362
Healing
19,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Born2Quack
Baron Samedi
3,810
354
516
1,428
4,658
4,308
15
1,492
3,166
19,926
0
W
Zhong Kui
NWMBERS
Zhong Kui
8,023
3,385
0
4,026
6,115
6,112
368
896
5,219
82,796
11,921
W
King Arthur
Susanoolol
King Arthur
11,943
1,603
0
4,190
13,843
11,182
0
5,146
8,697
0
74,514
L
Arachne
2,959
1,287
0
2,951
12,015
4,252
0
330
11,685
0
38,590
L
Charybdis
Yukiiza
Charybdis
2,949
1,590
0
2,348
8,528
2,966
0
5,393
3,135
0
35,720
L
Jormungandr
gnarly_frogger
Jormungandr
4,940
1,754
0
1,670
10,984
7,465
0
0
10,984
49,537
0
L
Kukulkan
goblingunz
Kukulkan
1,453
204
0
250
6,515
2,544
0
4,538
1,977
19,637
0
L
2,722
1,297
0
2,143
11,688
7,882
0
6,065
5,623
17,186
0
W
Kukulkan
xCHUNKYMonkey
Kukulkan
5,041
110
0
2,014
5,184
2,510
549
1,314
3,870
62,188
0
W
Cliodhna
zatch777
Cliodhna
5,763
441
0
7,337
8,445
3,093
0
826
7,619
0
57,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,937
Gold Earned
41,719
297
Minions Killed
507
0
Camps Cleared
0
1,348,748
Distance Traveled
1,376,673
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,630
587
26
2
0
258,765
6
W
Zhong Kui
9,070
698
155
12
0
238,390
2
W
King Arthur
9,253
712
124
10
0
260,564
0
L
Arachne
6,524
502
67
5
0
324,334
0
L
Charybdis
5,820
448
65
5
0
257,853
0
L
Jormungandr
6,770
521
93
7
0
249,725
0
L
Kukulkan
5,301
408
43
3
0
244,412
0
L
Atlas
5,522
425
29
2
0
272,424
0
W
Kukulkan
7,808
601
114
9
0
283,182
0
W
Cliodhna
7,958
612
88
7
0
335,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role