Player Matchup

Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Got-Em_050
Fenrir
Level 130
God Stats
4W - 3L
1,745 SR
Queue Stats
476W - 446L
1,502 Elo+
Solo
Horus
Horus
PokingSmot69
Horus
Level 149
God Stats
2W - 2L
1,860 SR
Queue Stats
366W - 377L
1,471 Elo+
Solo
Odin
Odin
Rowdy Leads
Odin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,243 Elo+
Solo
Martichoras
Martichoras
crownedcprcrn
Martichoras
Level 129
God Stats
1W - 4L
1,208 SR
Queue Stats
172W - 184L
1,517 Elo+
Solo
Team Averages
Level 131
1,563 SR
1,447 Elo+

VS

Team Averages
Level 117
1,590 SR
1,432 Elo+
Geb
Geb
Immzor
Geb
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,436 Elo+
Solo
Ra
Ra
LordRamholde
Ra
Level 148
God Stats
1W - 2L
1,614 SR
Queue Stats
209W - 192L
1,462 Elo+
Solo
Sol
Sol
MuchMoreSick
Sol
Level 129
God Stats
4W - 0L
1,827 SR
Queue Stats
67W - 79L
1,427 Elo+
Party 1
Merlin
Merlin
Taterson
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,379 Elo+
Party 1
Jing Wei
Jing Wei
iBlaiseTTV
Jing Wei
Level 86
God Stats
2W - 1L
1,508 SR
Queue Stats
55W - 63L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
4 / 4 / 7
8,976
748
11,373
18,233
20,615
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Got-Em_050
Fenrir
15
5 / 5 / 7
9,525
794
7,646
17,544
24,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 8
8,325
694
5,221
26,807
23,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 4 / 7
8,315
693
7,321
13,786
16,505
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
crownedcprcrn
Martichoras
14
2 / 5 / 5
8,201
683
10,755
13,725
8,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Immzor
Geb
15
4 / 4 / 12
9,279
773
7,906
14,174
16,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 2 / 13
10,109
842
15,481
9,055
4,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 4 / 14
9,981
832
19,961
11,844
6,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Taterson
Merlin
14
1 / 2 / 13
9,061
755
12,187
6,865
3,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
iBlaiseTTV
Jing Wei
17
9 / 2 / 8
10,239
853
18,149
11,384
5,855
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
82
14
Kills
22
22
Deaths
14
34
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
4
7
1.88
L
Fenrir
Got-Em_050
Fenrir
5
5
7
1.7
W
Geb
Immzor
Geb
4
4
12
2.5
W
5
2
13
5.75
W
3
4
14
2.5
L
1
4
8
1.25
L
2
4
7
1.38
W
Merlin
Taterson
Merlin
1
2
13
3.75
L
Martichoras
crownedcprcrn
Martichoras
2
5
5
0.9
W
Jing Wei
iBlaiseTTV
Jing Wei
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,316
Damage
73,684
90,095
Taken
53,322
93,012
Mitigated
36,528
38,076
Healing
16,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
11,373
303
1,639
5,577
18,233
20,615
0
10,926
7,159
23,519
0
L
Fenrir
Got-Em_050
Fenrir
7,646
976
2,171
5,073
17,544
24,131
26
10,337
7,207
0
13,678
W
Geb
Immzor
Geb
7,906
413
801
901
14,174
16,599
58
4,133
9,300
12,009
705
W
15,481
1,315
4,723
2,935
9,055
4,689
511
1,696
7,193
25,643
0
W
19,961
8,071
825
2,239
11,844
6,032
6,608
1,769
9,925
41,970
0
L
5,221
2,231
8,063
12,199
26,807
23,712
107
15,082
11,505
0
12,892
L
7,321
392
1,032
942
13,786
16,505
0
9,796
3,990
1,013
13,597
W
Merlin
Taterson
Merlin
12,187
1,372
451
388
6,865
3,353
987
1,111
5,678
28,102
0
L
Martichoras
crownedcprcrn
Martichoras
10,755
2,088
489
891
13,725
8,049
910
8,193
5,404
0
24,588
W
Jing Wei
iBlaiseTTV
Jing Wei
18,149
15,228
1,343
2,013
11,384
5,855
911
2,739
8,439
0
29,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
48,669
106
Minions Killed
130
0
Camps Cleared
0
1,045,439
Distance Traveled
1,089,375
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,976
748
30
3
0
219,208
0
L
Fenrir
9,525
794
12
1
0
219,781
0
W
Geb
9,279
773
5
0
0
203,610
4
W
Ra
10,109
842
36
3
0
257,849
0
W
Sol
9,981
832
48
4
0
189,813
0
L
Horus
8,325
694
19
2
0
212,999
0
L
Odin
8,315
693
17
1
0
219,846
0
W
Merlin
9,061
755
26
2
0
217,020
0
L
Martichoras
8,201
683
28
2
0
173,605
0
W
Jing Wei
10,239
853
15
1
0
221,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role