Player Matchup

Ra
Ra
 
Ra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
ForceableLine7
Hou Yi
Level 66
God Stats
8W - 16L
1,411 SR
Queue Stats
284W - 355L
1,400 Elo+
Party 2
Bacchus
Bacchus
Magicgumbo
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 2
Achilles
Achilles
SoulStealer4263
Achilles
Level 50
God Stats
5W - 6L
1,500 SR
Queue Stats
236W - 272L
1,404 Elo+
Party 2
Bastet
Bastet
StayedHippo4
Bastet
Level 87
God Stats
8W - 6L
1,515 SR
Queue Stats
393W - 438L
1,495 Elo+
Party 2
Team Averages
Level 57
1,485 SR
1,404 Elo+

VS

Team Averages
Level 62
1,499 SR
1,478 Elo+
Kuzenbo
Kuzenbo
InsidePerfect
Kuzenbo
Level 110
God Stats
3W - 3L
1,428 SR
Queue Stats
329W - 278L
1,501 Elo+
Party 1
Set
Set
Takret
Set
Level 80
God Stats
8W - 10L
1,590 SR
Queue Stats
397W - 357L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
Turtletech13
Baron Samedi
Level 46
God Stats
2W - 0L
1,740 SR
Queue Stats
40W - 43L
1,372 Elo+
Solo
Anubis
Anubis
samuiwnl2
Anubis
Level 47
God Stats
15W - 17L
1,508 SR
Queue Stats
122W - 106L
1,511 Elo+
Party 1
Nemesis
Nemesis
sinoombre
Nemesis
Level 28
God Stats
1W - 2L
1,230 SR
Queue Stats
124W - 97L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 5 / 2
7,049
587
9,431
9,901
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 0
6,381
532
6,052
7,618
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Magicgumbo
Bacchus
8
0 / 6 / 2
5,321
443
2,406
9,909
7,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
9
1 / 5 / 2
5,410
451
5,795
15,182
10,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
12
5 / 2 / 2
7,466
622
8,860
13,895
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
4 / 4 / 1
7,093
591
6,272
11,915
8,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
Takret
Set
11
9 / 3 / 5
7,711
643
10,603
10,583
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Turtletech13
Baron Samedi
11
2 / 1 / 10
7,130
594
6,016
6,672
6,079
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Anubis
samuiwnl2
Anubis
13
5 / 2 / 1
8,244
687
10,521
8,577
4,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
sinoombre
Nemesis
12
1 / 1 / 6
6,926
577
5,717
9,731
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
11
Kills
21
21
Deaths
11
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
5
2
0.8
L
2
3
0
0.67
W
Kuzenbo
4
4
1
1.13
L
Bacchus
Magicgumbo
Bacchus
0
6
2
0.17
L
Achilles
1
5
2
0.4
L
Bastet
5
2
2
3
W
Set
Takret
Set
9
3
5
3.83
W
Baron Samedi
Turtletech13
Baron Samedi
2
1
10
7
W
Anubis
samuiwnl2
Anubis
5
2
1
2.75
W
Nemesis
sinoombre
Nemesis
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,544
Damage
39,129
56,505
Taken
47,478
29,651
Mitigated
26,442
9,914
Healing
16,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,431
1,803
296
2,982
9,901
3,675
0
5,525
4,136
49,127
0
L
6,052
3,154
0
1,726
7,618
2,569
0
3,243
4,375
0
41,236
W
Kuzenbo
6,272
1,979
0
3,157
11,915
8,030
15
6,803
5,060
36,802
0
L
Bacchus
Magicgumbo
Bacchus
2,406
658
0
660
9,909
7,823
0
1,889
8,020
12,088
0
L
Achilles
5,795
621
0
1,160
15,182
10,783
0
7,409
7,773
0
26,346
L
Bastet
8,860
2,614
0
3,090
13,895
4,801
0
4,383
9,392
0
61,350
W
Set
Takret
Set
10,603
5,034
0
2,455
10,583
4,834
0
1,987
8,596
0
38,674
W
Baron Samedi
Turtletech13
Baron Samedi
6,016
985
611
3,770
6,672
6,079
0
1,433
5,239
23,549
0
W
Anubis
samuiwnl2
Anubis
10,521
1,072
0
4,999
8,577
4,003
51
850
7,727
66,518
0
W
Nemesis
sinoombre
Nemesis
5,717
2,274
0
1,621
9,731
3,496
0
659
9,019
0
53,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,627
Gold Earned
37,104
296
Minions Killed
349
0
Camps Cleared
0
1,224,982
Distance Traveled
1,260,120
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,049
587
96
8
0
222,096
0
L
Hou Yi
6,381
532
75
6
0
207,034
0
W
Kuzenbo
7,093
591
66
6
0
250,092
0
L
Bacchus
5,321
443
11
1
0
242,647
0
L
Achilles
5,410
451
30
3
0
262,704
0
L
Bastet
7,466
622
84
7
0
290,501
0
W
Set
7,711
643
62
5
0
254,281
0
W
Baron Samedi
7,130
594
26
2
0
245,012
0
W
Anubis
8,244
687
112
9
0
214,389
0
W
Nemesis
6,926
577
83
7
0
296,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role