Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Jooooch
Ah Puch
Level 114
God Stats
1W - 0L
1,395 SR
Queue Stats
18W - 12L
1,548 Elo+
Party 1
Ne Zha
Ne Zha
Kearbear77
Ne Zha
Level 138
God Stats
4W - 5L
1,260 SR
Queue Stats
313W - 308L
1,545 Elo+
Solo
Camazotz
Camazotz
YodasLeftTesti
Camazotz
Level 127
God Stats
1W - 0L
1,248 SR
Queue Stats
19W - 21L
1,477 Elo+
Party 1
Ra
Ra
bailey459
Ra
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,397 Elo+
Party 1
Team Averages
Level 118
1,381 SR
1,493 Elo+

VS

Team Averages
Level 101
1,543 SR
1,440 Elo+
Hachiman
Hachiman
Ammo_1518
Hachiman
Level 21
God Stats
1W - 1L
1,737 SR
Queue Stats
29W - 54L
1,426 Elo+
Solo
Cthulhu
Cthulhu
IIALiASII
Cthulhu
Level 150
God Stats
3W - 1L
1,245 SR
Queue Stats
101W - 107L
1,431 Elo+
Solo
Horus
Horus
Regulator69
Horus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,364 Elo+
Solo
Ares
Ares
SimpForRaynare-
Ares
Level 109
God Stats
0W - 1L
1,732 SR
Queue Stats
6W - 5L
1,434 Elo+
Solo
Amaterasu
Amaterasu
Γidge
Amaterasu
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 93L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
5 / 1 / 11
9,132
913
7,624
13,256
13,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Jooooch
Ah Puch
15
4 / 1 / 17
8,929
893
18,540
10,292
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ne Zha
Kearbear77
Ne Zha
16
3 / 0 / 12
9,300
930
8,740
5,268
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Camazotz
15
5 / 2 / 11
8,749
875
10,814
14,540
7,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 4 / 12
8,774
877
11,438
12,579
6,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ammo_1518
Hachiman
13
0 / 5 / 5
7,303
730
5,735
10,616
4,464
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
IIALiASII
Cthulhu
15
2 / 4 / 3
8,223
822
12,957
12,300
13,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 1
6,454
645
2,265
10,278
8,921
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
1 / 4 / 5
8,241
824
10,214
14,506
15,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Γidge
Amaterasu
12
4 / 4 / 1
7,877
788
15,710
14,278
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
22
21
Kills
7
8
Deaths
21
63
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
11
10.5
L
Hachiman
Ammo_1518
Hachiman
0
5
5
0.5
L
Cthulhu
IIALiASII
Cthulhu
2
4
3
0.88
W
Ah Puch
Jooooch
Ah Puch
4
1
17
12.5
W
Ne Zha
Kearbear77
Ne Zha
3
0
12
9
L
0
4
1
0.13
L
1
4
5
0.88
W
Camazotz
5
2
11
5.25
W
4
4
12
2.5
L
Amaterasu
Γidge
Amaterasu
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,156
Damage
46,881
55,935
Taken
61,978
36,101
Mitigated
56,505
26,486
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,624
2,244
1,060
2,943
13,256
13,792
410
5,739
6,938
0
9,182
L
Hachiman
Ammo_1518
Hachiman
5,735
3,070
178
1,396
10,616
4,464
0
4,306
6,238
0
18,052
L
Cthulhu
IIALiASII
Cthulhu
12,957
514
930
1,450
12,300
13,015
0
6,401
5,899
25,453
0
W
Ah Puch
Jooooch
Ah Puch
18,540
1,364
899
3,340
10,292
5,280
983
4,591
5,206
30,198
0
W
Ne Zha
Kearbear77
Ne Zha
8,740
466
471
1,168
5,268
3,258
2,140
1,190
3,939
0
28,936
L
2,265
583
2,340
2,013
10,278
8,921
0
4,879
5,299
573
4,782
L
10,214
577
243
2,228
14,506
15,905
0
7,181
7,325
15,408
0
W
Camazotz
10,814
1,874
1,657
5,964
14,540
7,406
950
5,634
8,407
0
15,992
W
11,438
1,029
4,271
4,713
12,579
6,365
644
5,320
6,834
20,256
0
L
Amaterasu
Γidge
Amaterasu
15,710
4,425
894
3,654
14,278
14,200
0
7,039
7,239
0
20,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,884
Gold Earned
38,098
108
Minions Killed
96
0
Camps Cleared
0
1,085,797
Distance Traveled
961,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,132
913
8
1
0
214,739
0
L
Hachiman
7,303
730
30
3
0
180,817
0
L
Cthulhu
8,223
822
28
3
0
186,597
0
W
Ah Puch
8,929
893
25
3
0
198,981
0
W
Ne Zha
9,300
930
35
4
0
246,331
0
L
Horus
6,454
645
6
1
0
180,933
0
L
Ares
8,241
824
10
1
0
200,415
0
W
Camazotz
8,749
875
12
1
0
227,061
0
W
Ra
8,774
877
28
3
0
198,685
0
L
Amaterasu
7,877
788
22
2
0
212,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role