Player Matchup

Heimdallr
Heimdallr
LiI purrp
Heimdallr
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 14L
1,517 Elo+
Party 2
Olorun
Olorun
PhilyCollins
Olorun
Level 43
God Stats
1W - 2L
1,338 SR
Queue Stats
3W - 10L
1,301 Elo+
Party 3
Aphrodite
Aphrodite
TTVfmbKdiz
Aphrodite
Level 54
God Stats
8W - 1L
1,500 SR
Queue Stats
239W - 232L
1,444 Elo+
Party 2
Fenrir
Fenrir
TwyLess
Fenrir
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 107L
1,434 Elo+
Solo
Bakasura
Bakasura
Wiggleh_Weiner
Bakasura
Level 28
God Stats
1W - 1L
1,273 SR
Queue Stats
3W - 5L
1,587 Elo+
Party 3
Team Averages
Level 41
1,422 SR
1,457 Elo+

VS

Team Averages
Level 30
1,484 SR
1,236 Elo+
Cerberus
Cerberus
Rarosmite
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
1,062 Elo+
Party 1
Apollo
Apollo
RayyanSilva
Apollo
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 39L
1,335 Elo+
Solo
Thor
Thor
TallestMuffin85
Thor
Level 22
God Stats
3W - 2L
1,516 SR
Queue Stats
14W - 34L
1,150 Elo+
Party 1
Ao Kuang
Ao Kuang
hoosierdad6632
Ao Kuang
Level 29
God Stats
1W - 1L
1,703 SR
Queue Stats
37W - 38L
1,365 Elo+
Party 1
Raijin
Raijin
nahsjas
Raijin
Level 44
God Stats
3W - 7L
1,200 SR
Queue Stats
57W - 72L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LiI purrp
Heimdallr
16
4 / 0 / 1
9,991
624
14,931
11,165
5,922
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
14
1 / 1 / 7
7,799
487
10,141
7,317
3,362
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Aphrodite
TTVfmbKdiz
Aphrodite
14
1 / 0 / 7
8,865
554
6,980
10,064
7,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
TwyLess
Fenrir
17
2 / 1 / 1
10,224
639
9,472
11,791
8,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
15
4 / 1 / 3
9,097
569
8,092
12,503
5,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Rarosmite
Cerberus
10
0 / 2 / 0
6,811
426
5,201
15,662
12,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
13
0 / 3 / 0
7,929
496
5,118
11,914
4,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 2 / 1
7,227
452
3,960
14,778
11,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
15
2 / 2 / 1
8,860
554
5,295
16,296
7,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
nahsjas
Raijin
12
1 / 3 / 0
7,553
472
7,184
10,357
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
3
3
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
LiI purrp
Heimdallr
4
0
1
4.5
W
Olorun
1
1
7
4.5
L
Cerberus
Rarosmite
Cerberus
0
2
0
0
L
Apollo
0
3
0
0
W
Aphrodite
TTVfmbKdiz
Aphrodite
1
0
7
4.5
L
0
2
1
0.25
W
Fenrir
TwyLess
Fenrir
2
1
1
2.5
W
Bakasura
4
1
3
5.5
L
Ao Kuang
2
2
1
1.25
L
Raijin
nahsjas
Raijin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,616
Damage
26,758
52,840
Taken
69,007
31,516
Mitigated
39,834
24,027
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
LiI purrp
Heimdallr
14,931
8,423
0
6,480
11,165
5,922
2,805
2,678
8,443
0
106,818
W
Olorun
10,141
3,221
684
1,416
7,317
3,362
1,532
4,782
2,247
41,071
0
L
Cerberus
Rarosmite
Cerberus
5,201
467
1,898
3,626
15,662
12,420
213
7,076
8,299
19,538
0
L
Apollo
5,118
2,709
0
1,420
11,914
4,638
572
1,698
9,996
26
68,279
W
Aphrodite
TTVfmbKdiz
Aphrodite
6,980
1,066
2,774
7,032
10,064
7,875
160
5,693
4,083
30,790
0
L
3,960
478
0
242
14,778
11,280
0
742
13,313
69
37,397
W
Fenrir
TwyLess
Fenrir
9,472
2,228
0
2,772
11,791
8,875
0
823
10,968
0
78,743
W
Bakasura
8,092
5,775
0
2,869
12,503
5,482
16
2,964
9,365
0
62,744
L
Ao Kuang
5,295
821
0
3,270
16,296
7,092
0
2,823
12,867
79,585
2,587
L
Raijin
nahsjas
Raijin
7,184
43
0
1,920
10,357
4,404
430
4,782
5,575
53,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,976
Gold Earned
38,380
511
Minions Killed
422
0
Camps Cleared
0
1,627,396
Distance Traveled
1,682,864
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,991
624
157
10
0
293,741
2
W
Olorun
7,799
487
61
4
0
314,026
0
L
Cerberus
6,811
426
33
2
0
330,547
0
L
Apollo
7,929
496
120
8
0
311,675
0
W
Aphrodite
8,865
554
45
3
0
308,220
2
L
Thor
7,227
452
52
3
0
315,156
0
W
Fenrir
10,224
639
129
8
0
315,478
0
W
Bakasura
9,097
569
119
7
0
395,931
0
L
Ao Kuang
8,860
554
127
8
0
422,361
0
L
Raijin
7,553
472
90
6
0
303,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role