Player Matchup

Thor
Thor
Gold II
 
Thor
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Platinum III
LuisOEspalhaLixo
Tyr
Platinum III
Level 157
God Stats
3W - 5L
1,518 SR
Queue Stats
308W - 299L
1,757 MMR
Solo
Neith
Neith
Silver I
VladyOp1
Neith
Silver I
Level 127
God Stats
2W - 1L
1,638 SR
Queue Stats
33W - 44L
1,320 MMR
Party 1
Nu Wa
Nu Wa
Gold II
aldopaolo2
Nu Wa
Gold II
Level 108
God Stats
3W - 3L
1,593 SR
Queue Stats
269W - 270L
1,536 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
kapanguero
Aphrodite
Platinum IV
Level 105
God Stats
0W - 2L
1,315 SR
Queue Stats
348W - 340L
1,656 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,513 SR
1,554 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,662 SR
1,624 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond V
 
Kuzenbo
Diamond V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Gold III
BIGMIND300
King Arthur
Gold III
Level 121
God Stats
20W - 16L
1,555 SR
Queue Stats
251W - 248L
1,508 MMR
Party 2
Anhur
Anhur
Diamond V
RubyRougarou
Anhur
Diamond V
Level 107
God Stats
7W - 2L
2,175 SR
Queue Stats
30W - 18L
2,169 MMR
Party 3
Ne Zha
Ne Zha
Gold III
jhonnnny
Ne Zha
Gold III
Level 124
God Stats
11W - 12L
1,582 SR
Queue Stats
272W - 268L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 2 / 0
5,592
559
3,110
8,237
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 0 / 0
6,460
646
3,402
9,879
5,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
VladyOp1
Neith
10
0 / 2 / 0
5,545
555
2,014
6,891
1,422
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
9
0 / 4 / 0
5,088
509
3,916
6,324
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
kapanguero
Aphrodite
9
0 / 3 / 0
5,064
506
1,037
7,042
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
RaijinAo Kuang

VS

Bans
He BoSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 0 / 2
6,439
644
3,021
4,214
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
 
Kuzenbo
10
0 / 0 / 7
6,038
604
4,088
4,587
3,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
BIGMIND300
King Arthur
11
0 / 0 / 0
6,576
658
5,143
6,189
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 0 / 0
7,843
784
6,219
5,543
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
jhonnnny
Ne Zha
11
3 / 1 / 3
6,230
623
5,000
8,368
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
11
11
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
0
0.5
W
Ra
 
Ra
2
0
2
3
W
Kuzenbo
 
Kuzenbo
0
0
7
3.5
W
King Arthur
BIGMIND300
King Arthur
0
0
0
0
L
0
0
0
0
W
6
0
0
6
L
Neith
VladyOp1
Neith
0
2
0
0
L
Nu Wa
0
4
0
0
W
Ne Zha
jhonnnny
Ne Zha
3
1
3
4.5
L
Aphrodite
kapanguero
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,479
Damage
23,471
38,373
Taken
28,901
14,859
Mitigated
15,737
13,167
Healing
11,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,110
1,142
0
802
8,237
2,770
0
657
7,516
0
42,278
W
Ra
 
Ra
3,021
279
501
1,273
4,214
1,558
0
1,829
2,385
57,051
0
W
Kuzenbo
 
Kuzenbo
4,088
1,576
1,478
1,108
4,587
3,639
0
1,145
3,442
13,475
0
W
King Arthur
BIGMIND300
King Arthur
5,143
1,056
0
650
6,189
4,902
0
307
5,882
0
53,363
L
3,402
110
0
6,376
9,879
5,515
0
355
9,524
0
52,549
W
6,219
3,346
0
2,611
5,543
2,230
0
319
5,224
0
60,336
L
Neith
VladyOp1
Neith
2,014
963
0
2,026
6,891
1,422
0
501
6,390
0
42,049
L
Nu Wa
3,916
811
0
410
6,324
1,865
0
2,367
3,895
40,797
0
W
Ne Zha
jhonnnny
Ne Zha
5,000
2,126
0
4,341
8,368
3,408
0
1,353
7,015
0
41,599
L
Aphrodite
kapanguero
Aphrodite
1,037
24
950
2,603
7,042
3,287
0
2,949
3,939
17,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,749
Gold Earned
33,126
359
Minions Killed
412
0
Camps Cleared
0
1,019,671
Distance Traveled
1,153,777
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,592
559
68
7
0
228,658
0
W
Ra
6,439
644
119
12
0
245,511
2
W
Kuzenbo
6,038
604
12
1
0
226,610
4
W
King Arthur
6,576
658
97
10
0
221,115
2
L
Tyr
6,460
646
112
11
0
239,760
6
W
Anhur
7,843
784
118
12
0
210,009
4
L
Neith
5,545
555
79
8
0
197,188
3
L
Nu Wa
5,088
509
71
7
0
191,055
0
W
Ne Zha
6,230
623
66
7
0
250,532
0
L
Aphrodite
5,064
506
29
3
0
163,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role