Player Matchup

Yemoja
Yemoja
Banasazi
Yemoja
Level 69
God Stats
1W - 2L
1,315 SR
Queue Stats
349W - 317L
1,539 Elo+
Party 1
Poseidon
Poseidon
BlessC
Poseidon
Level 67
God Stats
1W - 1L
1,300 SR
Queue Stats
50W - 40L
1,591 Elo+
Solo
Tsukuyomi
Tsukuyomi
RayGexSetard
Tsukuyomi
Level 149
God Stats
10W - 13L
1,465 SR
Queue Stats
757W - 745L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
XCCELR8
Cthulhu
Level 120
God Stats
10W - 13L
1,218 SR
Queue Stats
392W - 416L
1,491 Elo+
Solo
Nox
Nox
x12thSkeme
Nox
Level 129
God Stats
7W - 4L
1,456 SR
Queue Stats
199W - 189L
1,496 Elo+
Party 1
Team Averages
Level 107
1,351 SR
1,508 Elo+

VS

Team Averages
Level 82
1,575 SR
1,475 Elo+
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Kaybird527
Achilles
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,368 Elo+
Party 2
Izanami
Izanami
NegroNeck
Izanami
Level 64
God Stats
18W - 6L
1,655 SR
Queue Stats
173W - 188L
1,488 Elo+
Party 3
Janus
Janus
SaudGod
Janus
Level 107
God Stats
2W - 2L
1,720 SR
Queue Stats
209W - 206L
1,520 Elo+
Party 3
Yemoja
Yemoja
SpookAssassin
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Banasazi
Yemoja
14
0 / 1 / 11
8,633
664
3,045
10,060
8,542
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
BlessC
Poseidon
19
8 / 3 / 9
11,230
864
21,248
12,839
6,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
RayGexSetard
Tsukuyomi
18
6 / 2 / 7
10,386
799
15,577
15,662
8,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
XCCELR8
Cthulhu
17
5 / 1 / 11
10,768
828
13,721
17,045
17,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 3 / 13
9,932
764
7,391
11,995
6,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 4 / 4
8,125
625
14,660
13,107
4,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Kaybird527
Achilles
15
1 / 4 / 2
8,093
623
6,619
15,228
22,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Izanami
NegroNeck
Izanami
12
1 / 4 / 1
7,541
580
10,132
8,914
3,142
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
SaudGod
Janus
17
5 / 7 / 3
10,014
770
14,026
13,382
5,566
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 3 / 3
8,984
691
6,642
15,107
15,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
22
Kills
9
10
Deaths
22
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
4
0.5
W
Yemoja
Banasazi
Yemoja
0
1
11
5.5
W
Poseidon
BlessC
Poseidon
8
3
9
4.17
L
Achilles
Kaybird527
Achilles
1
4
2
0.5
L
Izanami
NegroNeck
Izanami
1
4
1
0.38
W
Tsukuyomi
RayGexSetard
Tsukuyomi
6
2
7
4.75
L
Janus
SaudGod
Janus
5
7
3
0.93
L
2
3
3
1.17
W
Cthulhu
XCCELR8
Cthulhu
5
1
11
10.5
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,982
Damage
52,079
67,601
Taken
65,738
47,216
Mitigated
51,503
39,808
Healing
20,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,660
1,207
1,265
4,811
13,107
4,859
0
8,196
4,911
24,992
0
W
Yemoja
Banasazi
Yemoja
3,045
1,094
14,475
2,803
10,060
8,542
745
5,644
4,226
5,872
25
W
Poseidon
BlessC
Poseidon
21,248
2,405
1,200
783
12,839
6,135
1,711
9,075
3,600
41,007
0
L
Achilles
Kaybird527
Achilles
6,619
610
356
947
15,228
22,364
0
9,491
5,737
0
13,650
L
Izanami
NegroNeck
Izanami
10,132
6,854
384
832
8,914
3,142
0
5,772
3,142
0
16,423
W
Tsukuyomi
RayGexSetard
Tsukuyomi
15,577
2,800
1,981
5,470
15,662
8,405
287
8,541
6,844
0
33,843
L
Janus
SaudGod
Janus
14,026
727
1,377
1,209
13,382
5,566
0
9,813
3,569
31,104
0
L
6,642
1,054
5,313
4,041
15,107
15,572
0
11,046
4,061
17,417
0
W
Cthulhu
XCCELR8
Cthulhu
13,721
287
4,043
5,326
17,045
17,924
140
5,635
11,141
26,652
1,062
W
7,391
344
1,489
2,238
11,995
6,210
1,384
6,237
5,603
16,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,949
Gold Earned
42,757
150
Minions Killed
116
0
Camps Cleared
0
1,161,185
Distance Traveled
1,039,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,125
625
29
2
0
210,615
0
W
Yemoja
8,633
664
11
1
0
187,870
0
W
Poseidon
11,230
864
40
3
0
240,255
0
L
Achilles
8,093
623
14
1
0
239,460
0
L
Izanami
7,541
580
17
1
0
197,437
0
W
Tsukuyomi
10,386
799
33
3
0
257,229
0
L
Janus
10,014
770
36
3
0
205,010
0
L
Yemoja
8,984
691
20
2
0
187,401
0
W
Cthulhu
10,768
828
25
2
0
227,011
0
W
Nox
9,932
764
41
3
0
248,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role