Player Matchup

Jormungandr
Jormungandr
JohnCeltigar
Jormungandr
Level 89
God Stats
5W - 2L
1,622 SR
Queue Stats
65W - 59L
1,476 Elo+
Party 2
Atlas
Atlas
PowerPusheen
Atlas
Level 62
God Stats
0W - 4L
1,156 SR
Queue Stats
278W - 281L
1,420 Elo+
Party 1
Janus
Janus
TylerCeltigar
Janus
Level 26
God Stats
2W - 2L
1,297 SR
Queue Stats
24W - 23L
1,504 Elo+
Party 2
Neith
Neith
ilyarlmnl
Neith
Level 16
God Stats
0W - 4L
1,178 SR
Queue Stats
1W - 6L
1,210 Elo+
Party 1
Pele
Pele
unbeardedbosterd
Pele
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,425 Elo+
Party 1
Team Averages
Level 42
1,351 SR
1,407 Elo+

VS

Team Averages
Level 68
1,482 SR
1,454 Elo+
Anhur
Anhur
CJL DNK
Anhur
Level 58
God Stats
14W - 8L
1,631 SR
Queue Stats
194W - 178L
1,426 Elo+
Party 3
Cthulhu
Cthulhu
FusionArceus
Cthulhu
Level 40
God Stats
4W - 7L
1,335 SR
Queue Stats
108W - 90L
1,494 Elo+
Party 3
Anubis
Anubis
GenocidalReaper7
Anubis
Level 86
God Stats
85W - 61L
1,606 SR
Queue Stats
328W - 304L
1,435 Elo+
Party 3
Zeus
Zeus
Jake_Juicy
Zeus
Level 48
God Stats
11W - 6L
1,316 SR
Queue Stats
151W - 145L
1,486 Elo+
Solo
Thanatos
Thanatos
Ultrasans1
Thanatos
Level 106
God Stats
12W - 8L
1,524 SR
Queue Stats
197W - 183L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JohnCeltigar
Jormungandr
13
3 / 3 / 4
7,705
453
6,433
18,768
14,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 3
7,158
421
4,923
13,547
7,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 4 / 4
9,494
558
14,149
11,521
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Neith
ilyarlmnl
Neith
12
0 / 8 / 0
7,488
440
3,296
12,989
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 5 / 2
8,678
510
10,910
18,175
5,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CJL DNK
Anhur
17
9 / 0 / 3
11,176
657
10,899
7,183
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
FusionArceus
Cthulhu
14
1 / 1 / 8
9,141
538
6,546
13,462
10,700
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
3 / 4 / 9
10,603
624
13,795
15,393
7,347
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 5 / 6
8,889
523
12,515
9,754
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Thanatos
Ultrasans1
Thanatos
16
7 / 3 / 5
10,391
611
11,398
17,536
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
13
Kills
23
23
Deaths
13
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
CJL DNK
Anhur
9
0
3
10.5
W
Cthulhu
FusionArceus
Cthulhu
1
1
8
5
W
3
4
9
1.88
W
3
5
6
1.2
L
Jormungandr
JohnCeltigar
Jormungandr
3
3
4
1.67
L
0
3
3
0.5
L
6
4
4
2
W
Thanatos
Ultrasans1
Thanatos
7
3
5
3.17
L
Neith
ilyarlmnl
Neith
0
8
0
0
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,711
Damage
55,153
75,000
Taken
63,328
33,605
Mitigated
31,590
10,658
Healing
29,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CJL DNK
Anhur
10,899
7,317
0
4,214
7,183
3,311
4,837
781
6,402
0
95,381
W
Cthulhu
FusionArceus
Cthulhu
6,546
460
2,466
3,423
13,462
10,700
379
6,587
6,875
27,081
530
W
13,795
290
0
6,768
15,393
7,347
978
9,772
5,621
80,226
0
W
12,515
478
0
250
9,754
3,272
430
4,405
5,349
63,707
0
L
Jormungandr
JohnCeltigar
Jormungandr
6,433
562
0
3,725
18,768
14,541
0
9,149
9,619
36,909
0
L
4,923
1,372
183
1,761
13,547
7,119
0
7,373
6,174
36,458
0
L
14,149
654
0
1,500
11,521
3,497
0
4,803
6,718
71,586
0
W
Thanatos
Ultrasans1
Thanatos
11,398
1,873
0
12,039
17,536
6,960
380
4,170
13,366
0
70,185
L
Neith
ilyarlmnl
Neith
3,296
2,424
0
15
12,989
2,963
0
2,968
10,021
0
42,093
L
10,910
2,515
0
3,474
18,175
5,485
0
8,033
10,142
0
74,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,523
Gold Earned
50,200
409
Minions Killed
499
0
Camps Cleared
0
1,635,477
Distance Traveled
1,677,542
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,176
657
162
10
0
337,190
2
W
Cthulhu
9,141
538
26
2
0
360,709
2
W
Anubis
10,603
624
125
7
0
280,971
5
W
Zeus
8,889
523
94
6
0
328,573
3
L
Jormungandr
7,705
453
61
4
0
319,942
0
L
Atlas
7,158
421
50
3
0
323,222
1
L
Janus
9,494
558
111
7
0
337,118
0
W
Thanatos
10,391
611
92
5
0
370,099
0
L
Neith
7,488
440
79
5
0
275,989
0
L
Pele
8,678
510
108
6
0
379,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role